
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Big fan of the old PS1 FF7 game, owned Remake on PS4 originally and felt like to doing a replay to this game after the big Revelation FF sale. I’m not a big fan of the story changes they have done to 7 Remake, but as far as combat and visuals go it’s a great game. The OST is absolutely fantastic too. Suffers from pacing issues and also the typical annoying ‘lets have you walk for several minutes slowly or spend time slowly squeezing through openings to let things load’. This felt so much worse a 2nd playthrough. Exploration is limited but it was expected when this game was first announced. The VR combat is super enjoyable + summon battles. Hope they ramp these up in Revelations. It’s been a fun replay and working to maybe 100% it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #48, worst CN #90 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to like this game, but the combat is just horrible. You have to use your ATB gauge to cast spells or abilities, otherwise you have to attack with your normal attacks, but the problem is EVERY ENEMY in the game is able to hit you and ignore your attacks and hit you back which will send you flinching, flying away, or dubuffed in some way. You could block or dodge roll away, but blocking mitigates some of the damage and you still get hurt quite a bit, and dodge rolling is a fake mechanic since if an enemy has already targeted you with a named attack, which 90% of all attacks are, you will get hit even if you roll away because you do not have I frames in your dodge roll. All enemies seem to attack constantly, almost like they don't have an ATB to hold them back, and even the smallest enemy can do a lot of damage to you. The aggro system is probably the worst part of the game as you could be playing one character, the enemy charges you, so you swap to a different character and the enemy will change direction and charge at the character you are now controlling. The enemy will only attack the character you are controlling, so characters like Aerith who do do damage, but is primarily a support character (as most if not all of her time will be devoted to healing the un dodge able and most the time unlockable damage that your other characters take) have very small health pools and low defense will constantly be downed in only a couple attacks. You can revive characters, but that requires the ATB gauge to be full, but if you only use a phoenix down, then you need another gauge to heal her more, but then that just goes back to the combat issue from before in a never ending cycle of mediocrity.
Tried to get through it twice on PS4, and another time on PC, but pacing is genuinely terrible, so slow and drawn out. On top of this, if you're a fan of the original, this does not capture the spirit of it, and is something else entirely.
I would not recommend this game. The pacing is very bad, The story is confusing. The grinding to lvl up is just so boring. Side quests felt like a chore so I really didn't want to do them, so I skipped so many of them.(so boring) The fact you get Red and he doesn't join the party so you can't fight as him is just criminal. They bloated the game so much and still failed to give the players the most simple things, so weird. (You just can't do Shinra tower and not play as Nanaki like wtf) Boss Battles are so loooooong and not enjoyable at all. (For me the battle system is not fluent, The block is useless, and don't get me started on the "evade" ) The only good thing is the visuals. It was nice to see Midgar in modern graphics, shame it didn't really grasped the original nitty gritty vibe tho. And "exploring" was nothing special as people made it out to be. Stay away from the light.
