
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
koks optymalizacja
Muito Bom
走几步一塞怪,召唤兽战翻来覆去的打只会让人烦躁,还有莫名其妙的各种qte,需要治疗失眠的无脑入
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good gameplay, but boring story and side quests.
sii yes
简单来说就是一件还算有点用能凑合用的一次性道具 好的方面也是有,比较优秀的战斗系统,比较优秀的召唤兽战斗和演出 bgm确实算得上优秀,特别是召唤兽战斗的时候转阶段时的bgm,在我看来像是在衬托显现者癫狂的人生最后的穷途末路和最后的拼搏一样,既凄惨又悲壮,还有利维亚桑二阶段的bgm,一种努力赎罪过后真正的雨过天晴的解救激昂,不得不说这个真的没得黑 除此之外就几乎可以说得上缺点 首先最大的问题就是优化,大地图上探索low帧严重,无论是调成144还是120甚至是60都肯定会low帧 道具捡垃圾就不说了 但凡是有架势条的都会刮痧 任务每次交付都要忍着看下男主一个逼脸做完动作 其实这些一周目以内还能接受,但坏就坏在全成就需要完整打完2周目,很多缺点就会放大 为什么说这是一把一次性道具,因为很多优点也会变成缺点 优秀的战斗系统是吧,主线迷宫走一个场景一次战斗,每两次战斗塞一只精英怪你就打吧,技能全满全m伤害溢出了?没事boss给你锁血锁阶段,你必须要等这冗长的大招放完才能打死哦 召唤兽演出很棒对吧,中间给你一段又长又臭又不能跳过的转场,再给你塞一段烂的不行的菲尼克斯空战(对,我说的就是打巴哈姆特)打完还得慢悠悠给你消散才能结算哦 二周目开始到结束就没有不在骂的时候,为什么主线还要塞这么多马桶啊,这跑一躺那跑一趟,同一个人来来回回说几次,庇护所又大又得又慢,任务开始前靠近npc触发过场跳过任务开始bgm响起再次过场跳过,任务完成开始过场跳过交付任务后又过场跳过,你就不能一次性结束吗? [h2] [b] 还有奥丁这个逼韩国脸,吉田你怎么会做出这种违和感爆棚的韩国脸出来的,中村悠一配的基佬都要比奥丁顺眼多了,这奥丁我真是受不了了,两次战斗中途过场又长又臭又不能跳过,非得看你这逼韩国脸给我突脸讲一堆废话,我真是受不了了好吗,求求你要不戴头盔要不赶紧变奥丁吧 [/b] [/h2] 我不好说要不要推荐,因为召唤兽战斗这样的演出效果确实很难在其他游戏找到代餐,但是你要想体验这玩意就得忍受一堆又长又臭的通马桶和冗长的过场,别看网上吹新生伊芙利特打巴哈那场有多炫酷,你让他们把前面那堆放出来问他炫不炫酷就知道了,一打一个不吱声的
DLC含め全クリをしたのでレビュー アクションは爽快で非常に楽しめました。 迫力のある召喚獣バトルは演出、映像美ともに派手ですごかった。 物語を進めるごとに手に入る召喚獣の力はどれもユニークで 様々なプレイスタイルができるので色んな組み合わせを考えるのが楽しかった。 ただ使えるアビリティの数はもう少し増やしてほしかった。(最大6個) せっかく手に入れた召喚獣の能力をフルに生かして戦いたいのに この制限のせいで全く使わない能力が多く、勿体ないと思った。 個人的にストーリーはサブクエも含めて最後まで楽しめました。 出会うキャラみんなに個性があって冒険していて飽きなかった。 過酷な世界観のため暗い話ばかりですが・・・ 最もネガティブな印象を持ったのは、探索がつまらないこと。 宝箱の中にワクワクするようなアイテムはほとんど入っていません。 武器、防具は攻撃、防御の数値が変わるだけだし、 装備できる3つのアクセサリもあまり面白い効果のものはありません DLCで手に入る装備は面白い効果のものがいくつかありますが メインでももっとワクワクするようなものが欲しかった 個人的には最後までとても楽しめました。 探索、キャラの装備のカスタマイズはあまり期待できませんが 一本の重厚な物語としては非常にオススメです。トルガルかわいい
特效,过场动画,打斗cg都很牛逼,每场boss战都印象深刻
Buen juego, el gameplay es igual al Devil May Cry y eso lo hace muy rejugable y entretenido, la historia en general también es buena. Lo peor del juego con diferencia es que está optimizado como el orto, como es un port de un juego de consola no corre bien a menos que uno active framegen o resolución dinámica, e incluso así no corre muy bien xd. Otra cosa mala del juego son las sidequests, que te tiran una sidequest obligatoria y aburrida de 1,5 hrs entre las más misiones importantes y entretenidas de la historia y eso se da todo el rato dentro del juego, también los personajes realmente buenos de la historia son unos pocos y el cast principal no tiene mucho desarrollo. El DLC "The Rising Tide" ta weno, es mejor que varias de las misiones principales del juego, te añade los poderes de 2 eikons nuevos y agrega un modo roguelike. "Echoes of the Fallen" es bueno porque literal es solo pelear, agrega la mejor espada y el jefe más dificil del juego.
bel gioco
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 25.5K | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $8.3M | 53K | 87% | $9.99 | |
| $1M | 4.7K | 83% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.7M | 68.9K | 96% | $23.99 | |
| $29.7M | 31.9K | 93% | $29.99 | |
| $29.5M | 64.6K | 95% | $17.99 | |
| $29.7M | 34.2K | 93% | $29.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 |