
Clash claws and flip opponents belly-up in physics-based crab battles! Combine dual-wielded weaponry with multiple fighting stances to create a custom fighting style. Bash, blast, scoop and pummel enemies onto their backs to achieve victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
reminds me of dank xbox 360 indie games
greatest game ever fun and easy to play
とにもかくにもカニ。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, very underrated.
peak
Is there a way to disable the Hit/Vibration effect after hiting a crab ? This effect was not on the first Game and TBH I don't like it, but I don't know how to disable it
if there was a 3 one id buy it
Definitely in the upper echelon of crustacean combat games, though I must add that crab fight 1 is better.
[h1][b]如果说第一个吃螃蟹的人是勇敢,那么是否该吃第二盘[/b][/h1] 有这么一类生物,既可能符合机娘控的外壳感,又或许会有格斗迷爱看的逞强斗勇,就是厄加特,不对,是[b]螃蟹[/b]。在这部《饥饿鲨》画风的小游戏中,骑着钢铁甲壳玩家将在比较自由的惯性系统下进行[b]械斗与蟹斗[/b]。 但是整体体验上属于能玩,但是武器有一定的不顺手感,更推荐折后人。 [h2][b]蟹械打架:重心控制与攻防立回[/b][/h2] 本作具传统格斗游戏所蕴的挑战、线上赛季赛等强对决模式,为了踏上肉鸽这艘游戏时代的热门船只,也特意辟了一个爬塔的[b]生涯模式。[/b]可供选择的自控战甲颇多,由于是3D场景真实物理碰撞体积的横冲直撞,各项维度都顾及了[b]下盘稳定性以及出击力量感。[/b] 选定坐骑,还需要承袭某一特定流派,这将决定蟹帝左右手持何种物,在本作中,一寸长未必一寸强,盾有时候也会成为锋利的矛。 并非传统[b]左螯右钳[/b]拳拳到肉,而是在主角光环下学习先辈的技能,这些技能都将变成绝境[b]逆袭一本杀的依傍。[/b] 八脚蟹在八角笼中,操作系统并不复杂,也没有过多的按键组合迷人眼,[b]主要是左右键来把持出击,滑动鼠标控制蟹钳高低角度,shift进行持续夹击或格挡,偶有特殊操作进行技能释放。[/b]但是操作的简化并不代表难度的降低,相反,玩家在3D的视角下,反而有时候会左支右绌闹些笑话。 [list] [*]需考虑[b]到动量守恒感扭转庞大身躯来带动武器[/b](有点类似《骑马与砍杀战团》的物理引擎),以进行大通量重击。 [*]需或用多关节以及庞大的物理碰撞体积,本作胜利目标类似《任天堂大乱斗》,伴随着一次次击触,敌人将会愈发容易被击倒,最终一击KO即可,当敌方倒下,玩家[b]不妨迅速补上一步并跃起落于敌人身上,以阻碍起身[/b]。 [*]武器与甲壳的实际触达后也并非单纯的伤害结算,[b]游戏鼓励格斗博弈,若持续被格挡,手中的武器会被崩落,[/b]此时便是防反的天下。 [*][b]能量蓄满之后会进入超能模式,不仅霸体,而且玩家可有的放矢展开技能,[/b]以求反击。 [/list] 生涯模式的随机武器奖励又会弥补纯格斗的单一玩法,玩家将体验双持不同武器组所具的[b]攻防合一,[/b]又在培养新蟹、磨合武器中为[b]在线的赛季对决进行备战。[/b] [h2][b]新时代的旧船:武技融合后的非传统物理械斗[/b][/h2] 游戏中专设了一些有趣的道具,比如说能将武器融合,或是添加了一些不那么平衡,但是足够赖皮的远程攻击,生涯模式逐月演进,不同战役总体大同小异。[b]这种物理任自由的碰撞格斗放于十年前绝对是超前的游戏概念,在当今虽然已不新颖,但仍有联机趣味,并没有在竞技公平侧进行打磨,更像是死神VS火影那般,玩家需在海量英雄池之中反复找到偷鸡/强力的好法子。[/b] [b]由于在线数有些走低,[/b]游戏在线复玩性不算特别强,但是可DIY自己心水的皮肤,更适合作为派对游戏和朋友一起出丑。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
its fun for a bit but feels lacking with not much of a good explanation of how exactly some things work
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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