第17章 其实我还挺喜欢这种有纵横的地图,就是中途有点迷路,最后boss怎么这么难打啊,还是我队伍里的t和奶打,累死我了。 第12章、13章终于有主线的感觉了,猫猫好可爱,tifa不要哭TT。玩到这里我想给游戏改成中评了,,,完全是一个上手很痛苦但是打着打着越好玩的游戏,,, 第11章我用0秒就接受了这爱丽丝和tifa这对cp() 第9章cloud嬷嬷你就玩吧,量大管饱。怪手小游戏有bug,这个游戏又慢还容易出现bug,顺序不好又得重玩。 打到第九章忍了一路写个吐槽。。。 1.全世界都是cloud的后宫,所有人都想跟cloud约会,给太多女角色加无意义的攻略对话;(不想伤小女孩心但也不想跟女角色太多互动) 2.支线太多,而且很多支线引导很差,范围性的任务要在圈里一直找。而且很多支线走路又很远;(大世界玩习惯了我需要tp点..) 3.打光没优化,进出房间要么爆闪要么致盲^ ^
[h1] чёᴩᴛоʙ ɯᴇдᴇʙᴩ [/h1] [hr][/hr] Настолько великолепной игры вообще неожидал получить, такой отлично поставленной, хорошо сыгранной и кайфвовой вообще. [hr][/hr] Хотел бы сказать, что хорошо всё, да вот увы, доп. квесты получились прям очень плохими, настолько скучные, настолько примитивные, на сколько возможно, приди, принеси, подай и отвянь. Спасибо что после завершение квеста можно обратно вернуться в квест персу, за это спасибо. У и ещё из недостатков, много протискивания, и 17 глава, она огромная сплошная нудистика, только боссы не много спасают положение. [hr][/hr] В остальном безумно захватывающая, драматичная, смешная Final Fantasy VII Remake ждёт вас, смело рекомендую это прекрасную игру 8,5/10
[도전과제 100% 달성] 육아와 이사에 치여서 97%까지 달성해놓고 전부 완료하기까지 한참 걸렸네요 ㅠ 처음에는 어린 시절 아주 옛날 즐겼던 파판을 좋은 그래픽으로 즐긴다는 하나만으로도 즐거웠습니다. 머리속에는 티파냐 에어리스냐 정실 싸움이 아주 치열했습니다. 돌고 돌아 결국은 마린이었다.. 딸 아빠가 되니 마린 콩깍지가 무섭네요. 무엇보다 추억속의 캐릭터가 우째 표현되는지를 관찰하는 재미가 있었던듯. 1회차는 이 재미로 했습니다. 하지만 이것도 2회차가 되니 좀 지겹더군요. 이미 스토리는 다 봤겠다.. 마테리아 레벨업도 시켜야 하고 다회차 요소가 없지는 않은데 늘어지는 스토리 또 봐야 한다는 생각에 재미가 덜했습니다 (게임 하나를 무려 3조각으로 쪼갰으니 뭐..) 참고로 미니게임이 아주 많습니다. 용과함께 스타일의 병맛 미니게임은 개인적으로 취향이라 나름 재밌었습니다. 전투? 전투는 나쁘지 않았습니다. 1회차는 노멀, 2회차는 하드로 진행했는데 하드는 아이템 사용이 안되서 맵~쌀해집니다. 개인적으로는 하드모드 전투가 좀 더 재밌었네요. 히든 보스들이 많이 아파요.. 그래도 이 정도면 나름 성공적인 리메이크가 아닌가 싶고, 2부, 3부도 할인 받아서 조금씩 달려봐야겠습니다! 급하게 풀프라이스 주고 살 정도는 아닌 느낌. 총평 : 라면을 하나 넣었는데 물을 3배를 집어넣었으니 어찌 될까요. 엄청 밍밍하겠쥬? 그래서 미니게임이다 컷신이다 이것 저것 많이 넣어놔서 나름 맛도 있고 먹을만은 해졌는데 뭔가 오리지널 라면 1개만 못한 느낌. 팡팡 터지는 응축된 감칠맛이 적다..
全世界最好玩的游戏,如果你喜欢谜语人能让人急死的剧情,一直在绕路甲沟炎的主角,难受的战斗,拐弯抹角的任务,没有任务引导要硬找,一个小时的游戏时间其中五十九分钟都在赶路的迷宫一样的地图,继续水游戏时长玩家一点也不累.jpg的一定要试试这款旷世神作!!! 唯一的优点是建模可以让我原谅一切。我打完甚至有一种解脱的感觉,而且内存比一些3a还多啊我不知道您是怎么了,不是冲着建模来的还没买的快跑吧买这个不如把钱撕了。
It was really cheap so I thought I'd try it... it is really strange playing OG FF7 which is a gritty edgy to this, which, even if I was 6 years old I'd feel infantilized. I mean, OG FF7 has a few quirky moments but they were fast and never the focus of the game. The new combat system is neat, but there's so much - SO MUCH - disney-fied story you have to wade through including but not limited to dance offs of all things, you can go what seems like an HOUR without any combat at all. The episode structure is really odd too, it makes it feel exponentially more linear than FF13 which people complained a lot back in the day.... and unlike FF13 this _never_ opens up to an open world. Also the combat feels like it should be good but the difficulty is really uneven and some fights are EXTREME HP SPONGES.
我常常在思考日厂的受众到底是什么群体,一进游戏鼠标都没有,M返回,ESC闪避,CTRL防御,想退出游戏摸了半天也没摸到菜单键是哪个也真是气笑了,这真的不是在和PC玩家作对吗? 我发现大多数日厂游戏特别喜欢把简单的东西复杂化,明明直接鼠标战斗就好,非得自创出一些莫名其妙的东西,日厂粉还趋之若鹜,真心看不懂 这个价格喜加一确实没毛病,但真拿来玩只能说非受众快跑
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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