
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
звісно всі чули про фіналку, як і я перша річ яку я мав на своєму ПК - amv (чи як це назвати про ігри) з 9 фіналкою під лінкін парк. також чув що експедішьон 33 надихалась фф, що явно видно вирішив попробувати, і їбать це годно від геймплею, до візуалу і саундтреку жинкі дуже гарні, але моя вайфу - Баррет з задоволенням обсмоктав всю гру і ще длц за +-70 год далі rebirth, а там контенту вроді на 150 годин. кайфуєм йопта 10 ексу соурджа з 10
Weiss делает попа боль
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #48, worst CN #90 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imagine taking Midgar (a 6-7 hr segment in the original Final Fantasy 7) and padding it out to 50-ish hours. The end result certainly shows. Absolutely nothing of substance was added to make this 9x longer than the original Midgar segment - just bloat and padding and really bad pacing.
[h1] เป็น 1 ในเกมที่ดีที่สุด เท่าที่เคยเล่นมาเลย [/h1] [i] แนะนำสำหรับคนที่อยากจะฟิน และอินกับเนื้อเรื่องสุดๆ ไปโหลด mod พากย์ไทยมาเล่นดูครับ ไม่รู้จะชมยังไงดีเลย คือเขาทำมาดีจริงๆ ค่าย Dream Voice Studio [/i] ช่วงแรกๆอาจจะ งงๆ หน่อยเพราะระบบเกมยังต้องเรียนรู้ และในการต่อสู้แต่ละครั้งต้องคิดให้รอบคอบว่าต้องใช้สกิลอะไร ใช้ผิดแค่ครั้งเดียวอาจบรรลัยไปเลย แต่ถ้าเริ่มเข้ามือ และเข้าใจระบบเกม สนุกมากๆเลยหล่ะคับ ยิ่งหลังๆซัดกันนัว ช่วงท้ายๆสู้กันแทบไม่พัก จนแทบร้องขอชีวิต https://steamcommunity.com/sharedfiles/filedetails/?id=3776525344
Tarihte beni aldatan ilk oyun olarak yerini alacak sanırım. Sizlere bu oyunla ilgili hikayemi paylaşmak istedim; okumak isteyecek kadar nazikseniz eğer. Öncelikle, oyunu çıktığında aldım. Sistemi toparlayınca, tadına vara vara oynarım diyordum ki aradan kaç yıl geçmiş siz düşünün. En sonunda bu sene giriştim. Alırken de farkındaydım ne aldığımın, oynarken de farkındaydım ne içerdiğinin. Japon oyunları ile bir sorunum var sanırım, artık bunu fark ettim. Sorun eş zamanlı olması mı? Hani oynarken oyun duruyormuşcasına taktiksel yaklaştığımız sistem mi rahatsız etti beni? Hayır, aksine Dragon Age kadar sevdiğim çok az oyun oldu. Sorun kesinlikle bu yaklaşımda değil, hele eski FF oyunlarını denediyseniz bunun ilk olmadığını farkındasınızdır. Gerçi yalan olmasın, ilk kez altta stamina bar gibi süreye bağlı bir saldırı mekaniği hissetmiyoruz sanırım özelliği bu. Yani bakıldığında şahane. Baya güzel, açıkçası beklediğime değmiş, performans sorunu da yok, muhteşem görselliği de cabası. Problem nedir? Japon oyunu dediydim ya evvelinde sizlere aslında sorun biraz ona dayanıyor, tamamen oynanış mantığında. Gerçek anlamda sıra tabanlı çok Japon oyunu gördüm, işlerinde iyi ve yenilikçiler. Oynadığımız en sağlam aksiyon oyunları da adamlardan çıkıyor biliyorsunuz. Tabii batı pazarı kadar hitap etmeyebiliyor şahsıma, yine de iyiler diyelim; Hemen hemen çoğu oyunlarında bir çember dizayn sistemleri var keza bir imkanım olsaydı fotoğraf ya da video ile size gösterirdim. Tales of serisinin oynanışına bakın ya da eski JRPG'lere, genelde bir düşmana dalacağınızda harita üstünde alan oluyor, yuvarlak/çember işte. Şehirde dolanırken bile, düşmanların konumları kimi zaman rastgele kimi zaman belirli. Automata oynarken de aynısını hissetmiştim. Oyundaki varlıklar alışkın olduğumuz gibi birer "unit" değiller, sanki unit gibi gözüken kodlarıyla karşımızda çemberciklerle duruyorlar. Bu dizaynı ben götümden sallamıyorum, sadece adı var mı emin değilim de biraz bakınırsanız ne dediğimi çözersiniz. Sorun kısaca şu ki, iki boyutlu ya da tepeden bakışla sunulsa müptelası olabileceğim bir sistemin bana üç boyutlu sunulması aşırı rahatsız etti, JRPG yapısı gereği her şey statlarla alakalı, hani mücadele ettiğimi hissedemiyorum bile. Yakuza serisinde bile benzer şeyleri hissedebilirsiniz, onların da tasarımları aynı "japon mantığı" üzerine işlese de size hissettirmemeye çalışıyor. Bu oyundan öyle bir çaba göremedim. Dönüp açasım bile gelmiyor, keyif alamadım. Sanırım orijinalini hala buna tercih ederim, en azından ne oynadığımı hissedebiliyorum, hepsi bu kadar.
