
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
;;; 당황스럽네 이렇게 화려한대 플레이하다가 졸다니....
Eikon Fantasy I Peak !!!
[h1]最终幻想16全成就评价(8/10) [/h1] [b] 以下仅为个人游戏体验,实际体验因人而异,希望能给大家带来一定的参考。 [/b] 《最终幻想XVI》作为我打通的第二部最终幻想IP作品,它有着优秀的打击手感和动作设计并且保持了SE一贯的高水平CG过场。但本作过于儿戏政治戏码是真的很让人难绷,如果只是抱着爽的目的还是值得一试的。 [h3] 游戏主题 [/h3] 本作将焦点牢牢放在以“主角与召唤兽”为核心的命运叙事上。剧情节奏偏紧凑,采用较为线性的主线推进方式,强调政治斗争、权力代价与个人牺牲等沉重主题。 [h3]游戏玩法 [/h3] 最大的变化是从传统回合制向实时动作战斗的转变。战斗节奏张弛有度,主角的连招、技能衔接与召唤兽能力的组合带来高度爽快感。BOSS战设计尤为出色,强调节奏掌控与招式识别。装备与成长系统相对简洁。 [h3] 游戏优化[/h3] 总体优化良好,加载与帧率表现稳定(二周目打奥美迦闪退一次)。部分场景过场动画与镜头剪辑制作精良,增强了电影化体验;但在少数章节,线性关卡设计与重复的场景利用会让探索感降低。界面与菜单设计现代且直观,便于玩家在战斗间快速调整装备与技能。 [h3] 缺点[/h3] 相对线性的剧情与较少的开放式探索、RPG养成深度较弱打法固定(十万火光+斩铁剑)重度策略的玩家可能略感不足、部分配角与支线拓展有限并且转折生硬、剧情上最大的问题就是人物生硬转折且天意加持。(一个恋母的小丑拿着奥丁之力满嘴谜语最后被天意打得满地爬,奥丁的马都给你斩了🤣) [h3] 总结 [/h3] [b] 弟控的哥哥、兄控的弟弟、花瓶的女主、早死的雷神、炫彩的筹集、恋脑的泰坦、搞基的gay龙、恋母的奥丁 [/b]这就是我们FF16的显化者啊!🤣🤣🤣 2026/7/1 全成就纪念 NINJA==SAN
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 74.1K | 96% | $23.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 20.9K | 71% | $49.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 35.8K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $8.3M | 53K | 87% | $9.99 | |
| $1M | 4.7K | 83% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] **Final Fantasy XVI Review** [/h1] Final Fantasy XVI was an incredible experience from beginning to end. It is a game that truly showcases the power of modern gaming with its breathtaking visuals, epic battles, cinematic presentation, and unforgettable soundtrack. Every major boss fight feels like a blockbuster movie, making each encounter more exciting than the last. The story is one of the strongest aspects of the game. There were many moments that completely pulled me in, and I found myself unable to stop playing because I wanted to know what would happen next. The characters are well-written, their relationships feel meaningful, and the emotional scenes are powerful enough to leave a lasting impression. Clive's journey, in particular, is both inspiring and heartbreaking, making him one of my favorite protagonists in the series. Of course, the game isn't perfect. Some of the side quests can feel repetitive, and there are moments where the pacing slows down. A few quests are not very exciting and might even make you feel a little sleepy compared to the intense main story. However, many side quests also add valuable background information to the world and its characters, so they are worth experiencing if you enjoy the lore. The combat system is fast, stylish, and incredibly satisfying. Combining different Eikon abilities allows for creative and powerful combos, and every battle feels smooth and rewarding. Whether you're fighting regular enemies or massive bosses, the action never gets old. Personally, I had a fantastic time with Final Fantasy XVI. I understand why some people hesitate to try it because it's quite different from previous Final Fantasy games, but I genuinely think it's worth giving a chance. If you keep an open mind and experience it for yourself, there's a good chance you'll end up enjoying it as much as I did. Overall, Final Fantasy XVI is an ambitious and unforgettable action RPG. Despite a few slower moments, its amazing story, spectacular boss battles, emotional characters, beautiful world, and thrilling combat make it one of the most memorable entries in the Final Fantasy series. I highly recommend it to both longtime fans and newcomers alike. **Rating: 9.5/10** **Final Fantasy XVI Review** Final Fantasy XVI was an incredible experience from beginning to end. It is a game that truly showcases the power of modern gaming with its breathtaking visuals, epic battles, cinematic presentation, and unforgettable soundtrack. Every major boss fight feels like a blockbuster movie, making each encounter more exciting than the last. The story is one of the strongest aspects of the game. There were many moments that completely pulled me in, and I found myself unable to stop playing because I wanted to know what would happen next. The characters are well-written, their relationships feel meaningful, and the emotional