
The original FINAL FANTASY II comes to life with completely new graphics and audio! A remodeled 2D take on the second game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−40% | 3.5Kreviews | 82% | — | $914.4K |
| $11.99 | 1.3Kratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool game. I guess it fixes most of the issues people had with the original. The boosts are also very nice additions, especially for the final dungeon. So many battles that don't really pose any risk at that point. Warp is such a fun spell tho, so funny to make some actual bosses just disappear with it. Ultima is apparently fixed in this release, but it must take an ungodly amount of grinding to get to do decent damage. I decided to just use Flare as my main damage dealing spell instead (when I couldn't use Warp and when there wasn't an elemental weakness I could exploit).
A FANTASIA FINAL II, no papel tudo parecia ótimo, mas a execução é um jogo com uma progressão bem desgastante, uma história rasa por limitações do console original, e um level design diabólico. Do outro lado implementou diversas coisas novas para franquia, como protagonistas originais, uma história que tenta ser mais elaborada e séria, e algumas novas mecânicas para o combate, possibilitando diversas possibilidades.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
| $7.19−40% |
| 321ratings |
| 82% |
| — |
| not modelled |
| $6.99 | 97ratings | 78% | — | not modelled |
| $7.19−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starts of a little dry but I got into this one. Story's fun. They provide premade, named characters this time but they're generic still. They start fleshing them out more by the forth game. What they [i]do[/i] do here is give you is unprecedented freedom. There are no classes, no gear restrictions, no leveling system (except for weapon types and individual spells). You can even dual wield which was cool in the 80s and 90s and remains so. You're only limited by the invisible rank of the monsters you encounter. That the [i]Final Fantasy[/i] series never eliminated character [b]levels[/b] again—nor have their been but a handful of RPGs without levels—tells me that people [i]h-h-HATED[/i] it. It's novel though. Perhaps the most egregious part of the game, in your four person party, the fourth slot is reserved for a temporary party member. In other genres, this keeps the gameplay fresh and fun. In a somewhat grindy JRPG, where you're expected to level and gear up every one of them (except the first) and they then disappear and (maybe) return—with starter gear again—it can be painful and frequent saves become a must. It's open world but if you go the wrong way you generally get trounced. New gear almost comes [i]too[/i] fast and furious. They introduced chocobos. There's a rudimentary dialog system and secret walls. They retconned in a reference to the fourth game. Again, I'd have liked an option to play with the original graphics. Cool entry though.
II/II y good ahora voy por el III
Final Fantasy II arrancaba con la promesa de superar al original, y al principio lo parece. Hay una historia real con héroes definidos, escenas memorables como el Acorazado, y detalles geniales: el barco atraca en cualquier costa, el Mago Blanco daña a los muertos vivientes con Cura y los elementos al fin importan. Lamentablemente, cuantas más horas le echas, peor se siente todo: [list] [*] Combate y progresión frustrantes: Su sistema de maestrías de armas prometía, pero funciona de forma tan extraña que acaba siendo un dolor. Además, si te quedas sin PM ante enemigos con mucha defensa (como las tortugas), no les harás ni un rasguño. Esto te obliga a racionar la magia para jefes (como en la cueva de nieve o la cascada), pero si la ahorras, jamás la subes de nivel. Una falla de diseño absurda. [*] Exploración y mazmorras nefastas: El backtracking constante con paseos de ida y vuelta a las mismas zonas es insoportable. Para colmo, las mazmorras están llenas de puertas falsas hacia salas vacías con una tasa de combates altísima, convirtiendo la exploración en un castigo para alargar el juego artificialmente. [*] Inestabilidad del grupo: La rotación continua del cuarto personaje, aunque al principio tenía su gracia, termina siendo pesada e impide consolidar un equipo sólido. [/list] Tenía todo para ser una secuela superior, pero sus malas decisiones hacen que el primer Final Fantasy, siendo mucho más simple, acabe siendo un juego infinitamente mejor.
I'm a fan of the whole series and RPGs in general, so this is definitely in my wheelhouse when it comes to gaming. There are aspects of this that I thoroughly enjoy, and parts that just really fell flat. It's worth picking up to complete the collection of the series, but is very much at the bottom of the franchise for me. Pick up on sale, play on occasion since it only takes about 15-20 hours to finish, but wouldn't be the series title I would introduce to new fans. The good: 1.) The music. I could easily listen all day to the various themes from throughout the game. If you're familiar with the sound tracks from any of the other early games in the series, FFII is just as good. 2.) The fact that you don't level up but rather grow through "action" makes this one stand out compared to most of the other games in the series and does let for a lot of customization in creating how you want each character to be. 3.) There are several repeated aspects of FF that get introduced in this one. We get to see certain monsters for the first time, attack names, and unique items. Cons: 1.) The game punishes you if you take time to grind, by nerfing your physical attacks. I was enjoying growing my characters when about halfway through the game I had to switch to only using magic since physical attacks no longer got multiple hits and felt like I was back at the beginning of the game in late game areas. 2.) The switching out of characters. That's not quite right, I'm fine with the introduction of multiple party members, and am used to the fact that characters come and go through out the other titles in the series. My issue is that with a lot of the characters you don't get the time to develop them how one may want. Then rather than introducing the next character with abilities on par with the rest of the party it constantly felt like they were lagging behind.
还是很不错的,我永远喜欢最终幻想的世界观和美术风格,这一代的地图比第一代更漂亮了,喜欢万魔殿
Another classic role playing game that's memorable. Recommended
2eme opus avec une histoire un peu plus sérieuse, personnellement j'ai bien aimé le nouveau système de niveau. Les points négatifs sont pour moi l'openworld, beaucoup trop grand avec peu de points d'intérêts et même si j'aime l'histoire, je trouve que c'est un point négatif surtout sur le fait que certains lieux deviennent inaccessibles donc pas de 100% si vous n'explorer pas chaque dialogue et chaque région. [ C'est ce qui m'est arrivé et je suis dégoutée]. Je recommande pour la découverte.
經典遊戲
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.1K | 92% | $10.79 | |
| $1.1M | 2.9K | 93% | $10.79 | |
| $2.3M | 8.7K | 95% | $7.19 | |
| $2M | 5K | 92% | $10.79 | |
| $1M | 2.5K | 90% | $10.79 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $914.3K | 760 | 50% | $29.99 | |
| $914.2K | 1.2K | 93% | $24.99 | |
| $914.1K | 963 | 71% | $24.99 | |
| $914.7K | 2.7K | 95% | $14.99 | |
| $914.1K | 4.7K | 96% | $9.99 | |
| $914.7K | 2.2K | 80% | $19.99 |