
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 43.6Kreviews | 87% | #47 | $7.4M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dünyanın en ortalama oyunu olabilir. Müzikler ortalama. Savaş sistemi güzel düşünülmüş ama ortaya çıkan iş sinir bozucu ve yavaş bir deneyim o nedenle savaş sistemine de güzel diyemem. Hikaye remake 3lemesi için sakız gibi uzatıldıkça uzatılmış zar zor bitirdim ekstra bir de 2 oyun daha oynayacağız şimdiden gözüm korktu. Konuşulacak pek bir şey yok aşırı derecede amerikan aksiyon filmleri gibi 10.000 tane mermi boşaltıyorlar kafamıza ama bir şekilde hepsinden sıyrılıyoruz sonra papapapa düşmanlarımızı alaşağı ediyoruz zart zurt. Tavsiye eder miyim ederim alın oynayın uzatılmış bir hikaye olsa bile hikayesi güzel yavaş yavaş oynayıp deneyim edilmeli. 75/100
相当不错的一款重置版 宏大的世界体系 美如画的角色建模 电影一样的质感
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #19, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #5 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a fan of the original one, this is a complete different game with a new story and DMC type of gameplay which is not as bad as FF16. Plus nothing that you do here will be carried to the other games, so just watch the new story on youtube and go to the newest one if you want to give it a try
Let me start with the minor issues I had with the game—setting aside the story, which I have mixed feelings. Even in the final chapters, the game doesn't give the player full control over Cloud's movement outside of combat; far too often, it prevents you from running, forcing you to jog or walk instead. This creates an artificial sense of wasted time or a lack of control. I’m not counting instances that are clearly excusable—like slowly squeezing between narrow walls—since those moments are mostly there to mask loading screens (a necessity given the game's PS4 release). However, other sequences, such as exiting the church roof with Aerith, feel particularly sluggish. In contrast, my favorite parts were what you might call "dungeons"—areas with more open maps and free movement—as well as the combat itself (for example, Chapter 7: Infiltration of Mako Reactor 5). I enjoyed the combat system, though—as is well known—aerial battles are problematic when you lack a long-range character. Many side quests and added features seem to have been included primarily to pad out the runtime. Similarly, the game features numerous cutscenes that take a long time to play out despite the actual substance of the story being relatively brief, once again making the game feel deliberately drawn out. Regarding the story—and touching on spoilers—it is impossible to fully appreciate this game without having played or learned the story of the original first. In a way, this means many aspects of the game suffer when experienced by those outside the FFVII universe; for instance, the "fall of the plate" sequence is undermined because a certain character appears—without any prior appearance, mention, or hint—completely breaking the immersion of the moment. Then there are moments like the scene with President Shinra: instead of comparing Cloud to Sephiroth—as in the original, which served to introduce Sephiroth's name and build his legend—the game has Shinra talk about Mako poisoning in soldiers. This detail was clearly added due to its importance in the movie *Advent Children*, yet it only creates consistency issues later on—such as Tifa hearing about it and reacting with surprise, only for the topic to never be revisited for the rest of the game (despite how important Cloud is to her, and the fact that this could have explained Cloud's strange behavior). There was also an attempt to give more personality to characters like Wedge, Biggs, and Jessie, but only in a very superficial way, even though various NPCs could easily have been cut to give these characters greater prominence. Finally, there are many aspects added simply because the game is *FFVII*—such as the night before the mission to rescue Aerith, where you can trigger an optional scene (clearly an attempt to recreate the "date" from the original) with one of three characters. Whether it involves Tifa, Barret, or Aerith, these moments carry no real weight in the story; since their inclusion depends on the specific aspects a player has unlocked or missions they have completed, the scenes' relevance to the rest of the narrative is negligible. Cloud’s behavior toward any of the characters remains unchanged regardless of whether these cutscenes are viewed or not. Consequently, they feel like mere additions—included simply because the developers felt compelled to pay homage to every element of the original game—which in turn undermines the narrative they are trying to tell in this title, given that it is actually a sequel to the original. In conclusion, due to these factors—and other more personal gripes, such as being annoyed that Cloud leaves doors open after walking through them (which frustrated me during the missions at Jessie’s parents' house and Aerith’s house, especially since he *does* close the door at Jessie’s father’s place—proving the animation exists and it would only make sense to close the others)—I consider this to be merely a decent game. While it boasts outstanding graphics, music, cinematics, and gameplay, it has issues that could alienate players enough to make them quit the game entirely; a clear example of this is that less than 33% of players have completed the final chapter, based on the trophy awarded for doing so.
