
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 19 → 20/day in the week after.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
DEUTSCHE SPRACHAUSGABE! Was sehr seltenes :) Schon alleine deswegen den Kauf wert. Die Geschichte verspricht spannend zu werden und die Kämpfe sind zwar leider wie bei FF gewohnt nicht mehr rundenbasiert sondern Echtzeit aber trotzdem spaßig. Für mich als 3D Action Adventure Muffel ( der als solches eigentlich nur Ocarina of Time und Tomb Raider mag ) eine klare Kaufempfehlung. Aber bitte demnächst wieder Final Fantasy Spiele mit Rundenkampf. Ich mag diesen Action Quark wirklich nicht sonderlich auch wenn dieses hier eine seltene Ausnahme bildet!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 74.1K | 96% | $23.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.3M | 20.9K | 71% | $49.99 | |
| $29.3M | 71.6K | 95% | $19.99 | |
| $29.3M | 26.9K | 66% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.1M | 35.8K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $8.3M | 53K | 87% | $9.99 | |
| $1M | 4.7K | 83% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they just shot and killed me at 7pm on a friday
great game, I like it
TLDR: A game with great potential that was completely wasted. It is the definition of all show and no substance. Pro: - The main character and the love interest are very likable. - visualisation is fine - English voice actors are okay (german below avarage) Cons - The game feels more like a movie than a game due to annoyingly long "eye candy" cinematic sequences - Good characters are dropped, killed, or forgotten far too quickly, while the boring ones stick around until the end - The love story involving the MC gets basically zero screen time - The combat, leveling, and crafting systems are incredibly basic. The crafting in particular is awful - Boss fights quickly turn into generic bullet hells. The only difference between phase 1 and phase 2 is that the boss summons three projectiles instead of one - The Eikon fights range from mediocre to outright annoying - The boss hunts feel shallow, and you mostly get useless rewards from them Final Thoughts: Every mechanic in game feels like an afterthought, especialy the combat system. It feels like it was designed by an ape who tried to learn the Devil May Cry combat mechanics by studying a hobo. A hobo who, was trying to convince the world that the end is near using an empty wine bottle, three mismatched socks, and the fifth chapter of Twilight translated into Chinese and printed on a cheeseburger. Even the Eikon fights were done significantly better in games like Naruto over a decade ago.
게임이 너무 자주 튕김...
PC的优化太差了,不建议现在购入可以再等一下降价
Потраченного времени и денег жаль, всё тянул, ждал, когда же станет интересно, но ничего не произошло. Персонажи по анимешному клишированы и унылы, сюжет пытается быть мрачным и взрослым, а на деле на уровне посредственного аниме. Есть плюсы в виде битвы с боссами, они зрелищные, красивые, и даже весёлые, но пока до них дойдёшь повесится успеешь от скуки. И того, посредственное жрпг о котором лучше бы не знал, а следовательно и не купил бы.
I 100% regret listening to the bad reviews, and not giving this game a try sooner. The SOUNDTRACK, I am listening to it as i write this, in itself worth playing the game for. Fits and enhances every battle, scene, scenario, and dialog. Stunningly beautiful world and scenery at times. Defiantly worth the eye candy if you appreciate cinematic views and nature. I found myself stopping to take a good look around and site see several times. The reward is definitely the journey. The Eikon (Kaiju) battles, EPIC, I have wanted to see playable summons since I first played FF years ago when I was a kid. Hopefully in FFXVII we will get to play as more of them. What does Final Fantasy do if not give us a story, This STORY is WELL WORTH PLAYING despite the gameplay getting a little repetitive, enough was challenging. I found myself doing the repetitive errand type side quests just to get the expanded story telling/character lore. The themes, sentiments, and subject matter are all relatable to most people to some degree and for the most part compellingly presented. It would seem a lot of the bad reviews are defiantly from people who value the destination over the journey. Checking off to do lists rather than experiencing. Impatient and wanting answers to questions immediately rather than paying attention to find out later, or seeking answers(side quests). Personally my favorite story so far. It is not perfect however, towards the end it does feel a little rushed and thus falls apart a little bit. No where near as bad or as jarring as the hurried story shift mid FFXV tho. FFXV I felt like you could see so many elements unfinished/unexpanded. FFXVI just leaves me wanting to learn more about the world/backgrounds of characters, both good and bad guys. I hope FF can find a happy median between FFXV open world and FFXVI story/visuals. Pepper shake in some classic turn based strategy somehow. However, I do not regret this purchase nor the two DLCs. WELL worth the slight discount price I played for the bundle of all 3.
FF16 = Games of Thrones plot with DMC's gameplay with good music made by FF14 team 6.5/10 the game is decent but it could had been better if they ironed out some of the issues: 1. Gameplay: even though its DMC style of gameplay, the number of level up & result screen, secret loading screen (doors, pathways), and cutscene interrupts the gameplay hence making it slow, they could had dial it down a bit and it would had been better. Like why does it show up in the middle of the fight and why not just show the result on the side like the picked up items. Don't need a constant reminder of what I am doing 2. Dialogue: maybe its because of the medieval way of talking but it feels slow and I would had loved it if they had more emotions but that's maybe that the English VO. Some of the plot felt weird and make some changes could had made it better 3. Constantly forced to run around: don't know why they couldn't combine some of the cutscene together, forcing you watch one cutscene and they run to another place nearby to continue. The side quest were mainly the same fetch quest which felt like it a chore to do 4. Cutscene Combat: the cutscene QTE and eikons combat felt lacking, it look good but felt too easy/boring 5. No native ultrawide screen: while there is a pc mod that make it possible, SE should had done the work themselves for PC as with the mod some of the cutscene are still black bar and those that are filled have missing characters or weird animation as we were not suppose to see them on the side
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.