
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a great game and definitely worth the €5 I spent. The scenery is beautiful, the set pieces make sense, and the music is fitting. The story is quite interesting, although it can be a bit annoying at times. Some plot points drag on for a bit too long. All in all, a good game to spend time on. Too bad the Ol' Shoshone achievement is borked or glitched. It does not pop when grabbing and listening to the tape. There are very minor technical issues, such as micro stutters (but only when entering a different area, so it is forgiven) and very occasionally a floating tree. For the most part, however, the scenery is very well put together and the terrain has no major flaws. There is no ability to jump without a climb/drop prompt, but that is probably for the better (mainly avoiding softlocks behind rocks, in ravines or in bushes).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
достаточно скучная игра, своих денег точно не стоит, единственное что зашло так это пара шуток и сюжет, советую брать прям на сильный крайняк если некуда тратить деньги
Goated, Just Goated.
Beautiful game and wonderful experience. I guess it really resembles the wild because it is really easy to get lost and difficult to navigate around. Also if you're an achievement collector like me; the achievements are bugged and you'll only get them when playing in one session. You cannot exit out of the game and it's recommended to turn off autosave. You can get all optional achievements in free roam mode (after completing the game once) except for Love Turts. 7.5/10
Es una historia que se apega a la vida real, el juego es corto, pero es como ver una pelicula.
What a classic this game is, it depicts the psychology of escapism and isolation so well with the story. Every character has so many nuances to them that it’s so easy to be immersed in the casual conversations and overarching narrative. The atmosphere drips so vividly while telling the story as well, it’s such a beautiful stylistic map that you get to explore along with a lot of cute and funny interactions you can find. It really makes you want to spend a weekend in nature. It’s a really short and simple game that has a really rewarding narrative, the soundtrack is great in itself when it kicks in, even when there’s no music there’s nice ambience in the map all around you, the story itself is a terrifying concept as much as it is tragic and rooted in real psychiatric responses to the phenomena and events of the story. All of the conversations feel so effortless and natural coming from people whom have tried to burn the bridges of the past having to control a new fire in their life that tests their resolve.
A nice change of pace from the games I usually play.
a game about watching fires, among other things
the mountains are beautiful but all the climbing animations gave me really bad motion sickness. i wish there's a way to disable them. and so far i DO NOT like my character trying to flirt with delilah UGH so gross what a piece of ♥♥♥♥ dude bleh
good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4M | 32.2K | 85% | $34.99 | |
| $30.6M | 29.8K | 72% | $24.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.2M | 218.5K | 96% | $11.99 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.2M | 72.7K | 98% | $19.99 |