
Face unpredictable dangers, fight perilous fires with your crew, and save lives in Firefighting Simulator: Ignite. Step into the boots of a U.S. firefighter and play with up to 3 friends or with the help of your NPC controlled crew members.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

UNITED AGAINST FIRE. Face unpredictable dangers head-on, fight perilous fires with your crew, and save lives in Firefighting Simulator: Ignite. Step into the boots of a U.S. firefighter in a sprawling city in the American Midwest, where every mission pushes your skills to the limit. Experience the rush of firefighting in stunning visual quality in an intuitive and cooperative multiplayer mode with 3 friends or with the help of your NPC controlled crew. Battle raging and dynamic flames, heat, and smoke – all simulated in real time. Cutting-edge physics & graphics systems powered by Unreal Engine 5 let you experience firefighting immersion like never before.

Over your career, you deal with a range of challenging situations, like trapped civilians, electric fires, flammable liquids, grease fires, backdrafts, flashovers, and explosions. Equip yourself with authentic firefighting tools, including fire hoses, saws, Halligan tools, axes, and extinguishers, and use faithfully recreated fire engines and ladder trucks. Use the right tactics and methods with precision to put out blazing flames.

Each mission requires real-life firefighting strategies, such as ventilating to curb fire spread, cooling down overheated objects, sawing through obstacles, reducing air drafts, and selecting the proper extinguishing agent. But stay alert for signs of imminent danger, like thick smoke finding its way through closed doors and presenting the potential for a major disaster.
But don’t worry: you can learn how to fight fire and the use your tools properly back at the fire station hub, which serves as your headquarters between emergency operations. Relax between missions, inspect the large vehicle fleet that includes faithfully recreated trucks from Rosenbauer, and choose your next assignment.
So, when the emergency call comes in, make sure you get the job done by taking the shortest route to the emergency scene, fighting the fires, and saving lives together.

EVERYDAY HERO: Step into the boots of a U.S. firefighter
IGNITE YOUR PASSION: fight perilous fires in single- and multiplayer mode
TEAMWORK: 4-player coop mode
UNITED AGAINST FIRE: Assemble your squad with an NPC crew when in single-player mode
AUTHENTICITY: Use equipment from leading U.S. firefighting brands, such as HAIX®, Fire-Dex and STIHL
QUICK RESPONSE: Drive faithfully reproduced, licensed Rosenbauer America fire trucks, such as the TP3® Pumper, Viper®, 68' Roadrunner, and more
YOUR CAREER: Choose between 8 characters and different outfit sets
FIRESTATION: Your hub for learning techniques and choosing your next emergency mission(s).
SIMULATION: Realistic fire, heat, water, and smoke simulation with the Unreal Engine 5 physics engine
PC MODDING: Create modding missions and share and play them over Mod io
CONSOLE MODDING: Download and play new modding missions from the Mod io hub


Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 2.6Kreviews | 81% | — | $2.9M |
| $54.99 | 2.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to say i recommend this game but i cant, i've played games much more cpu heavy and yet this is still one of the worst performing games ive encountered (my processor do be old tho). The ai tends to be buggy on most calls, some mission drive times feel a little more tight then they should be for gold raiting (im just being picky here ik), and as most games published by this company (Police Simulator: Patrol Officers) you need to buy $20 dlcs to enjoy more aspects of the game. On a different note. This game has some of if not the best dynamic fire spreading system it is honestly the coolest thing ever!!!! The game is about as fun as you would expect from a simulator like it, tends to be a little repettive but never really bugged me. Overall if youve got a newer (2020s) up processer it'll probbaly run alot smoother then what i experience but I definetly would recommend waiting for a bundle sale with the dlcs to get a little more life out of this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 4 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
| $34.99 |
| 462ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is very fun it is good for "future" firefighters
Poorly-executed janky mess. Not much else to say; don't buy,
Very fun game
Pra ser sincero, eu comprei o Firefighter: Ignite já pensando em pedir REEMBOLSO. O principal motivo é que eu gosto de jogos de simulação que passam a sensação de realmente estar em um turno de serviço. Uma das coisas que mais me incomodava era ter visto vídeos e reviews do jogo em que o pessoal comentava que era preciso ir até um terminal para selecionar a missão que seria realizada. Isso, na minha cabeça, quebrava completamente a imersão. Gosto da ideia de estar patrulhando pela cidade, dirigindo normalmente, abastecendo a viatura ou simplesmente dando uma volta, e de repente toca o rádio com uma ocorrência, isso passa uma sensação muito maior de simulação, porque tu nunca sabe o que vai acontecer. Quando eu vi que neste jogo as missões eram escolhidas por um terminal, achei que seria apenas um seletor de fases. Foi justamente por isso que comprei o jogo já decidido: "vou testar e depois pedir reembolso". Só que, para a minha surpresa, os desenvolvedores criaram uma mecânica que mudou completamente a minha primeira impressão. Em vez de escolher uma missão específica, tu configura um intervalo de tempo para que o próximo chamado aconteça. Depois disso, tu simplesmente fica no quartel aguardando. Em algum momento dentro do intervalo escolhido, o alarme toca e uma ocorrência é gerada de forma aleatória respeitando a progressao da campanha. Isso faz com que cada saída da base seja uma surpresa e dá uma sensação muito mais próxima de um plantão de verdade. Foi justamente essa mecânica que me fez desistir da ideia de pedir reembolso. A única ressalva que eu tenho é que, apesar de a espera pelo chamado ser muito bem feita, ainda falta vida dentro do quartel. Hoje praticamente não existe nada interessante para fazer enquanto tu espera o alarme tocar. Existe uma máquina de café, mas ela é mal implementada, tu tenta pegar o café que acabou de preparar e o personagem simplesmente começa a fazer outro café em vez de beber o primeiro, também existem máquinas de refrigerante, mas tu apenas segura a lata na mão; não existe nenhuma animação de beber ou interagir com ela. São detalhes pequenos, mas que fazem muita diferença em um jogo que quer passar a sensação de simulação. Eu gostaria muito que existisse um sofá para sentar enquanto espera o chamado, uma televisão para assistir, um videogame para o personagem passar o tempo (fingindo jogar), um micro-ondas para esquentar a marmita e fazer uma refeição, e até que a academia do quartel fosse acessível para o bombeiro treinar durante os períodos de folga. Outra coisa que faria muita diferença seria um banheiro funcional. Dependendo da ocorrência, o personagem termina completamente coberto de fuligem, fumaça e sujeira. Seria muito interessante se fosse necessário tomar banho ao retornar ao quartel, podendo até existir alguma penalidade temporária caso o jogador ignorasse isso, aumentando ainda mais a sensação de realismo. Também seria muito legal ter uma oficina dentro do quartel para cuidar da viatura: calibrar os pneus, verificar os equipamentos, organizar os materiais, conferir as mangueiras e fazer pequenas manutenções antes do próximo chamado. Sinceramente, o restante do jogo é incrível. O combate aos incêndios, as ocorrências, os equipamentos e a sensação de atender aos chamados são excelentes. Para mim, a única parte realmente "morta" é o quartel. Se os desenvolvedores expandirem essas interações no futuro, acredito que a experiência de ficar de plantão será muito mais imersiva. A base deixará de ser apenas um lugar onde se espera o alarme tocar e passará a parecer um quartel realmente vivo. DITO ISSO: É o simulador de ocorrências MAIS LEGAL QUE JA JOGUEI. Nota: Esta review reflete 100% a minha opinião após jogar o game. Utilizei inteligência artificial apenas para me ajudar a organizar as ideias e melhorar a escrita do texto.
Pretty good firefighting sim was very enjoyable to play through as well if playing solo the recommendation to set bots to prioritize saving civilians first was very helpful for quite a bit of the game, but to get all the gold medals in the base game it was helpful to set 1 bot to firefighting duty right away for most of the maps.
mact sehr bock ber die ki ist gerade bei groß ereignissen einfach nur eine voll kathastrophe
Lâché au bout de 3 missions. Les mécaniques sont très désagréables à prendre en main que ce soit clavier ou manette. Je m'endors sur le jeu, même Powerwash simulator est plus dynamique...
感觉还是不错的 但是一定不要和ai一起玩
I really want to like this game and have put a decent number of hours into it, but the AI makes this game too frustrating to play for gold on all missions. There are AI teammates that sometimes do a good job but more often than not they are more of a hindrance or a liability than a help. They get "stuck" in places that they are not really stuck (like on a roof with a ladder right next to them). They spray their hose at the same part of the fire for the majority of a mission and do not make any progress. There are ways to give commands to the AI but often they do not follow the commands even though they acknowledge and agree to ("I'll put out that fire." or "Moving there!" followed by not doing anything). There are also AI "victims" that need to be rescued. The best victims are incapacitated victims because you can pick them up and carry them out. If they are not incapacitated, it is luck of the draw whether you will be able to get them out of the building safely. When you ask them to follow you out, there is a not so insignificant chance they are going to claim to be stuck or "I cannot breathe because of the smoke" when they are standing right next to the exit door. There are also certain elements of the mission that are random. This could be great for replayability, but it also means that victims can be placed in such a scenario that they die before they are realistically reachable. Even if the AI were to be more helpful in these situations, I think some of these victims would still be destined to their demise. Maybe this is intended as part of the "simulation," but if that is the case, the player being penalized for something beyond their control is a bit frustrating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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