
A Souls-Like Western full of Eldritch horrors. Explore the accursed Wild West town of Tombwater and lay bare the darkness that lies beneath. Survive blood-spilling combat in this gruesome 2D action-RPG that may just drive you to madness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 2 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Play as a lone gunslinger who arrives in the accursed ghost town in search of a lost friend. The residents of the once-prosperous mining town have been afflicted by madness. Monsters and horrors roam the streets and there are few souls remaining with a sound mind. If the Eldritch beasts of the town can be overcome– there may be hope yet for Tombwater.

Dash and slash your way through unsettling Eldritch beasts. Wield an arsenal of firearms, blades, spells, apothecary items, and cursed charms to protect yourself from a madness taking hold. Strike with a cavalry saber before casting a spell, or, equip yourself with a flame-imbued shotgun and a mining pickaxe to just tear the monsters apart.
Tread your way through the interconnected world of Tombwater. Metroidvania elements allow you to discover canyons, scrublands, forests, mines, and more. Find many secret, optional areas full of strange NPCs and their quests, or dangerous enemies guarding rewards.
A ancient curse, a mining disaster, a missing sheriff, and a darkness permeating everything. Uncover the secrets that Tombwater’s deranged inhabitants are trying to keep buried.

2D Top-Down Souls-Like: Experience punishing Souls-Like combat from a new perspective. Nostalgic, gruesomely detailed pixel art in a top-down view with every classic Souls-Like mechanic.
Map & Quest Log: Track your progress through the twisted, Wild West world of Tombwater with a map and quest log.
Gruesome Boss Fights: Experience 20+ horrifying boss battles that will push you to madness.
Weapons & Spells: Arm yourself with over 50 weapons, 40 spells, and 40 charms to survive relentless combat and ghoulish beasts.
Apothecary Crafting: Helpful tonics, explosives and more can be crafted from materials you find while exploring to help aid you in battle

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 294reviews | 93% | — | $200.8K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very, very good game. Music and atmosphere are great, flawed in places as youd expect from a two person dev team but im very eager for whatever comes next from them. I never leave steam reviews, if you like this kind of game and are unsure if you should buy it, buy it.
A cool idea of cowboy bloodborne, but having a plain looking world with a map that does not give any extra info is not the mental effort I care to put in a game that is this average. Magic is overpowered and they make it so you can't spam by making you go mad and than it becomes impossible to spellcast, I like this balance. You gain back bullets on hits, forcing melee, which is also great. But the real bummer is you pick classes like melee, gunslinger, rogue or occult but you can only level up health, stamina and your one other stat. So you are locked into a class you don't know you like and you can't upgrade any stat like every other souls-likes to try other stuff out. The combat isn't terrible but boy does it just not feel good to be locked in 4 directions while the enemies aren't making fights take longer to line everything up. I like that consumables and items are on a per rest use. I hope other games copy this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, people complaining about the melee its just skill issue, make sure to turn on "melee where aiming" and it'll feel a lot better, don't forget to mark your map btw
Y'all like them old Zelda games? Well dang, how bout Bloodborne? *spits* Tell you hwat, you gon' like Tombwater.
a fun and flawed love letter to bloodborne. great aesthetic, music, and level design. absolutely abysmal map and navigation. the combat has its moments, but bosses are largely unenjoyable. you'll constantly take damage after getting stuck in melee animations with significant endlag, which would be fine if your attacks didn't just tickle bosses. furthermore, most bosses have ridiculously short endlag on all of their attacks, so boss fights devolve into 1-2 hits, run around until they are open, then hit again. this is acceptable in games with a lot of spectacle, but it falls flat in tombwater. *edit after beating the entire game: later charms vastly improve the combat experience from a frustration standpoint, but the core combat mechanics are still flawed. some endgame melee weapons are fun, but the majority are too unwieldy with the janky hitboxes and startup/endlag. spells and guns decide fights.
A fantastic story! Following the search for the sheriff and father figure in the haunted town of Tombwater. I love how similarities can be drawn between the From Soft games like Darksouls, Bloodborn, and Elden Ring as well as aspects found in Hollow Knight but still be an entirely different game. I adored the progression, the crafting, and the area's. I like how you need to explore farther to figure things out without relying on a solid map. It's a fantastic game. I also need a shirt, "I went to Tombwater and all I got was my teeth stolen (and this shirt)".
Incredible game
Too much jank and intentionally obtuse design for me. Enemies attack 8 ways but the player is locked to 4 in melee, enemies have the dumbest AI possibly I have ever seen, enemy health is bloated and variety is terrible, art is fine but has an early era RPG maker blandness, fast travel unlocks FAR too late and when you do get it the devs decided to make it separate from save points and you probably missed unlocking most of them because the system was NEVER explained. I could just keep going on but it all comes down to the game isnt for me, I dont understand the hype. I love weird west and appreciate the indie dev but this is overall a huge disappointment for me personally.
Tombwater is an excellent Metroidvania and a decent Soulslike. The absolute best part about this game for me has been the exploration. The world is pretty big with a lot of cool areas. There are a lot of things to collect and a decent amount of secrets scattered throughout. I have liked the different weapons and spells you obtain that allows you to experiment with different builds making combat feel fresh throughout the game. Other than that, so far the bosses have been fairly easy, but that’s not a bad thing.
I loved my time playing tombwater. Figuring out where to go, exploring new areas and encountering so many optional bosses. The controls are good for the most part. The story is good. A solid 2d souls like game that is a great modern take on old legend of zelda style games. I highly recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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