No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
------------------------------------------------------ - As this application is very large, it will take some time to download. - This application takes up around 2GB of memory. Over 4GB of free space is required to download it, so make sure that ample spare memory is available before attempting to do so. ------------------------------------------------------ Recommended hardware: iPhone 7 or later, 5th generation iPad or later, iPad mini 4 or later Supported OS: iOS 15.0 or later *Please be aware that users may experience problems, such as exceptionally slow running speeds, if running this application on devices other than those outlined in the recommended hardware section. Such devices are not suited to playing this game and there is a chance of unforeseen errors occurring if running it on them. Outline The smash hit RPG: Final Fantasy VII, which has sold over 11,000,000 units* worldwide, finally arrives on iOS! *Total includes both packaged sales and downloads. The first Final Fantasy to feature 3D backgrounds and CG movie scenes, this dramatic tale continues to be loved by numerous fans around the world. Battle stages also appear in full 3D for the first time, bringing an even greater sense of awe and spectacle to combat! Customize your characters in any way you like using the fantastic “material” system that allows endless combinations of spells and abilities. This product is a port based on Final Fantasy VII for PC (No changes or additions have been made to the story). Story With its unshakeable monopoly over Mako energy production, the evil Shinra Electric Power Company holds tight to the reigns of world power. One day, a Mako reactor serving the sprawling metropolis of Midgar is attacked and destroyed in a bombing raid by a revolutionary group calling themselves Avalanche. Cloud Strife, a former member of Shinra’s elite “Soldier” unit takes part in the raid as a mercenary hired by Avalanche and sets events in motion that will draw him and his friends into an epic struggle for the fate of the planet itself… Special features for the iOS edition - Play using a simple and comfortable virtual controller designed not to obscure the action, choosing between virtual analogue or fixed 4-way digital control pad options. The opacity of on-screen controls can also be adjusted from the Config Menu. - Two new features to make play easier and more convenient! The iOS edition also includes an option to turn enemy encounters off on the world and area maps (will not skip event battles) and a Max Stats command to become all-powerful in the blink of an eye. Major game controls Movement: Virtual joypad (Select between analogue and digital modes) Menu navigation: Fixed digital buttons Confirm: A button Cancel: B button Open menu: Y button
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 29: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #53, worst US #97 · 7 markets collected
US · last 30 days
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
------------------------------------------------------ - As this application is very large, it will take some time to download. - This application takes up around 2GB of memory. Over 4GB of free space is required to download it, so make sure that ample spare memory is available before attempting to do so. ------------------------------------------------------ Recommended hardware: iPhone 7 or later, 5th generation iPad or later, iPad mini 4 or later Supported OS: iOS 15.0 or later *Please be aware that users may experience problems, such as exceptionally slow running speeds, if running this application on devices other than those outlined in the recommended hardware section. Such devices are not suited to playing this game and there is a chance of unforeseen errors occurring if running it on them. Outline The smash hit RPG: Final Fantasy VII, which has sold over 11,000,000 units* worldwide, finally arrives on iOS! *Total includes both packaged sales and downloads. The first Final Fantasy to feature 3D backgrounds and CG movie scenes, this dramatic tale continues to be loved by numerous fans around the world. Battle stages also appear in full 3D for the first time, bringing an even greater sense of awe and spectacle to combat! Customize your characters in any way you like using the fantastic “material” system that allows endless combinations of spells and abilities. This product is a port based on Final Fantasy VII for PC (No changes or additions have been made to the story). Story With its unshakeable monopoly over Mako energy production, the evil Shinra Electric Power Company holds tight to the reigns of world power. One day, a Mako reactor serving the sprawling metropolis of Midgar is attacked and destroyed in a bombing raid by a revolutionary group calling themselves Avalanche. Cloud Strife, a former member of Shinra’s elite “Soldier” unit takes part in the raid as a mercenary hired by Avalanche and sets events in motion that will draw him and his friends into an epic struggle for the fate of the planet itself… Special features for the iOS edition - Play using a simple and comfortable virtual controller designed not to obscure the action, choosing between virtual analogue or fixed 4-way digital control pad options. The opacity of on-screen controls can also be adjusted from the Config Menu. - Two new features to make play easier and more convenient! The iOS edition also includes an option to turn enemy encounters off on the world and area maps (will not skip event battles) and a Max Stats command to become all-powerful in the blink of an eye. Major game controls Movement: Virtual joypad (Select between analogue and digital modes) Menu navigation: Fixed digital buttons Confirm: A button Cancel: B button Open menu: Y button
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $7.99−50% | 1.3Kratings | 82% | #91 | not modelled |
| $11.99 | 1.8Kreviews | 74% | — | $517.9K | |
| $15.99 | 58.4Kratings | 98% | — | not modelled | |
| $11.99 | 241ratings | 88% | — | not modelled | |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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