
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of 2026, this is still the best walking sim in terms of character development and emotional story telling. Play it.
an awesome game with great story. i felt very sad at the end
taka maličkost super je to
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 36K | 85% | $34.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.2M | 72.7K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 25 | 68% | Free | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $1.2M | 7.6K | 75% | $9.99 | |
| $739.2K | 3.2K | 70% | $12.99 | |
| $1.3K | 108 | 89% | $0.99 | |
| $23 | 1 | 100% | $0.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best game i ever played, if i would lost my memory get me to play this game
.
Firewatch is peaceful game that will give you moment of freedom. This game got me into hiking a exploring nature and i am happy for it. But still this game will give you feeling of uneasy and like someone’s watching you, but that’s just part of the game’s story. The only negative about this game is it´s short but I still enjoyed this game. Overall rating 9/10
Красивая и атмосферная игра Всем совуетую
Pound for pound, one of the great modern gaming experiences. A concise yet engrossing mystery in an eye-wateringly beautiful American forest, rendered as if painted by a master impressionist. Rekindled my passion for what's possible in the art of immersive rendered environments. The perfect summer game and a rare *universal* must-play. This is art.
I finished it in one sitting, in about 4.5 hours, but honestly, I didn’t enjoy the game that much. First of all, the navigation is pretty confusing, and the distances you have to walk are way too long. If I’m going to spend that much time walking around, I feel like there should at least be more interesting scenery, things to discover, or different interactions along the way. Secondly, the story is very short, and there’s basically no side content at all. I think the beginning, middle, and ending are fairly well balanced, but during the middle part, I never really found myself full of questions or particularly invested in the mystery. I also don’t understand why the game seems to focus so much on its technical and visual side while giving less attention to the story. If you’re making a game that only lasts around 4.5 hours, I think the story should be much more impactful and memorable. Despite all of that, it’s an okay way to spend 4.5 hours. But I definitely don’t think this game is worth its price.
The visuals and the story were good. I personally found the initial 10-15 minutes of the story a lil boring, but the rest of the gameplay kept me hooked. The atmosphere, exploration, and mystery made it a good experience overall. Recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.