scenes are powerful enough to leave a lasting impression. Clive's journey, in particular, is both inspiring and heartbreaking, making him one of my favorite protagonists in the series. Of course, the game isn't perfect. Some of the side quests can feel repetitive, and there are moments where the pacing slows down. A few quests are not very exciting and might even make you feel a little sleepy compared to the intense main story. However, many side quests also add valuable background information to the world and its characters, so they are worth experiencing if you enjoy the lore. The combat system is fast, stylish, and incredibly satisfying. Combining different Eikon abilities allows for creative and powerful combos, and every battle feels smooth and rewarding. Whether you're fighting regular enemies or massive bosses, the action never gets old. Personally, I had a fantastic time with Final Fantasy XVI. I understand why some people hesitate to try it because it's quite different from previous Final Fantasy games, but I genuinely think it's worth giving a chance. If you keep an open mind and experience it for yourself, there's a good chance you'll end up enjoying it as much as I did. Overall, Final Fantasy XVI is an ambitious and unforgettable action RPG. Despite a few slower moments, its amazing story, spectacular boss battles, emotional characters, beautiful world, and thrilling combat make it one of the most memorable entries in the Final Fantasy series. I highly recommend it to both longtime fans and newcomers alike. **Rating: 9.5/10**
GOOD FINAL FANTASY GAME NOTHING BAD TO SAY ABOUT THIS!
召唤兽战斗演出无敌爽!!!😍😋👍配着带劲的bgm一起看更是🔥上加油燃得不行了。前期技能简陋有点慢热,后面有了三个召唤兽槽之后战斗起来就很爽快了,并且每过一个新篇章都有新的召唤兽技能,保持了一定的新鲜感,整体节奏挺不错的,玩起来很舒服,每大章打完做两三个支线再当下赏金猎人调剂一下也蛮好的,支线任务完成可以一键报告这个也不错,省下了没必要的重复跑图的时间。就是到终章那一块,一下支线十几个扎堆在一块确实会有种通马桶的感觉,感觉分布的不太合理,我都是通累了就休息下缓缓才又有动力接着玩。最后结尾还被骗了一波眼泪😭😭😭综合来说还是非常推荐的👍
You can pet a dog.
A great game with a poorly optimised port that crashes constantly regardless of hardware.
First of all the game itself is great! (When it runs*). The story is good, the combat delivers and the visuals and soundtrack are cool. If only the option for hard mode wasn't locked behind NG+. [b] *BUT [/b] I can't readily recommend this PC port as it has certain issues you may encounter. For myself, the game either freezes or crashes to desktop after an amount of play time, usually after a few hours (likely a memory leak) or sometimes seconds after launch. Messing with the settings if needed can offset this temporarily but that isn't a good long term solution. Unfortunately the latest patch was apparently October 2024 which is unacceptable since that's not long after its PC release. Maybe Square-Enix could throw a little extra time and resources at this game so more people can actually enjoy it.
At this point in my life, I have only played FF7 Remake and Crisis Core Remake before. STORY - The story was about free will, but I didn't find the execution that intriguing. It felt a bit generic, aside from story point on how magic users were treated like lesser people. - My favorite character was Cid. I liked most of the side characters. Jill, Joshua, Dion, etc. All good. - Unlike the main story, the DLCs were great. Interesting stories and challenging bosses. Also, they brought back Tonberries!!! QUESTS - I completed all of the side quests. I skipped a lot of dialog. I did enjoy the L'ubor questline in Dalimil. GAMEPLAY - I did enjoy the gameplay. Once you unlock enough powersets, you can create good, custom combinations to maximize damage output and enemy stagger. - All Eikon battles were HYPE! - There are these time trial minigames that I wasn't a fan of. I decided to only do the Water Trial in the 2nd DLC. - I enjoyed exploring the open world areas and finding the mini-boss encounters from the hunter board. I did all of them because they were that fun to encounter! VISUAL/SOUND - The game looked and sounded good. Best example would be the Omega fight in the 1st DLC. CONCLUSION Rating 7/10. The DLCs and gameplay carried. 7/18/26
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.