
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 90% | — | $3M |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is by far the closest to the most perfect wrestling game I have ever played. I've loved this game since Fire Pro G on PS1. My friends and I played every console version created after that one. This game could live forever. I wish they still supported it as there are small bugs that come up but a huge thanks to large online community that is always very helpful when you need assistance. I hope to see a new one in a few years because it has a massive community of followers who feel as I do. Until then, I'll happily keep playing FPWW.
Difficult to master but easily the best and most in depth wrestling game since Saturday Night Slam masters.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best strategic pro wrestling game on the market. The Workshop creations make the game so much better
Just like I remembered while living in Japan playing the original NES, SNES, Saturn, PS2, and finally the PC. There is just something special about this game and the ability customize. Simple but effective graphics and an absolute joy to navigate. The CPU logic is something special. You really can create matches that cross time. I only wish the promotion was a little better and we had the ability to just create dream cards.
WWE has to publish a middling wrestling title every year to mimic the fraction of what this game has achieved almost a decade ago.
The DLC is a bit all over the place, but It's modern Fire pro, the deepest, most tweakble, all-time best pro-wrestling series on earth. If you enjoyed any earlier versions of fire pro, you will probably love it. If you only enjoy instant gratification action games, you probably won't.
Just from the tiny amount that I have played. This has to be on eof the best wrestling games of all time. from customization, content and overall gameplay. not everyone would be able to understand why the gameplay is so good and just want to mindlessly mash buttons this games gameplay is so Interesting not many wrestling games made even use this formula where it takes skill and you can still have fun. I hope in the future they make another game that will appeal a bit more to the other audiences with maybe a 3d graphical feel with the same customizations and everything this game had but more. definitely recommend this to anyone who loves wrestling and even to people who arent even into it. amazing game!
amazing game for wrestling, by which it is the best version currently
КУСОК МУСОРА. ВИТАЛИКУ СПАСИБО
ファイプロはファイプロだよ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $622 | 7 | 71% | $3.99 | |
| $18K | 27 | 41% | $15.99 | |
| — | 7.6K | 78% | — | |
| $42.5M | 22.8K | 59% | $49.99 | |
| $11.3M | 4.1K | 73% | $59.99 | |
| $2.2M | 3.1K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4K | 53% | $29.99 | |
| $3M | 10.2K | 92% | $7.99 | |
| $3M | 7K | 94% | $19.99 | |
| $3M | 4.5K | 92% | $24.99 | |
| $3M | 26.8K | 88% | $4.99 | |
| $3M | 4.7K | 88% | $29.99 |