先にPS4版買ってInterGradeは見送りしたが結局Steam版で2周目Play。Remakeはトロコンも可能な難易度が好きです。そしてエアリスがずっと可愛い。先を気にせずにエアリスと旅を楽しめるのが最高。
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☑ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Final Fantasy VII Remake is an absolute masterpiece and a massive surprise! The game is incredibly addictive from start to finish. The graphics and visual effects are simply stunning and the fast-paced gameplay is ridiculous fun and packed with constant surprises. To top it all off the soundtrack is a true work of art. An incredible experience and an absolute must-play!
包装精美的屎。 画面——10分。人物和画面都是顶级,HDR调校效果非常的好。虽然有些远景贴图感明显,但是人物建模的精美完全抵得上这些缺陷了。 剧情——4分。由于一个故事被拆成了三部,所以故事注定不完整,但是制作组不但没有去想办法解决这个问题,反而疯狂注水,加了很多无意义的剧情播片,让本就不完整的故事显得极其拖沓,鸡毛大的小事都要播片,让人昏昏欲睡。不排除有些地方播片做的很棒,尤其是古留根尾换装那里真的让人眼前一亮。故事本身并没有问题,问题是故事的讲述方式。 音乐——10分。无可挑剔。 玩法——3分。战斗系统说实话还行,某些小游戏还凑合。除此以外就是无聊的支线、跑图开各种毫无意义的箱子、收集没有卵用的唱片。然后就没了。 综合评价————6分。 很多年前通关了原版。情怀说实话也有一些,之所以现在才玩是因为第三部明年就要出了,准备一口气打完三部,没想到的是才刚刚第一部就恶心到我了。越往后越煎熬,想过好几次卸载游戏,但是本着不通关不评测的原则外加一丝情怀,还是打通关了。 各种莫名其妙破坏流畅性的慢动作钻墙缝、下蹲避障碍这些都是小问题了。剧情节奏极其拖沓、无意义的播片超级多。3分钟的事能讲3个小时,其余都是无意义的描写,催眠这一块是真的权威。另外就是某些剧情给人一种极其低幼的感觉,就像个6+的游戏。全程不见血也就算了,主要让我恶心的是以下类似情节贯穿全程: 潜行过程嗷嗷着要冲锋的队友;救人时火烧眉毛、房都要塌了结果进房子先哄小孩聊天;军队飞机、各种强火力贴脸扫射永远无人中枪;最难崩的,枪顶反派脑门,结果反派转身大摇大摆回桌子掏出手枪然后反瞄; 这让我不得不扔了脑子去玩下去,但是作为剧情驱动的JRPG,扔了脑子还玩什么呢? 总之,被角色颜值吸引来的玩家建议放弃,感兴趣的话去搜搜通关视频之类的吧。这口屎我替你们吃了。
这简直就是浪费生命的电子垃圾,画面过场动画挑不出毛病,但是强行拖慢玩家节奏真的是让我感到生理不适,强撑着玩完的简直是无聊透顶玩的昏昏欲睡,感觉度过了人生中最没意义的23小时
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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