
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.

In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


Updates
Engagement
Reviews
Themes across 2497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Fields of Mistria is the modern endpoint of [i]cozy[/i] farming sims. While it is an undeniably very polished and thoroughly solid experience, I cannot help but lament that it also stripped the very last vestiges of gameplay to replace them with frictionless writing and endless streamlining.[/h2] [h3]Story and Setting[/h3] FoM takes place in the titular village of Mistria, which had suffered an earthquake not too long ago and now is trying to rebuild itself and its importance within the greater world. To that end, Mistria advertises for an adventurer to move into Mistria’s second farm; naturally, that is you. This opening is as established as it is tired. There aren’t any very interesting hooks early on, though you are introduced into something that pushed FoM at least a little bit apart from its main comparison Stardew Valley through the integration of magic and a relatively more pronounced experience and skill system. Naturally, the former is also a narrative element and serves as most of the groundwork for the actual major story going on during your stay in Mistria, the second being the aforementioned building up of the village. FoM does one thing better than virtually all its competition, and that is reactive dialogue by the villagers. There are tons and tons and tons of unique dialogue that directly relate to your activities: Did you just donate a new item to the museum? Did you just have an event with a villager? Did you just repair a house or level up a skill? All of these and more provide you with banter, and it does absolute wonders for keeping the game feeling alive months into its in-game runtime. So is the quality of the writing just as good as its quantity? No, but it isn’t exactly bad either. It is in a uniquely weird position wherein the actual prose is actually very decent. Characters are written consistently and are largely charming. But they lack an incredible amount of depth simply by virtue of everything being written to be as [i]cozy[/i] as possible. Take, for example, Juniper. She is a witch that has moved into Mistria to explore the local magic and is experimenting (of course with exclusively benign effects) on the villagers under the guise of a bathhouse. I don’t mind that she is not outright evil, though such characters have been done well in the genre before, such as in the case of the Witch of Harvest Moon DS, but rather that she is pushed for a reputation of being snarky, rude, and arrogant, and the writing does attempt to give her this sort of edge but simply fails at doing so. FoM is quite literally incapable of writing rude characters. https://steamcommunity.com/sharedfiles/filedetails/?id=3782792206 This criticism is universal. You will go on magic quests to avert cataclysmic events, procure magic scrolls with unknown effects, and scale cliffs to find a flower to create a panacea, but none of this carries any weight due to this inherent flaw in its writing. None of it has actual stakes, and it reflects in the writing that the tone mismatches the events it is portraying, like nothing I have ever seen before. Ultimately this means that FoM has a cast of charming, completely decently written characters that are all qualitatively better than most other games in this genre but that feel hamstrung by the developers being unwilling to portray friction within their story. This has been done well even in this genre. I think Rune Factory in many ways is the best comparison to FoM, and those games featured death, or the kidnapping of your spouse by magical creatures, and more. [h3]Gameplay[/h3] Regrettably, these criticisms extend to the gameplay, though they are expressed in an utter abundance of "quality-of-life" features that, rather than providing comfort to established gameplay systems, instead strip them entirely of their depth. Farming: You buy seeds, hoe the ground, plant them, water every day, and after a while sell, cook, or gift the crop away. Ranching: You buy a cow, a chicken, or something else; feed and pet them; and do nothing else with them, and on their own, they will drop their produce for you to pick up. Socializing: You talk with villagers and gift them the trash you don’t want once a day, and even if they dislike your item, their friendship won’t decay. You have seen this a thousand times before, and FoM has absolutely nothing new to offer on this tired old formular. What it does, however, offer is endless streamlining under the guise of quality-of-life. No longer do you actually need an item to get animal produce: It’s