
An epic dark fantasy where fates are decided by mighty Eikons and the Dominants who wield them. This is the tale of Clive Rosfield, a tragic warrior who swears revenge on the Dark Eikon Ifrit, a mysterious entity that leaves naught but calamity in its wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
A plethora of powerful swordplay techniques and Eikonic abilities lie within Clive's remit—and it is up to you to decide which ones you wish to learn or upgrade. If you're having trouble choosing, upgrades can be unlocked automatically.
Story-focused mode is recommended for those players who are less comfortable with action games and wish to focus more on the game's story elements. In this mode, Clive will automatically evade some attacks, and epic Eikonic combos can be triggered with simple button presses. Action-focused mode, where Clive's every action is controlled by the player, is available for those who are confident in their skill—or want to test it.
- FINAL FANTASY XVI Base Game
- “Onion Sword” weapon (Available for redemption from the System tab in the Main Menu upon reaching the main scenario quest "A Chance Encounter.")
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 33.7Kreviews | 78% | — | $29.6M |
| $49.99 | 52.4Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excelente game, com uma história corajosa e consistente. A gameplay é muito divertida, embora não ofereça muitos desafios. Não gostei das side quests, mas elas não são necessárias para avançar na história principal. Foi meu primeiro Final Fantasy e me inspirou a jogar os outros jogos da franquia.
ta weno! aprovado :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst BR #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 21.11/day in the week to Aug 4 → 25.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Spanish - Latin America*, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99−60% |
| 2.7Kratings |
| 88% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
by the flames?
Nunca havia jogado Final Fantasy antes. Este jogo é muito bom, não e só ir lá bater, precisa pensar com estratégia para montar a build dos poderes que irá usar contra os chefes. A narrativa é muito boa, é uma história de aceitação ao meu ver. As sidesquest, são interessantes, porém, com diálogos muitos longos, que poderiam ter sido mais diretos. É um excelente jogo e dá vontade de jogar as DLCs. Irei esperar uma promoção para tal. Para fazer todas as sides quests e as missões principais, levei em torno de 50 horas, então se prepare caso busque fazer tudo. Recomendo o jogo para quem gosta de uma narrativa envolvente e Chefes desafiantes para vencer.
cool
I don't understand why Final Fantasy XVI didn't get more attention. I can understand that the major change in gameplay may have pushed some longtime fans away (the same thing happened with FFXV), but it's been a long time since I've seen a Final Fantasy game with a story this well made. Here we get a very different take on the usual Final Fantasy formula. What stood out to me the most was the much more mature and heavier tone. From the very beginning, we're introduced to themes of war, death, blood, and trauma. You play as Clive, the son of a Duke whose entire life revolves around serving and protecting his younger brother, who possesses the Phoenix's power. When their castle is attacked, many of the people close to them are killed, and Clive is eventually forced into thirteen years of servitude. From there, the real story begins, as we uncover not only the truth about his past, but also the truth about the world and the source of its magic. The gameplay is fully action-based, and it reminded me a lot of the newer God of War games. You control Clive, using sword attacks alongside the abilities of different Eikons. You can equip up to three Eikons at a time and unlock new ones as the story progresses. Some companions will join and leave your party throughout the adventure, but you'll always have your loyal dog by your side. The game uses semi-open areas rather than one massive open world. The regions are fairly large and connected to one another, but they still function mostly like corridors. Personally, I think this works well for the game. Exploration is relatively limited, but there isn't much the game could reward you with anyway, so I never felt like I was missing out on much. You also have a home base that I found to be one of the game's most charming elements. It gives you a place to interact with the characters and helps make the world feel more alive. As with every Final Fantasy, there are plenty of recurring elements from the series, although many of them appear in different forms here. Despite the major changes, FFXVI still feels like a Final Fantasy game. In the end, Final Fantasy XVI is a great game. It's not as much of an RPG as longtime Final Fantasy fans might be accustomed to, but the action gameplay is fun and the story is one of the strongest in the series in recent years. My only real complaint is the ending. I felt that it was very different from the direction the game had been building toward throughout the story, and it left me feeling a little disappointed.
80 hours in and a lag issue means i have to restart the game 2-3 times to get going and restart every hour or so to keep playing. get the playstation version or not at all
the story was really awesome for like 5 seconds and then everything got so mid, and the game also just became like over complex but super simple at the same time. i guess play it if u like stuff like that
"We fight. We survive. We endure. We don't need a reason."
The guy from Tekken 8
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $29.6M | 74.1K | 96% | $23.99 | |
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| $29.3M | 71.6K | 95% | $19.99 | |
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| $29.3M | 30.6K | 73% | $49.99 |