
Firewatch is a single-player first-person mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 99.5Kreviews | 91% | — | $30.5M |
| $19.99 | 42.3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que choque de realidade sobre fugir dos problemas
beautiful game with awe inspiring atmosphere and sound design initially I was bored because of all the constant walking from A to B across the map, but the game grew on me really fast with the story. for such a short game, it was very enjoyable. the game doesn't have amazing support for tiling window managers, and I had to tinker with my settings a ton to get fullscreen to work properly without rendering issues once I completed the story, I found myself having to restart my game multiple times to get the achievements in free roam, because apparently alt tabbing disables achievements for the session
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 36K | 85% | $34.99 | |
| $30.4M | 748.7K | 92% | $4.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.2M | 72.7K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 68% | Free | |
| $1.5M | 6.9K | 68% | $17.99 | |
| $1.2M | 7.6K | 75% | $9.99 | |
| $739.2K | 3.2K | 70% | $12.99 | |
| $1.3K | 108 | 89% | $0.99 | |
| $23 | 1 | 100% | $0.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 24.4Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 2.2Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Атмосфера здесь реально кайфовая: лес, тишина и постоянные радиопереговоры создают ощущение, что ты совсем один. Я со своим зрением три раза заблудился в этих ебенях, но это вообще не напрягало. Наоборот, казалось, будто так и должно быть — это только добавляло атмосферы. На прохождение ушло около 10 часов, и время пролетело незаметно. Единственное, что подпортило впечатление, — баги. Например, енот вообще не засчитывался как трофей. Игре уже почти 10 лет, хотелось бы, чтобы такие вещи уже давно исправили.
This is a gut wrenching story about life, love, and loss. I'd recommend it except for one thing: It doesn't pass The Bechdel Test™. I guess you'll have to play Mixtape again. If only the forest was real...
güzel oyun etrafta dolaşmak eğlenceli gerilimi de çok iyi müzikleri tatmin edici, cozy oyun denmez tam olarak çünkü içersinde aksiyon var ama en büyük sıkıntısı size öyle bir gerilim sunuyor ki oynarken heyecanlanıp aha devasa olaylar bekliyor beni falan diyosunuz ama plot twist hiç tatmin edici çıkmıyor. bide yaptığımız seçimlerin oyunu hiç etkilememesi biraz üzdü oyunun sonunda tepkiler falan değişse ya da küçük şeyler değişse bile kabul ederdim ama yaptığınız seçimler, davranışlarınız falan oyunu gram etkilemiyor. amacı hikayesi ile oyunculara karakterle bağ kurdurtmak olan bir oyundan seçim ile son değişme olayını beklerdim. ha ambiansı ♥♥♥ guzel zaten, oyunu oynarken gerçekten de sorunlarınızı düşünmeyip onlardan kaçıyorsunuz bunu başarıyor. kısacası oyunu anlattığım şeyler dışı çook beğendim oynadığıma pişman değilim çok güzel vakit geçirdim ama şahsen 10 dolarlık değil ben de indirimden almıştım zaten indirime geçip bi 2 3 dolar falan olursa alın bence tavsiye ediyorum
Basically a Walking-Simulator with an interesting premise, but after a while the story left me bored at some points. If the different Dialogeoptions had any meaning for the ending or how the story develops I would give this a big thumbs up. But sadly the choices don't matter at all and therefore the story at the end falls a bit flat, especially the relationship you build up with your walkie-talkie partner. I enjoyed it a bit, but a game has to have more "gameplay" than this, or has to have an intriguing story as oxenfree, where the choices also actually matter.
Short, but nice story
Sono andato nella foresta per scappare dai miei problemi. Sono tornato con ancora più problemi. Gioco bellissimo, atmosfera fantastica, esplorazione rilassante e una storia emozionante.
very well made indie, quality production and game design, narrative and plot-oriented, relaxing, therapeutic
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.