automatic. Annoyed by needing to water your crops? You've got spells for that now. Hell, there are entire skills in your skill tree entirely devoted to completely removing player interactions from your farming elements in your game about farming. I think the one that annoys me personally the most is a trait in the cooking skill tree that makes it so that any dish you make has a (relatively high) chance of becoming affixed with “Loved”, making it a universal favorite gift. This, in particular, sticks out as so enigmatic to me as to why I loathe what the term “cozy” has done to this genre. People will pretend to care about these characters and their romances and their writing but will ask for inclusions such as this to circumvent learning about the character, interacting with them, and building this sort of relationship during their gameplay. What happened since Stardew Valley and the popularization of using “cozy” as a genre term is nothing but a blatant shift to wish-fulfillment, and FoM is the extreme conclusion of it. The worst aspect of the game hit by this is the combat and the mining. An aspect that, too, has always been woefully underdeveloped in other games in this genre; and here, too, FoM provides absolutely nothing new other than your typical click-and-swing combat with regular enemies that do nothing but a single attack. It isn’t the worst just by being bad; it’s always been like this, and it’s always been bad, but what makes it so jarring is that FoM is polished enough that it shows that the team would’ve had the skill to actually make something unique and to include palpable improvements on a fundamental gameplay system but opted not to attempt it. https://steamcommunity.com/sharedfiles/filedetails/?id=3784730912 What replaces depth, therefore, is player customization. You may not have any gameplay to your ranching, but at least you can put hats on your cows or whatever. You may interact with the villagers like they are shambling husks, but at least their dialogue is cute and you have an insane variety of decorations to prop up your house with them. I am being a bit mean with this description, as these elements are deep. There are tons of customizations to obtain, and housing is a valid part of the design philosophy of these games, but they are not a replacement. [h3]Graphics and Sound[/h3] FoM looks great for its artstyle. Portraits are expressive and each character has a reasonable variety in their artwork to reflect any situation they are in. The same holds true for the environments, which are pretty and undergo great atmospheric changes during the different seasons. The soundtrack is equally great, excelling at environmental tracks but no otherwise outstanding musical pieces. https://steamcommunity.com/sharedfiles/filedetails/?id=3784730955 [h3]Final Thoughts[/h3] A lot of this review may sound scathing, but I actually do enjoy Fields of Mistria. It is just lamentable how much better it could have been directly because of the clear quality it does have and just misdirected into defanging the little gameplay design the genre still had after undergoing years of continuous lobotomization. Among the modern farming sims, FoM is among the best; there is fun to be had with it as a sort of escapist nightmare, but I could never recommend it for what it advertises itself as: “a farming / life sim RPG”.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best KR #89, worst CA #100 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
klasik stardew valley sadece bi tık görseller değiştirilmiş çokta olması şart değil ama sevenleri olur idare eder 5/10
Dois anos de acesso antecipado e não lançaram com pt-br. Nunca comprem jogo em acesso antecipado.
Adding 20 pronoun options in the character creator already tells me what i need to know about this game, not dealing with another dragon age veilguard where they destroy the storyline with politically correct trash
es una verguenza que en dos años no hayan hecho una traduccion al español oficial, con lo avanzada que esta la ia
I love this game! It's similar to Stardew Valley but with a wonderfully unique fantasy storyline, I prefer the controls over SV as well, much smoother and less cumbersome. There is already an insane amount of content, whether you're following the story arc, delving into the mines, filling up the museum, upgrading your various skills, taking care of tons of cute animals, or making friends with the very likeable variety of characters, it's so hard to put this game down! I can't wait for the full release of this game I'm so unbelievably excited! I recommend this to everyone who will listen. Thankyou for this great game! ♡⸜(˶˃ ᵕ ˂˶)⸝♡ ദ്ദി◝ ⩊ ◜.ᐟ
Too many gender options
Опять я играю в ферму ради цундере парня...
