
3 Skulls of the Toltecs was one of the last classic point & click adventure release in 1996, now you can play it again in this wonderful remastered version with enhanced graphics up to 4k.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Misfire. I salute the idea but it is poorly executed. Right off bat the game is showing us tons of rough storyboard art and giving us a behind-the-scenes feel while subjecting us to a long credits sequence. I know you guys are proud you made a game but I don’t like you in that way. Maybe woo me and show me something good before you start giving me a sneak peek at how the magic is made. Credits-first isn’t helping the game feel cinematic. The intro makes it seem like a bunch of teenagers made this game. The game itself - funny and charming I think… didn’t make it far because it’s poorly laid out. The original run of point-and-click adventures had a great flow and clever design to subtly guide the player to action and satisfaction. This game plays out like… OK I don’t know what to do. I guess I have to try every clicking every option with every object until something happens. To add to that frustration the main character will just say “no” to lots of things you click on. There’s a window in a barn. I’m like let’s open this window and he’s like “I’d better not” or something. Not very satisfying. Went to big town. It didn’t seem very big at all. Kept leaving and coming back like there must be more here but I tried everything. Turns out a blank piece of sky in the background must be clicked on to go to another part of the town. I don’t want to hover my mouse over random parts of the background hoping that maybe it’ll lead to the next area. At least not right off rip. To get to one of the first areas, the monastery, you have to ride a donkey up a long path while it makes some super wonky sound effects. It takes a long time. But here’s the thing: watching that donkey slowly and jankily make its way up while the camera pans IS in the spirit of those older games. It has the right vibe. While it has the right vibe, it’s deployed too quickly. We never found the 7 dollars that the French soldier at the monastery wanted. But we sure spent a lot of time watching that donkey walk up and down the path when we kept going back to see if we missed something. To me it seemed more like a “try every possible combination” style game than “have fun navigating scenarios” style game. Quickly advancing the story and allowing a few things to get done right away would have taken me in. I see charm somewhere in there. After a long intro and credit sequence that seemed a little too comfortable with our friendship, followed by a play style of randomly-click-until-something-happens. I don’t think I’ll ever be motivated to find that Frenchman’s seven bucks.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Czech, Hungarian, Polish, Russian*, Italian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More of all it's an "Ok" game for a point and click taking in consideration this was release originally in 1996. Some points to make: -I had to change and try all the configuration of the game in the 1st second I started because the character advanced SUPER slow, never had see this issue before in other old game. After that was playable, if not I was about to quit the game. -Moving from one point to another it's slow, so remember it's an old game and have patience. -It had stereotypes/racist jokes (especially the Chinese character) bear in mind this before playing. -The puzzles are not that complicated most of the time. Others are out of nowhere, like the wind one. Lots of "pay atention of dialogs because you will need this later and the character wont repeat it". As an avid point and click gamer I'm used, plus luckly I got to play this all together without taking long breaks. -I encounter one issue, in the jail the deputty talkes over your own convo and makes the subtitles and voice on the dub not show, only the deputty one so, no luck to know what they reply since its a dialod of one time only. -The ending was meh... What I would expect from a traditional wild west story. More of all. After 5 hours, 100% achievement, I approve this game as an old classic!
Хороший интересный квест с классными рисунками и анимацией. Проиграть здесь по видимому невозможно, и загадки не сложные. Вполне можно играть и сегодня. Из плохого: 1) есть несколько мест в игре, где глючит графика; 2) маршрут пути героя в некоторых местах просто ужасен (например, в индейской деревне); 3) перевод на русский язык и озвучка на троечку: есть ошибки перевода, ошибки грамматические, опечатки, несоответствие субтитров произносимому, озвучка тоже так себе.
A spanish point and click adventure from the golden era. 3 Skulls of the Toltecs is the first game in a trilogy of the games, probably the best one. It follow the story of Fenimore Fillmore in his quest to find the golden skulls in order to find a hidden treasure. Other characters involved are a friar, a colonel, the apaches, mexican revolutionaries and french soldiers. As with most spanish adventures, the game is huge with tons of locations, items and characters. Puzzles are generally logical, unlike french adventures, but there's so many permutations, details and the ocassional pixel hunt, that most gaming sessions are just walking from place to place trying random stuff until something works. Fortunately, there are absolutely no dead locks nor deaths. Most of the humour is hit or miss, with very obvious punchlines or long dialogues that lead nowhere. There's a peculiar obsession with an unseen character named Dr. Hengelhoffer acting as some kind of funny gag. Voice acting is generally ok, everyone sounds and acts like a cartoon character. There's almost no music, most scenes being filled with ambient sounds or just silent. Important plot progress will play some of the few FMV cutscenes. The interface and generally goofyness borrows a lot from classic LucasArts adventures, obviously inspired by games like Day of the Tentacle or the Monkey Island saga. It's still a good adventure if you want to check some of the euopean ones, it's difficulty and atmosphere is almost on par with games like Hollywood Monsters. The new achievements are nothing fancy but a few are challenging enough for a replay.
8/10
I was not prepared for the absolutely awful racist stereotypes in this. It's awful. The gameplay wasn't great up until that point, but I can't keep playing after that.
Un point'n'click de la fin des années '90 un peu vieillot et ce surtout dans les références culturelles. Malgré tout, l'écriture, tout comme l'humour, est globalement bonne et le jeu se termine bien si on est un fan du genre.
