
Flan's MS is a 2D story game with some puzzles and gameplay systems. After escaping from everything she is familiar with, Flan needs to retrieve her lost dream diary and find the answers she needs.
Modeled estimate, not a reported figure. How we estimate →
About
Flan's MS is a 2D pixel storyline game .
A story of seeking answers
all.
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Flan's MS is mainly based on the plot,the story lasts for 2-3 hours!
The main gameplay is very simple: you can gradually solve puzzles and understand the entire story by move left and right.
Of course, to avoid a potentially monotonous experience, the game also features a story log and a simple reasoning system. I believe you will have a perfect experience with this story.


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Flan: A vampire girl who hates the past and longs for answers.
After experiencing the chaotic nightmare diary events, she chose to escape from everything she knew.
Amio: A cat that came to Flan's side during a nightmare diary event.
The 'Forgotten' of another world
some thrilling performances and some noteworthy features:
Unique pixel style 2D scroll driven short stories
All game content, except for music, is independently created by the author
A shining story core, but a rookie developer who cannot express it well due to incompetence
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Special message:
If you are interested in any of Geism's works but are unable to purchase for any reason, I will provide an offline version unconditionally, and this will be the case for any future works.
Regarding Geism:
The vast majority of game revenue, except for maintaining possible future development expenses, will be invested in Geism's future supported welfare businesses.
After the launch of Geism's official website, all expenses and game related revenues will be made public; And the offline version download of the aforementioned works.
The core idea of this message will be annotated in every future Geism release.
If Geism does anything that violates this principle, please be sure to humiliate and correct it.
(Brief note: As of the release of the mixed feelings record, Geism is currently the only author with extremely limited abilities. Please do not have too many expectations and encourage each other:)
Language Thanks:
EN:忘带剑的勇者,Resona,AyumuzawaYui
JP:Sasame
KR:서리너테
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Korean
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Русских обзоров почти нет. Игра на 2-3 часа, смотря на ваш уровень английского. Много прикольных мини-игр, атмосфера присутствует. В принципе сама тема игры интересная. К покупке рекомендую.
在我看来,这游戏更符合意识流吧,轻松且不费脑,你其实不需要过多的思考,仅仅只是了解,然后去做就行了.每个人都有对芙兰杂感日记的不同想法,正如故事介绍所说,这个故事无法给出任何答案,给出答案的人只有你自己,而不是故事本身,自己去纠结这些有的没的不是很重要.因为最重要的想法,就在自己的心中,不是别人给的,而是自己早就心里有数.
怎么说呢,感觉挺好的,就是玩完了之后也没看懂里面讲了啥东西,而且还一大堆bug
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute lil game I enjoyed it, though the ending was a bit sudden Wish it wasn't machine translated, hoping it gets a real translation someday
spooky flan game, highly recommended
嗯,好玩,虽说很多都没懂
혹시 전작이 있는지 이해가 안되는 부분이 좀 있었음. 가끔가다 번역이 덜 된 부분도 있고
I did get a good amount of jump scares in this game. I liked it despite the amount of typos this game has. ;) Though it could be fixed a little more with the glitches. A-
《芙兰杂感记录》是一款像素画风的2d解谜剧情游戏。提起芙兰可能大家首先想到的可能就是东方中的芙兰朵露·斯卡蕾特,也就是二妹,恰巧本作就是一款以二妹为主角的同人游戏。本作讲述了芙兰在经历了混乱的噩梦日记事件后,选择了逃离红魔馆去亲自寻找答案的故事。 游戏的玩法很简单,就是2d横板的解谜游戏,不过我更愿意称它为一路向右,因为大部分场景我们只需要往右走就行了。游戏的交互提醒也非常明显,比如角色头上出现感叹号/E等等,不过最让我感到有趣的则是角色同物品间的交互,则是依赖于各种单元:角色单元、物品单元、互动单元,玩家可以通过任意组合单元来获取自己想要的线索。 在游玩的过程中发现作者融合的元素挺多的,像东方、赛博朋克、克苏鲁等等,谁懂那种半夜玩着玩着出现个大眼珠子的感觉。作者虽然融合的挺多,但是几乎没有任何突兀的地方,整体十分和谐,就是游戏流程比较短,剧情有点偏意识流,玩着有点迷迷糊糊的。 游戏的美术画风十分精致,非常对我胃口,而游戏中的各种提示,更是让我这个解谜苦手对它喜爱有加,当然游戏也有一些缺点,比如交互没有反馈、不能手动存档等等。 [quote] 雅中有俗真意趣,俗里藏雅见真游 [url=https://steamcommunity.com/groups/yasugongshang][i]欢迎前来关注 [/i]「雅俗共赏鉴赏组」[/url]
I didn’t really get a good feel for Flan’s MS. And that’s mainly because the two times I played and eventually closed the game, I loaded into a black screen. After that I just kinda gave up. The game’s English translation grades at a C tier but I can’t be too harsh when i felt like I understood what was happening most of the time. I also didn’t really like the item web menu interface. The game would have felt more fluid if items were click and drag or characters just automatically used items when necessary.
Players by region
Where this game's players are, estimated from review languages.
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