
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 705reviews | 88% | — | $200.7K |
| $8.99−70% | 85ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
极好的游戏,如果你是桌游或者兵棋游戏爱好者,那你可以试一试 游戏很强调战术的合理运用,比如斜击和锤砧战术,在敌军的侧翼或背面攻击会有奇效,同时还要注意地形,骑兵和象兵在崎岖的地形上很容易混乱,并导致战斗力大打折扣。 建议在正式游玩之前玩一下教学关卡,对了解游戏的基础架构很有帮助
Field of Glory II is a deep turn-based tactical strategy game centered around ancient warfare, especially during the rise of Rome between 280 BC and 25 BC. 🧠 What I think works really well 🔥 Historical depth & variety – You can command many different armies (Romans, Carthaginians, Gauls, Greeks, Parthians and more) with historically accurate unit types and formations. ⚔️ Tactical battles – Battles feel smart and require real strategy — positioning, flanking, terrain and unit choice matter. 📜 Campaign & custom scenarios – There are set historical battles you can replay and also “what-if” custom battles with a random map generator. 🧩 Hard but satisfying – When you learn how the systems work, winning feels great because success really depends on your decisions. 🌍 Great replay value – With many factions, units, and a built-in editor, you can keep creating new battles. 💬 Community praise – The game has “Very Positive” user reviews overall, showing a lot of fans enjoy it. ❌ What I found less enjoyable 📚 Hard to get into – It’s not a casual game — learning the rules and tactics can be overwhelming at first. 🎮 Not flashy visually – The graphics and sound are functional but not modern or exciting. 🤝 Needs patience and strategy – If you like fast-paced action instead of thoughtful strategy, it might feel slow and “boring”. 🧾 Overall thoughts For me, Field of Glory II feels like a true strategy game — not something anyone can pick up and instantly love, but a very satisfying experience if you enjoy smart, slow tactical warfare and deep historical battle simulation. I’d say it’s a great fit for fans of classic wargames and turn-based tactics, but maybe not the best choice for players looking for quick action or easy gameplay.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yep.
Não é meu estilo, gosto de poderzinho, esse estilo de jogo parece legal num tabuleiro ou algo assim
Pretty easy mechanics. Fun, though. Sort of a miniatures battle experience.
filling up comment box weird game dont buy
Классическая Encyclopedia of War: Ancient Battles еще со Спектрума
+1 有成就 没中文 荣耀战场 2 《荣耀战场 2》是一款回合制战术游戏,故事背景设定在公元前 280 年至公元前 25 年的罗马崛起时期。 这款将桌面战棋游戏的趣味与刺激感移植为数字形态的作品重磅回归。游戏由传奇设计师理查德・博德利・斯科特研发,采用全新 3D 引擎打造,有望为电脑战棋游戏树立全新标杆。 在《荣耀战场 2》中,你可以为罗马而战、与罗马为敌,也能操控尚未察觉到罗马威胁的其他势力交战,还能体验历史上并未爆发、但在不同历史走向下可能发生的假想战役。 指挥拥有截然不同战术体系的海量军队,带领选定的军团与知名将领,在既定的历史战役或是自定义的假想战局中,对抗 AI 或人类对手,赢得胜利。 想要斩获胜利,既需要坚定的决心,更要精通各类战术。 游戏特色 精准模拟公元前三个世纪的古典时期战争。 86 个贴合史实的作战单位,均采用全动画 3D 士兵模型制作,每个单位还拥有多种变体。这让游戏能够还原该时期丰富的兵种类型与战术体系,使其成为战棋爱好者与军事史学家眼中极具魅力的时代。其中包括马略改革前后的罗马军团士兵、希腊重装步兵、迦太基非洲长矛兵、希腊化方阵枪兵、圆盾长矛兵、持长枪骑兵、高卢战团、斯基泰弓骑兵、萨尔马提亚枪骑兵、罗马、迦太基、希腊与高卢的持矛骑兵、战象、凯尔特与印度战车、卷镰战车,以及各类轻装步兵等诸多兵种。 12 个还原该时期关键大规模战役的历史剧本,涵盖公元前 255 年巴格拉达斯战役、公元前 218 年特雷比亚战役、公元前 216 年坎尼会战、公元前 206 年伊利帕战役、公元前 202 年扎马战役、公元前 190 年马格尼西亚战役、公元前 168 年皮德纳战役、公元前 86 年喀罗尼亚战役、公元前 69 年提格兰诺凯尔德战役、公元前 58 年比布拉克特战役、公元前 53 年卡莱战役、公元前 46 年塔普苏斯战役,玩家可选择任意阵营参战。 自定义战役系统,依托严谨考据的军队编制清单,调用贴合史实的军队,在系统生成的写实地形地图中,打造无限多的假想战役。可使用的阵营包含罗马、迦太基、希腊化诸国(马其顿、塞琉古、托勒密埃及等)、高卢、古不列颠、加拉太、西班牙、努米底亚、斯巴达克斯奴隶起义军、色雷斯、斯基泰、萨尔马提亚、帕提亚、印度等众多势力。 战役模式,你可以亲历古代史上顶尖将领的征战生涯,或是操控任意古典势力与其他势力交战,改写历史。每一场胜利都会提升核心部队的作战经验与士气,快捷的战略决策流程,让你可以无缝衔接多场战役。 随机地图生成器,可为自定义战役与战役模式生成无限多贴合史实的战场地图。剧本类型涵盖旷野会战、追击作战、等待援军、敌军待援、侧翼行军、后卫阻击战、先锋交战、斩首行动、辎重保卫战等。 经典的回合制、格块化玩法。 操作界面简易易上手,战术深度十足,精通难度较高。 以步兵大队为基础编制单位,单场战役中,双方参战部队规模可从少量单位延展至每方最多 80 个单位。 特色知名将领系统,将领可对麾下部队的战斗表现与士气产生影响。 支持单人战役与多人对战模式。 智能 AI 能够做出合理的战术决策。 6 个难度等级,可随着玩家战场指挥能力的提升,逐步增加挑战难度。 多样的部队编制、作战能力与战术体系,完整呈现该时期战术的差异与演变。 游戏系统支持模组制作,内置地图编辑器。 多人模式下,两名玩家可通过 Slitherine 简易易用的回合制邮件对战服务器,体验历史剧本与假想剧本对战。
很好的古战战棋游戏,就是剧本很多从历史结果倒推历史现实,有些倒果为因了
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Selling now
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Players by region
Where this game's players are, estimated from review languages.
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