
Face unpredictable dangers, fight perilous fires with your crew, and save lives in Firefighting Simulator: Ignite. Step into the boots of a U.S. firefighter and play with up to 3 friends or with the help of your NPC controlled crew members.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

UNITED AGAINST FIRE. Face unpredictable dangers head-on, fight perilous fires with your crew, and save lives in Firefighting Simulator: Ignite. Step into the boots of a U.S. firefighter in a sprawling city in the American Midwest, where every mission pushes your skills to the limit. Experience the rush of firefighting in stunning visual quality in an intuitive and cooperative multiplayer mode with 3 friends or with the help of your NPC controlled crew. Battle raging and dynamic flames, heat, and smoke – all simulated in real time. Cutting-edge physics & graphics systems powered by Unreal Engine 5 let you experience firefighting immersion like never before.

Over your career, you deal with a range of challenging situations, like trapped civilians, electric fires, flammable liquids, grease fires, backdrafts, flashovers, and explosions. Equip yourself with authentic firefighting tools, including fire hoses, saws, Halligan tools, axes, and extinguishers, and use faithfully recreated fire engines and ladder trucks. Use the right tactics and methods with precision to put out blazing flames.

Each mission requires real-life firefighting strategies, such as ventilating to curb fire spread, cooling down overheated objects, sawing through obstacles, reducing air drafts, and selecting the proper extinguishing agent. But stay alert for signs of imminent danger, like thick smoke finding its way through closed doors and presenting the potential for a major disaster.
But don’t worry: you can learn how to fight fire and the use your tools properly back at the fire station hub, which serves as your headquarters between emergency operations. Relax between missions, inspect the large vehicle fleet that includes faithfully recreated trucks from Rosenbauer, and choose your next assignment.
So, when the emergency call comes in, make sure you get the job done by taking the shortest route to the emergency scene, fighting the fires, and saving lives together.

EVERYDAY HERO: Step into the boots of a U.S. firefighter
IGNITE YOUR PASSION: fight perilous fires in single- and multiplayer mode
TEAMWORK: 4-player coop mode
UNITED AGAINST FIRE: Assemble your squad with an NPC crew when in single-player mode
AUTHENTICITY: Use equipment from leading U.S. firefighting brands, such as HAIX®, Fire-Dex and STIHL
QUICK RESPONSE: Drive faithfully reproduced, licensed Rosenbauer America fire trucks, such as the TP3® Pumper, Viper®, 68' Roadrunner, and more
YOUR CAREER: Choose between 8 characters and different outfit sets
FIRESTATION: Your hub for learning techniques and choosing your next emergency mission(s).
SIMULATION: Realistic fire, heat, water, and smoke simulation with the Unreal Engine 5 physics engine
PC MODDING: Create modding missions and share and play them over Mod io
CONSOLE MODDING: Download and play new modding missions from the Mod io hub


Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 2.6Kreviews | 81% | — | $2.9M |
| $54.99 | 2.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenos graficos pero la ia se rompe y tienes que hacerlo tu solito
jørgin
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.9K | 79% | $29.99 | |
| $2.9M | 4.1K | 95% | $19.99 | |
| $2.9M | 13.7K | 85% | $9.99 | |
| $2.9M | 9K | 89% | $17.49 | |
| $2.9M | 11.3K | 98% | $14.99 | |
| $2.9M | 15.9K | 63% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $287.6K | 422 | 65% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $114M | 136.2K | 96% | $29.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $6.9M | 5.9K | 74% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 4 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
| $34.99 |
| 462ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super game nur man findet keinen dc server um mates zu fidnden wenn jemand einen server kennt würde mich freuen wenn ihr mir scchreibt
개빡통 AI만 아니면 할만함
<3
Firefighting Realism & Mechanics Review So far in terms of realism, the game is in a much better place in comparison to The Squad. But it still lacks a lot. Some of which I don't know if they'll be able to fix or add because it's animation stuff. Victim Handling & Downed Firefighters Victim Dragging: We don't "fireman's carry" victims in the fire service. It's very rare for that to happen. We drag victims with a certain technique so that they stay low to the ground and get the best air possible. We don't raise them into a super heated atmosphere when they don't have an SCBA. Downed Firefighters & PASS Devices: When it comes to downed firefighters, it's the same thing. If a member calls mayday cause he's down, for one, we should actually have to package him and drag him back outside. Two, I hate the lack of pass devices in the game. If yourself or another member is downed, your pass should go off and start activating. Especially when multiplayer is a thing. Hose Operations & Hydrant Connections Pre-connected Hose Lines: Second, and this is a personal pet peeve of mine since The Squad. We shouldn't have to grab a nozzle and attach it to an attack line. That is so horribly inefficient and would never happen on an actual fire ground. Almost everything is pre connected. Hose Lays: Which leads to my next point of hose lays. There should be preconnected crosslays by the pump panel, not just grab the hose by the coupling and run. You should grab a bundle and have to flake it out, with the nozzle already attached. Hydrant Setup & Safety: Which also leads to hydrant connections. The player should be connecting to the hydrant first, then connecting to the engine/truck. As well as the animation for the opening of the hydrant should be behind the hydrant. You never work in front of the hydrant in case one of the caps fail and shoot off. Teamwork, Animations & Autonomy Co-op Actions: Very rarely are you going to have one person do exactly one thing. Especially with advancing a hose. I wish the AI, or when in multiplayer. Another character could help back you up and advance hose. As well as forcible entry. Having a second person come up and help hitting and striking when trying to force a door, you can't always just jam the forks in first go and pop it. Equipment & Positioning: Lastly with this, I'd like more autonomy. Such as being able to take a ladder off a apparatus and placing it where you want on the structure. Also it's a little comical to watch a single person just grab a 35ft ladder like it's a 5lb weight. And in terms of driving, the player should choose wear they'd like to park their vehicle. Not be forced to park it where the game wants you to. Gear Management & Station Immersion Lastly, is some things I'd just like added: SCBA Controls: One, I'd like to be able to have my pack on and not be on air. So either SCBA on, with no mask, and mask on but not on air. Station Life & Dressing: Maybe I just haven't figured this one out yet, but I'd like to be able to be in station clothes at the station. Like why am I in the kitchen with turnouts on? Plus it'd be cool to get a call, run over to the rig, and actually gear up with an actual animation.
naja
good games
Leuk spel, fijn dat je ook chaos mode kan spelen, zodat je niet weet wanneer de melding binnenkomt. Helaas wel de ervaring dat hoe verder ik in het spel kom, des te minder de AI gaat helpen. Soms geef ik een opdracht die ze weigeren. De laatste missie is dan ook bijna niet te halen omdat je die vrijwel alleen moet blussen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.