This game has great potential to be the next big cozy game. The only thing that annoys me is the size of the bag/inventory feels too small but still, looking forward for the v1.0 ! (And thank you for [strike] Not Gale [/strike] Hayden 😁😁)
Fields of Mistria es puro estilo sobre sustancia. De esos juegos que, viéndolos en su conjunto logran engañarte durante un tiempo y hacerte pensar que algo hizo bien. Tiene una estética preciosa, personajes bonitos, colores llamativos y ese apartado artístico noventero que entra por los ojos. Pero cuando empezás a diseccionarlo un poco, te das cuenta de que es un juego tan vacío que, al final, la única impronta que deja en vos es su apartado artístico. No hace falta tener dos ojos para darse cuenta de que el juego está inspirado en Stardew Valley, el juego de granja por antonomasia. Y eso mismo es algo que le juega en contra, pero no solamente a este título, sino a todos los que intentan subirse al tren que Stardew creó, porque inevitablemente van a ser comparados con lo que tranquilamente podríamos llamar el mejor juego de granjas de todos los tiempos.. Entonces vamos a la pregunta: ¿Cómo, teniendo un gran exponente del que beber, terminas haciendo un juego tan blando y vacío? Expliquemos un poco de qué va el juego, resulta que somos un citadino que acepta mudarse al pueblo de Mistria porque la alcaldesa puso un anuncio que nos daban unas hectáreas de campo a cambio de ayudar en la recuperación del lugar después de verse afectado por un terremoto A partir de ahí tenemos todo lo que uno esperaría de un juego de este género: cultivos por temporadas, cuatro estaciones, cierta cantidad de días en cada una, eventos, pesca, minería, tala de árboles, animales, personajes con los que podemos entablar amistad y dentro de ellos algunos con los que incluso podemos tener una relación romántica Empezamos con el apartado de la granja y está tan mal diseñada que ni hace falta hacer algo super elaborado para ser tan rico como McPato. Siendo este uno de los pilares del juego (por algo está en la descripción de su página) termina siendo algo tan desbalanceado a tal punto que ya voy por el año 2 y no necesite expandir en ningún momento mi área de cultivo de un 10x10 y ni siquiera está automatizada porque la automatización de este juego llega bastante tarde, es cara y una basura porque no es permanente y hay que ir recargando la estatua que riega. Asi sin mas, al pasar menos de dos temporadas ya tenia tanto dinero que ni siquiera necesita minar o talar árboles, podía comprar ambos productos en la carpintería, más que nada cuando se necesitaba hacer alguna mejora al pueblo que te piden bastante de ambas. Otro apartado de la granja son los animales los cuales son una pérdida de tiempo y no lo digo desde el punto de vista económico en el sentido de que dan poco rédito para el tiempo y cuidado que requieren, sino que hago referencia a que todos los items que te dropean estos los podes comprar en el vagón de Balor, en la tienda general o el restaurante y como dije anteriormente, el dinero te sobra, así que terminan siendo tan descartables que da lastima Podríamos pensar entonces que el foco está en los personajes y como están escritos, y no sería una mala idea encararlo así pero realmente son más planos que los de Stardew Valley. Esta bien, los diseños de Mistria son más bonitos y coloridos, me gustan sus expresiones faciales en sus half body, pero hablar con ellos no lleva a nada realmente son tan planos que se pueden definir mayormente con “Le gusta X”. Sumando más cosas malas a este apartado, si le regalas algo que no les gusta ni siquiera baja la amistad con ellos, no tenemos desarrollos de personajes, solo hay cutscenes de 2, 4, 6 y 8 corazones con los NPC ROMANCEABLES (Los demás bien gracias, incluso algunos son MUCHO más interesantes). Todos son ultra buenos (recordemos que sufrieron un TERREMOTO hace poco, nadie ni siquiera está decaído, triste, depresivo, algo) tanto que hasta los NPC malvados hacen la gran Naruto al final y se vuelven amiguis. Y acá me gustaría expandir dos aspectos: las citas y los viernes en la taberna. Las citas es un mecanismo que se desbloquea cuando alcanzamos los 8 corazones con algún NPC y elegimos la ruta del romance. A partir de acá podremos salir en citas a ciertos lugares concretos con dicho personaje pero las