Ха-ха-ха. Ха-ха. Ха. Не мог пройти эту игру в детстве без перевода, да и вся семья не могла: английский никто не понимал на уровне... И вот! Закрытый гештальт, скажем так. Много культурных отсылок, пасхалок, это мы любим. Хоть местами становилось скучновато, да и ладно, игра детства. [h1]7/10[/h1]
If you're into these types of games of point and click, then sure, you'll love it. Plot is fun, characters are wacky and weird, puzzles are hard to solve sometimes... I totally recommend it yeah.
¡¡EL SALVAJE OESTE ESTADOUNIDENSE AL ESTILO ESPAÑOL!! Aquí tenemos una aventura llena de acción y comedia a partes iguales. Creada por ''Revistronic'' a mediados de los años noventa donde se ponen a prueba el ingenio y la paciencia. Con escenarios detallados y mostrando al público lo que se podía crear con la tecnología de esa época y con un agradable estilo gráfico en 2D. La historia tiene lugar en el año 1866 en el país conocido como Estados Unidos. En el estado de Arizona muy cerca de la frontera que lleva a México. En este lugar se encuentran varios lugares conectados por las vías del tren. Entre ellos un pequeño pueblo llamado ''Big Town'' y el ''Fuerte Apache'' sin olvidar el pequeño ''Pueblo Indio'' de la zona. El protagonista de esta aventura es Fenimore Fillmore. Un pistolero solitario con un fuerte sentido de la justicia y el deseo de vivir grandes aventuras. Una mañana paseaba por los alrededores de ''Big Town'' cuando escuchó disparos cercanos. Fué a investigar y encontró a una banda de forajidos intentando asesinar a un hombre cuyo carromato había volcado durante la persecución. Contando en ese momento con su rifle, el protagonista ahuyentó a los criminales a base de disparos y después procedió en ayudar al individuo recién salvado. Comprobó que igualmente habían logrado meterle un balazo previamente, pero además de sentirse agitado... Parecía que no le importaba demasiado su propia vida. Lo único que le importaba era un objeto que llevaba encima en todo momento. ¡Una calavera de oro macizo! Afortunadamente el protagonista impidió que la robaran y se la devolvió al hombre herido. Entonces dicho hombre mencionó al protagonista la historia de... ''¡Las Calaveras De Los Toltecas!'' Parece ser que son tres calaveras en total. ¡Y son de oro macizo! Sin embargo... El verdadero valor no reside en las calaveras en sí, sino en el uso que se les puede dar. Por lo visto... ¡Son la llave que conduce hasta el legendario tesoro Tolteca! Por separado no sirven, pero las tres juntas en el lugar adecuado revelarán la ubicación del tesoro y abrirán la puerta que lo mantiene oculto a los demás. Parece ser que con el paso del tiempo las calaveras se perdieron y fueron pasando por diferentes manos, aunque seguramente nadie o casi nadie conocía la historia de dichas calaveras. Y en la actualidad... Ya sea por el destino o por el azar... Han terminado en ese mismo territorio, en el cual se cuenta que también se oculta el gran tesoro. Una la tienen los Indios que viven en la zona, otra la tiene uno de los monjes de un monasterio cercano y la última es justo la que tiene ese hombre herido y que el protagonista impidió que fuese robada. Tras conversar un poco más, el hombre herido muere en un inesperado accidente. Así que nuestro valiente protagonista decide quedarse con la calavera y comenzar por su cuenta la búsqueda de las otras dos calaveras para ser el primero en llegar al tesoro. Pero... Los forajidos regresaron y el joven protagonista recibió por sorpresa un disparo, el cual le rozó la piel cerca de su ceja derecha. ¡Así que tuvo suerte! Porque si llega a ser un poco más hacia la izquierda... Le hubiese atravesado la cabeza de lado a lado, ya fuese a través de la frente o a través del ojo derecho. Sin embargo... Ese disparo fue suficiente para que perdiese el equilibrio cayendo de su caballo y aterrizando de cabeza en el suelo, lo cual le dejó inconsciente. Aunque por otro lado... ¡Eso también fue suerte! Porque entre la herida causada por el roce de aquella bala y la inconsciencia causada por el golpe en la cabeza al caerse hicieron que pareciese muerto. Haciendo creer a los criminales que el disparo lo había matado. Así que ni se molestaron en comprobarlo. Solo le quitaron la calavera y se marcharon dejándolo ahí tirado convencidos de que los animales salvajes se encargarían de hacerlo desaparecer convirtiéndolo en su comida del día. Más tarde... Consiguió despertar. Y a partir de ese momento... ¡Empezó su aventura! Quizás consiga encontrar ese tesoro... O quizás no. ¡Pero tarde o temprano lo averiguará! Debo decir que el juego estuvo muy interesante, aunque se pueden apreciar pequeños errores de programación. Además de que hay algunos momentos del doblaje que parecen defectuosos y algunos enigmas resultan confusos. Pero agradezco que se halla rescatado esta joya del siglo pasado adaptándola a los ordenadores modernos y además pudiendo alternar entre el estilo original de la época y un refinado de los gráficos para que se vean mejor, aunque no sabría decir si la mejora es lo suficientemente buena. A veces parece que sí, pero otras no estoy tan seguro. Aún así... Es un juego que merece la pena y sin duda lo recomiendo.
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