So, i never played the original one but i was up to give this one a try. Got it on sale and i have to say that i kinda get why people liked it back then, and i know that there were some changes into the story. Like i know Cloud is not wrong in the head in the original one. Just to say, i'm not a purist, so this is not the problems i have with the game. My problem are: - The pacing is ASS. Character just stares into each others for a couple of seconds every line. I'm not joking about it, the writing is... eh, but one could digest it if it were not for the fact that they all talk and do stuff SO SLOW. Right grillet speed cutscene up, once i discovered it i never release it. And most of the stuff they say it's also nothing special. It is so insignificat that if every character was mute and had to communicate with eachother by nodding with the head, not only you wouldn't miss anything, but it would be way faster. - Combat is kinda there. It's fun for the most part and i could see how it could be really pop off. One small problem. I'm in chapter 15, something like almost 20h in the game and i STILL DON'T HAVE ACCESS TO A FULL PARTY. The game REALLY likes to invent situation in witch your companions are simply not avaible to you anymore, so you could not really build sinergies between them, since now you have them, next 10min you don't anymore. And this problem extends to Cloud too. Sometimes you do not control him and he's somewhere else so not even the protag is a certain. -Exploration does not exist whatsoever. I'm serious about this one. Just go where you need to go. You'll never miss anything important. Keep in mind that if the game decided that you need to squeeze trough 2 wall in witch you could've pass trough anyway, prepare to watch your character side step back to the wall for 20 seconds because what if you get to your objective in this same century? You open a chest? bottle of eather. Does it have any use? not really. There is a bench before any important fight that completly fulls your entire party, so you don't need to be conservative. Just blast away. Trust me on this. Just go where you need to go and call it a day. - there is almost no equipment variety. You go to a arm shop? He does not have any weapon to sell. Now weapon are good stuff, it's not simply a better damage option, they have skills attached to them and sometimes it also changes your moveset, but there are so few. Stats are basically useless, you'll barely feel the difference, so you just need to watch for passives and skills and there ain't much to choose from. - Stats are useless also because your character does not really level up. I mean he does, numbers goes up but you don't really do anything with that. You do not choose what to do with those level ups, they just happen and there's that. Sure you would never feel inclined to farm, also because the game is not built around that, but i don't know if i'm happy with not being able to choose in what to specialize my character. - there si a skill name "steal". Never worked, don't bother. They were onto something but then... just forgot what it was? It starts good and then never really does anything. What a bummer.
If you like frustrating clunky broken combat system, or changes to the original game story. Then by all means, this is the game for you. Also there are pacing issues, Like forcing you to just walk for no reason whatsoever, that one actually happens a lot. I'm actually at odds with this, cause there are parts that i like, quite a lot in fact. This game is a clear case where we are lacking the neutral grade for a game Which would be far more in line with my grade than a simple downvote.
