
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 90% | — | $3M |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
現役で遊ばれている、恐らく国産唯一のプロレスゲーム。なぜもっと売れないのかと思うほどに自由度は高い。 プロレスゲームとしてオリジナルレスラーが作れるのは当たり前、本作は顔や腕などのパーツも作れておまけに技まで作れてしまう。 このおかげで日夜進化し続けるプロレスに対し、有志による永遠のアップデートが期待できる。既に今ワークショップに上がっている技やパーツを眺めてピンときたものをダウンロードして使ってみるだけでも面白い。 ゲームモードが少ない、セールでないとDLCがやや高い、もとから収録されているレスラー数が多くないなど、自らプレイするゲームとして見た場合にややボリューム不足に感じられるのはデメリットか。 しかしこのゲームにはCPUロジックという、どの状況でどんな技を出すかを設定するモードがあるので、自操作でのプレイに飽きた後こちらに手を出すと凄まじい勢いで時間が溶ける。と言うより、このゲームは自分で操作しなくなってからが本番。稀有な1本。
Definitely recommend this game if you're a fan of wrestling games. The grappling system takes a few matches to get the hang of, especially with the MMA styled movesets, But fights end up being pretty fun and fast-paced once you master them. The fact you can have inter-gender matches is also a nice addition, not a lot of wrestling games have those types of fights anymore. The Create A Wrestler is very in depth, to the point you can just make them a floating head or torso, though it's frustrating putting anyone you make into your roster. The parts themselves also take some time to make your wrestler's attire look presentable too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great fun, old school wrasslin' game with a great feel, excellent customisation options and tonnes of workshop content. I'm gonna have fun with this one
A great game with many flaws. The most positive and important thing is that Fire Pro captures the feeling of watching a great wrestling match, near falls, rope breaks, and botches included. After 250 hours, I still have a lot of fun trying to push a match to its absolute limit. With Steam Workshop integration, the roster is unbeatable. The community has meticulously recreated thousands of wrestlers and referees. The Move Craft DLC makes FPWW, without a doubt, the most detailed wrestling game of all time. Unfortunately, there are numerous flaws beneath the surface that prevent this from being a perfect game. [list] [*]The community content has no room to flourish. There is no dynamic campaign mode in the style of WWE Raw 2, or a 2K style Universe mode. Your creations are limited to exhibition matches, tournaments, and leagues. The addition of a Story Craft DLC would make FPWW the best wrestling game ever made. [*]Settings cannot be changed during an existing league. [*]You cannot bulk-delete unsubscribed Workshop content. [*]The mission mode sucks. 50 matches in the same stadium with the same ref, with the same generic fictional wrestlers. [/list] In the ring, there are issues as well. [list] [*]Submission moves are poorly implemented. A rest hold will ruin your 20-minute classic very quickly. [*]There is a lack of natural movement during the match. In a real wrestling match, wrestlers will sell themselves around the ring, against the ropes, to the apron, to the outside. In Fire Pro, it is almost never this dynamic. [*]The AI in cage matches is completely broken. As soon as they touch the apron, they will not stop attempting to climb out. [/list] Overall, I recommend this to fans of wrestling.
It’s definitely worth getting but youll need to drop some more money on the DLCs. IMO they are necessary to really make the game as enjoyable as possible.
Para um fã de lutinha fake (a.k.a wrestling) como eu, o jogo é um prato cheio, ainda mais sendo de uma franquia que é meio nichada (isso já sendo de um gênero de entretenimento esportivo nichado como é a luta livre, pelo menos aqui no Brasil) e que incentiva a criação de personagens e movesets, principalmente agora com integração na Workshop, que vai além dos chars e listas de golpes, como permite criar assets para os ringues e golpes novos do zero. Como eu já conhecia a série Fire Pro Wrestling desde que tinha ido pro Super Nintendo, deu pra pegar fácil o sistema de grappling, que é a parte mais diferente do jogo e que o faz ser fora dos padrões dos jogos da WWE, que são o hegemônico. Pra quem não é familiarizado com o estilo de gameplay do FPW, vai sofrer um pouco, mas nada que 3 horas jogando não lhe deixe treinado pra pegar o timing. Só recomendo esperar quando o jogo tiver em promoção pra comprar junto com as DLC, pq tem uma penca de lutador customizado que usa parte do conteúdo delas pra ser feito (tanto partes físicas, quanto os golpes e provocações).
Bought the game and all of the dlc, was upset to find the games online mode has been removed, even more upset that I was refunded only $12.33 instead of the full $23 + I paid for it on steam.
modded the game and did a 200 man royal rumble
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良くも悪くも旧態依然としたファイプロのまま。エディット機能の自由度は良い。 ゲーム性は本当にただのファイプロ、特に不満もないが今更評価にも値しない。 しかし、バグというか動作停止しまくりでまともにプレイできない。 原因はおそらくエディットレスラーのデータと思われる。 深刻な問題点があると感じるので早急に対応して欲しいです。 ・基本レスラーが全然入っていない。これまでのファイプロのように架空レスラーすら入っていない。 ・上記のため選手データやストーリーモードが入ったDLC込みで買わないと遊べたものでは無い。 ・エディットレスラーをネット経由でDLできるのが売りだが、レスラーのデータを完成させるのに必要なDLCや多数のエディットデータも同時に所有していないとレスラーが使えない。 ・毎回起動時にローカル所有データとサブスクしたデータの整合性のためかダウンロード時間が発生する。 ・所有レスラーのデータ量が増えると上記の時間がどんどん長くなる。 ・ゲーム自体の動作もどんどん不安定になる。デモプレイで使用できないレスラーのデータを読み込むとバグって止まる。 ・購入したDLCファイヤープロモーターも起動しようとすると止まる。 レスラーのデータを一括して扱う、データを統合して軽くするなど、安定動作のためにできる事はあるはずなのに、放置してユーザーの自己責任や自己解決に委ねているのは度し難い。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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