
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.3Kreviews | 93% | — | $3.2M |
| $12.99 | 46.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
评分:11 / 10 【平台跳跃 解谜 像素 收集】 FEZ可能是我目前为止最喜欢的一部游戏。 平台跳跃+解谜+像素+收集,这四个部分都做到了顶尖水准。游戏在操作按键上略有瑕疵,但是无伤大雅。 神作!推荐!玩!
My head hurts. 10/10
really good game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Korean, Spanish - Spain, Traditional Chinese, Japanese, Portuguese - Portugal
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game ! Not as easy as it seems
I have this game on several platforms. Yes, honestly it's that good. One of the best "puzzle" games I've played in all my years. And that's saying a lot because i'm old. It's visually pleasing blending old style graphics with a 3D vibe. And the music is fantastic. Just enough content and cryptic things to keep you looking. The soundtrack is just as good as the game and I wish I owned it on vinyl (but it's dang expensive at this point. If anybody has any leads on where to get a copy let me know!). In short... fantastic game.
my favorite indie game AOT
还能有后续吗
Most of my games when I see the rare achievements with a high completion rate I assume it is because the game is good and the achievements are attainable. With this game I think it's just that the achievements are easy to get by watching a walkthrough. That could just be me though. There's no way I'd have figured out most of the puzzles here. Cute, fun game for a casual player. Good puzzles for those wanting a challenge.
This game has some really good puzzles, but I hope that the craziest ones have finally been correctly solved by the community without needing to brute-force it. I enjoyed my time with it, though I admit to never noticing the fox that would have really opened up the next level of puzzle-solving within it.
久仰大名。很多感觉自己猜不出的解谜直接查了,最后10小时三周目全收集。剧情有头没尾,不过应该也没更多内容了。 感觉动物井学了它很多,包括解谜和平台跳跃的设计思路,也包括一些程序思路,比如当主角掉落而死,判定重生在哪的时候,哪部分算是永久平台、哪部分不算,这个实在是一模一样。设计上在这种竖版贯通性地图里摔得过高会掉死其实也是一种玩家友好的设计,防止了玩家掉太高又要反复爬上去。 音乐真的好,还有一些场景元素有自己的音效,音效有节奏的话就可以和音乐结合,比如雷声,节奏平台,做出来的效果就是又有氛围感又舒爽。 画面上本编就是像素画,不需要太说道,但[spoiler]拿到3d眼镜[/spoiler]可以看到小助手方块是另有一个图层,然后发出的光芒是一层平滑的平面动画,没用同一个画风解决所有问题。包括收集的大方块,和一些过场动画也不是像素画,但这部分一般也是比较extraordinaire的,所以不用有一贯性的美术方法应该也情有可原吧。有了[spoiler]里外世界,像素世界只是方块里面的世界[/spoiler]这个设定,这个就看着更明显了。 能看3d真的很好,但不能3d行走有点伤,还是看不出程序如何处理主角按一个方向键的时候在两个方向上位置的变化。也许再去玩一遍几个3d推箱子会懂一些?但那里面也有很多莫名其妙的不知道怎么指派的位置变化,如果不能一直开3d视角,还是只能动一下看一下的话,可能也难弄懂。但能用3d看看关卡设计,看看作者怎么摆动这些方块,发现没有什么地图造假,都是实打实设计出来的,就觉得真绝。站在3d设计2d当然是有这种超维的大手,不过最后肯给大家看,也是一种自信的表现了。所以最神秘的还是如何组织单一方向键和两个实际方向之间的关系,如何解决判定的问题。 平台跳跃手感不够好,如果能做到动物井那样(当然有点论外)那应该会少死很多次、通关快很多。就这种手感还敢出限速的平台关,真有点自信了。不过到头来平台关给的时间很充裕,第二次就过了,反而是后面紧接的转方向躲必死地形的地方因为反应好像略显太快了而多死了好几次,还好作者仁慈在这两节之间加了存档点就是了。 解谜的话几个系列,[spoiler]俄罗斯方块对上电波就很容易,到最后出现太多以至于到写在地板上的时候都感觉被用烂了。二维码有点偷懒,但鉴于出游戏的时候二维码还是新鲜事物,放过吧。音叉因为没用手柄,所以一开始都以为也要二周目,但后面知道了以后也还觉得不错。找猫头鹰就是其本身太小太容易被忽略了,但理解这是作者构想为核心谜题的内容,所以放了好几个大提示,结果最后还得慢慢来,感觉痛苦。等时间更是所有痛苦的源泉,对这种昼夜交替会出现不同谜面一向对不上电波,但好歹昼夜更替还算比较快的,表的谜题也可以通过改系统时间解决。[strike]回想起witness里面那个一小时日食视频,真的觉得吹哥是更过分了。[/strike][/spoiler] 结论是真的是非常绝的点子加上非常牛的地图设计(太牛了以至于觉得只玩10小时都有点暴殄),再加上非常厉害的程序实现。十多年以后玩,惊艳不到,但还是被震慑了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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