Um ótimo jogo para se viciar, já estou indo jogar a continuação
Nunca tinha jogado o FF VII original, então decidir partir direto para o remake, talvez possa ser uma decisão meio precipitada mas acho que para jogadores novos de Final Fantasy, eu diria que é o mais correto a se fazer, e que jogo bom!! [h2]Gameplay[/h2] Primeiramente falar do combate, que eu achei bem interessante a mescla entre turno e ação em tempo real que eles colocaram, achei que ficou bacana principalmente para novatos em jogos de turno, onde você tem a luta no formato de ação em tempo real, porradaria franca, e você consegue meio que pausar para selecionar magias, itens, habilidades e mesclado também entre os companheiros do grupo, onde cada um tem suas peculiaridade, tantos fortes quanto fracos. Por não ter a noção de comparação pois não joguei a versão original achei que esse Final Fantasy VII REMAKE poderia ter uma liberdade maior no mapa, mas pelo que parece, eles dividiram o jogo em 3 partes, onde a primeira parte é quase um gostinho do que está por vim pela frente. Os mapas são praticamente corredores indo de um ponto A ao ponto B com pequenos Puzzles de cenários mas nada que você fique travado, não tive bugs muito menos crash durante a jogatina, jogou está extremamente polido e com um desempenho muito bom. [h2]Gráficos[/h2] Lindos, os cara capricharam nesse remake, fui pesquisar um pouco do original, e cara esse sim é um jogo que cabe um remake, e remake bem feito, cenários bem diferentes, toda a estrutura da cidade tanto dos locais da favela quanto nas estruturas metálicas e locais diferenciados como a mini cidade que você encontra por lá, e sem dúvidas as cutcenes estão LINDAS de mais, ce ta doooido. [h2]Áudio/Trilha Sonora[/h2] A trilha sonora desse jogo se destaca demais, tanto no combate, quanto na exploração ou quando aparece personagens específicos onde a trilha toca você já sabe quem é hahaha, pra mim o ponto alto desse jogo está sim na trilha sonora, o áudio vai desde das habilidades até as pisadas no cenário, muito gostosin, e queria destacar aqui, nos momentos de quebrar caixa, que é a parte em que pra mim curto muito destruir caixa nos jogos kkkkkk e nesse jogo não foi diferente hahaha [h2]Campanha sem spoiler[/h2] Pra ser sincero a única personagem que conhecia de vista era a Tifa, mas não sabia nada sobre ela, mas meu amigos o desenvolvimento dos outros personagens, tanto os iniciais, que fazem parte do grupo quanto os secundários que são bastante carismáticos, destaque para Aerith, curti muito o desenvolvimento dela durante o jogo, e pelo jeito acho que ela foi minha favorita, muito foda. E o vilão que fui descobrir depois que ele é bem icónico, e o bixo é muito foda mesmo Sobre a expansão DLC intermission acho que foi o mais surpreendente, não estava esperando nada e entregou de mais, tanto a personagem que controlamos quanto o combate dela, que é absurdamente gostoso de joga, muito bom mesmo, recomendo assim que finalizarem a campanha principal joguem o InterMission que vem junto com o jogo Remake Intergrade. [h2]Desempenho[/h2] Bom seguindo as configurações da minha maquina, joguei em full HD 1920 × 1080, todas as configurações gráficas no máximo, e o jogo rodou tranquilo de mais, vou citar um breve momento que foi já próximo ao fim do jogo, onde na hora do combate, muita magia, muitos efeitos, deu uma queda de frame brusca kkkk mas só quando certo personagens soltava uma magia, mas nada que comprometa o jogo por completo, no mais o jogo rodou liso na grande maioria do tempo, pegando ai mais de 100fps tranquilo. Bom no final das contas o jogo me surpreendeu bastante, nunca tinha jogado o FF 7 original e minha experiência com o Remake foi muito boa, só sentir falta que o jogo poderia ser maior, acho que a decisão de dividir o jogo em 3 meio complicado, mas pelo que parece, o jogo se expandiu bastante para abordar alguns personagens em que no original não tem tanto destaque assim. gameplay boa, trilha sonora absurda de bom, gráficos lindos e desempenho maravilhoso, 7/10. Segue lá [url=https://store.steampowered.com/curator/44089848-O-Algod%C3%A3o-Doce/]Curadoria[/url] Valeu!
So far this is a great RPG experience. Side quests already have me grinding my way through the system, learning it thoroughly as I explore the world's environments while enjoying the storytelling. Of course it does the original justice so far as well. Recommended for newcomers to the series who enjoy action RPGs. Not overly complicated, but enjoyable and satisfying.
呃呃 如果不是冲着蒂法和爱丽丝 根本玩不下去 键盘还不好操作 推荐手柄游玩 期待太高了 现在对整个游戏的落差感也很大 不是真爱粉的不推荐玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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