
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. I really enjoyed the story and the voice acting was really good as well. It took me 3 hrs to get through it without trying to rush it. Definitely recommend.
Fantastic on multiple levels, highly recommended
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 36K | 85% | $34.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.2M | 72.7K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 25 | 68% | Free | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $1.2M | 7.6K | 75% | $9.99 | |
| $739.2K | 3.2K | 70% | $12.99 | |
| $1.3K | 108 | 89% | $0.99 | |
| $23 | 1 | 100% | $0.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну восхитительная игра
Un petit jeu d'aventure court mais prenant. Le jeu tourne bien sur linux, les graphismes et la colorimétrie rend l'expérience de jeu assez unique.
This was my intro to walking simulators. Quite an immersive way to experience a story. If you liked what remains of edith finch, you'll like this.
人一生都在面临的现实:无法忘却的痛苦和永恒的孤独。 I'd Rather Go Blind I couldn't go blind forever
Enjoyable story, somewhat disappointing and rushed feeling ending, Overall would recommend if you pick it up on sale but not for A$30
A truly charming game. The story hooked me from a surprisingly early point and quickly became impossible to put down. That said, like probably every player, I was hoping for a bigger emotional payoff at the end — and the finale ended up feeling a bit anticlimactic in comparison to the build-up. The relationship with Delilah develops so naturally and warmly over the course of the game, which makes it all the more jarring how abruptly it's cut off at the end. There were moments where I felt like Delilah kept flirting and complimenting me despite Julia being in the picture — but I guess that's just her personality, since we never get to see more of her, either in the game's ending or presumably in whatever went unwritten in her story. It's a shame, because I genuinely grew attached to these characters, and the game felt like it ended too soon — with a conclusion that landed sadder than I expected. Overall, though, the visuals are gorgeous — walking through that map felt like taking a digital hike, and I loved every minute of it. 10/9
PEAK
СЛИШКОМ КРУТАЯ ИГРА
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.