citas son… insulsas. Lo único que hacen las citas es cambiar de escenario, el pj recoge algo del piso y nos lo da, ya está, no hay diálogo, no hay nada especial, solo cambia el paisaje y el personaje que saquemos a la cita. Y DIGO YO Si tenes esa mecánica, por qué no hacer que antes de llegar a los 8 corazones y declarar tu amor TENGAS QUE SALIR A CITAS, no se, me parece lo más lógico del mundo y así de paso expandir un poco los personaje en esas citas, le das un poco más de profundidad, haces que las citas tenga un PROPÓSITO más allá de subir corazones. Y esto de la escritura me exacerba porque también tenemos los viernes en la taberna. En los primeros días después de asentarse en la granja te va a llegar una carta donde te invitan a PARTICIPAR de los viernes en la taberna, donde se juntan todos los NPC del pueblo a hacer diferentes actividades, TODOS MENOS VOS. Los NPC se dividen en tres grupos, los que están en la barra, en la mesa 1 y en la mesa 2. Las actividades varían desde hacer un club de lectura, jugar juegos de mesa, jugar juegos D&D, club de dibujo, etc y tu ÚNICO ROL en todo esto es simplemente leer las conversaciones entre ellos, no participas activamente de ninguna actividad, no te invitan a participar de ninguna actividad. Así que yo me quedo pensando que se pasaron no se cuanto tiempo del desarrollo en programar y escribir TANTO diálogo (Porque siempre es diferente) en vez de hacer algo más profundo con la historia o los personajes… Las minas iguales o peores que las del Stardew Valley, enemigos rehusados a dos manos con un nuevo color, insípidas, puestas solamente para llenar una necesidad de minería sumado a que los enemigos apenas hacen daño y aunque te quiten toda la vida no te pasa nada, no pierdes nada, sensación de peligro cero, nula. (Y lo mismo pasa si no llegas a la cama para las 2am) Algo que lo diferencia del Stardew es que tenemos MAGIA, y… está totalmente desaprovechada a mi parecer. Hay algunos hechizos útiles que te los dan al principio pero conforme vas progresando pierdes la necesidad de usarlos y hay otros que solamente existen porque la trama lo necesita y no los vuelves a usar nunca más. Pero eso no es lo que me parece mal, sino que en el juego existen NPC que también usan magia (Como la [spoiler]REINA BRUJA[/spoiler]) y no se dignan en darte más hechizos, o hacer que estos NPC te enseñen ALGO siquiera. PERO BUENO, es un juego cozy a fin de cuentas ustedes me dirán, de qué me quejo mejor me siento y me relajo. Me encantaría poder hacerlo, pero, qué tiene de divertido el que nada requiera un mínimo esfuerzo para completarse? que ni siquiera haya una sensación de peligro? Que todos los NPC sean todos tan buenos que parezcan la familia Flanders? Para mi Stardew Valley, ya es un juego bastante cozy lo único que le faltaría para que más gente lo catalogue como tal son unos colores pastel y a otra cosa mariposa, a fin de cuentas ese juego tampoco te apura y podes jugarlo a tu ritmo. Y te dejo un resumen de cosas malas que no puedo expandir porque no me dan los caracteres: la pesca simplificada, el RNG de las minas para ciertas quest de la historia, el terrario y el apiario que te piden flores para producir UNA unidad de su producción, algunos personajes sufren un trato desigual en su escritura (Hayden), ciertos platillos de comida requieren peces ESPECÍFICOS (Ni en el Stardew te piden eso), como el farmear puntos de habilidad para los árboles de habilidades muchas veces no tienen sentido y ciertos niveles para craftear cosas tampoco. Haciendo una última analogía rápida que resume mi experiencia con Fields of Mistria, podría decir que este juego es como el combo de un McDonalds: puede ser muy rico mientras lo comes pero cuando lo terminas te quedas pensando que podías comer algo similar en otro lugar, mas barato, mas saludable y encima te llenaba más. No lo recomiendo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.1K | 92% | $29.99 | |
| $24.1K | 99 | 85% | $5.59 | |
| — | 0 | — | — | |
| $262.4M | 893.7K | 99% | $14.99 | |
| $3.7M | 6.8K | 93% | $14.99 | |
| $372.6K | 663 | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 43.8K | 88% | $19.99 | |
| $18.8M | 17.5K | 94% | $29.99 | |
| $18.8M | 20.9K | 91% | $29.99 | |
| $18.9M | 58.3K | 93% | $19.99 | |
| $18.9M | 19.6K | 84% | $49.99 | |
| $18.7M | 19.4K | 78% | $39.89 |