
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常一般,可能对于系列新入坑的玩家或者刚接触pc的玩家来说,召唤兽变身战斗非常有噱头很有吸引力,结果除了华丽的光污染特效多到晃眼睛看不清招式来不及躲闪外,boss公式化的出招基本就是躲完上去输出的“回合制”打法。 •剧情更是被很多人诟病,明明开头铺垫得很好的各方势力斡旋,母后背刺的宫斗政治大戏,结果最后来个机械降神式的创世神把所有矛盾矛头全部指向他,只要对抗他就解决所有问题,真是白瞎了这宏大的中世纪欧洲战国背景,日子写宏大叙事还是格局太小眼光太短了。 •演出也是差强人意,明明立马就能解决的问题非要两个人站在那里也不言语也没有表情,就直愣愣杵在那便秘一样硬拖水时间,有时候还念着放游戏里都显得中二的台词。人物塑造配角还挺不错,反而是女主除了关键剧情存在感极低最终决战都不参加真是太经典了。 •任务清一色的通马桶,很多支线乏味到我这种吃很多育碧罐头的人都觉得烦躁。很多支线剧情明明对塑造角色和世界观很有帮助很有趣但是要放到最终决战前才能做,难道是对筛选过提纯后的玩家一点奖励?真是谢谢您嘞。 •整个故事就是一本圣经的大纲,男主就是耶和华有自己的信徒牺牲自己造福世界。价值观也非常白左,甚至引入了一些“觉醒”元素,很难不认为是本子迎合欧美市场的针对性作品。 •总而言之就是能看到一些系列经典的召唤兽作为粉丝的话可以玩但不是非常有必要,新玩家要是钱多烧的慌可以买来体验一下召唤兽战斗就差不多浅尝辄止了,通关后结局也不让人回味而是让人空虚,感觉玩了个寂寞没留下什么深刻印象唯一有点意思的也就开头和打巴哈姆特那一段兄弟母子都相聚一堂的“修罗场”美术倒是也很顶但游戏没有什么深度可言。 另外这个DLC出的也是很让人蛋疼,时间线都是在最终决战前很紧迫的时候都在做万全的准备结果你跑去别的地方冒险还打了一场不小的战斗。而且都不是续写剧情所以结局本来是开放式令人遐想的现在没有后续直接就是定死掉了让人遗憾。
Gameplay muito boa, historia também, as batalhas contra os Boss são epicas! Os únicos pontos negativos do jogo são suas sidequests q são bem chatinhas e a dificuldade q achei pouca. Tive que nerfar meus equipamentos para me divertir mais, se não seria só um passeio matando todos os mobs com uma skill
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 74.1K | 96% | $23.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 20.9K | 71% | $49.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 35.8K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $8.3M | 53K | 87% | $9.99 | |
| $1M | 4.7K | 83% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I 100% regret listening to the bad reviews, and not giving this game a try sooner. The SOUNDTRACK, I am listening to it as i write this, in itself worth playing the game for. Fits and enhances every battle, scene, scenario, and dialog. Stunningly beautiful world and scenery at times. Defiantly worth the eye candy if you appreciate cinematic views and nature. I found myself stopping to take a good look around and site see several times. The reward is definitely the journey. The Eikon (Kaiju) battles, EPIC, I have wanted to see playable summons since I first played FF years ago when I was a kid. Hopefully in FFXVII we will get to play as more of them. What does Final Fantasy do if not give us a story, This STORY is WELL WORTH PLAYING despite the gameplay getting a little repetitive, enough was challenging. I found myself doing the repetitive errand type side quests just to get the expanded story telling/character lore. The themes, sentiments, and subject matter are all relatable to most people to some degree and for the most part compellingly presented. It would seem a lot of the bad reviews are defiantly from people who value the destination over the journey. Checking off to do lists rather than experiencing. Impatient and wanting answers to questions immediately rather than paying attention to find out later, or seeking answers(side quests). Personally my favorite story so far. It is not perfect however, towards the end it does feel a little rushed and thus falls apart a little bit. No where near as bad or as jarring as the hurried story shift mid FFXV tho. FFXV I felt like you could see so many elements unfinished/unexpanded. FFXVI just leaves me wanting to learn more about the world/backgrounds of characters, both good and bad guys. I hope FF can find a happy median between FFXV open world and FFXVI story/visuals. Pepper shake in some classic turn based strategy somehow. However, I do not regret this purchase nor the two DLCs. WELL worth the slight discount price I played for the bundle of all 3.
As good as the story is, I can't recommend the game. Back to back cutscenes, then boss fights, then more cutscenes force you to play the game longer than you may have time for. I've just gone through about an hour of this, which is far too long for any game!
FF16 = Games of Thrones plot with DMC's gameplay with good music made by FF14 team 6.5/10 the game is decent but it could had been better if they ironed out some of the issues: 1. Gameplay: even though its DMC style of gameplay, the number of level up & result screen, secret loading screen (doors, pathways), and cutscene interrupts the gameplay hence making it slow, they could had dial it down a bit and it would had been better. Like why does it show up in the middle of the fight and why not just show the result on the side like the picked up items. Don't need a constant reminder of what I am doing 2. Dialogue: maybe its because of the medieval way of talking but it feels slow and I would had loved it if they had more emotions but that's maybe that the English VO. Some of the plot felt weird and make some changes could had made it better 3. Constantly forced to run around: don't know why they couldn't combine some of the cutscene together, forcing you watch one cutscene and they run to another place nearby to continue. The side quest were mainly the same fetch quest which felt like it a chore to do 4. Cutscene Combat: the cutscene QTE and eikons combat felt lacking, it look good but felt too easy/boring 5. No native ultrawide screen: while there is a pc mod that make it possible, SE should had done the work themselves for PC as with the mod some of the cutscene are still black bar and those that are filled have missing characters or weird animation as we were not suppose to see them on the side
I love the series. This one is not for me.
só tenho que bater Palmas para tao capricho.
I love this game to death man, I would recommend the PS5 version just due to more stable FPS, but still this game absolutely rocks plz go check it out haha...........
wirklich wirklich schade.... nach FF15 so verwöhnt mit der open world.. und mega spaß am erkunden... hier wieder schritt zurück.... vorgegebene strecken sind nervig.. so ist das für mich kein spiel zum öfters spielen.. wenn nur einen weg gehen kannst und musst ist das kein game sondern ein interaktives video.. "argument" sidequest und wieder auf karte spawnen.. dennoch keine freie entscheidung.. da waren sogar die alten spiele "offener" grafisch und sequenzen find ich gut.. da die geschichte aber glaub vor 15 spielt, hättens die karten übernehmen können. für FF fans dennoch vertretbar
Incredible game. Not for the faint hearted though
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.