
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 948 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best WoW iteration and its not even WoW
67
Macht Spaß! ABER ist extrem unoptimiert. Offenbar gibt es Bugs welche ein extremes Microstuttering und Dropped Frames verursacht. Dazu kommt allgemein schlechte Optimierung wie man es von UE5 kennt. 7800X3D, 4080, 64GB-5200 und es läuft einfach wie eine Diashow wenn man die Kamera bewegt. Diese Grafik bekomme ich in Unity 4.0 mit 900 FPS hin. Würde ich das nicht mit Freunden spielen würde ich es zurück geben und wieder vorbei schauen, wenn das Performanceproblem gelöst ist.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
Fellowship takes a lot of the parts of one of my other favored games, World of Warcraft, and makes it standalone. You will see that comment a lot throughout the reviews, and it's true. This game takes the format of the Mythic dungeon system from the MMO that has dominated the landscape for its lifespan and turns it into a nice repeatable gameplay loop without the other fluff. You get in, you queue(of course queue times vary, but they do a fair job of showing which roles are going to wait longer), you hit stuff, heal stuff, or get hit alot, you get gear, you repeat. GO, FIGHT, WIN! It's simple, it's fun, it has honestly more room for different builds and skill expression than I think WoW does sometimes. It also has some wild level of gear effects, gem effects, the different ways you can build or put things together needs a lot of exploring or explaining and not in a bad way, it's awesome the things you can accomplish! Now it being so heavily related to this other game does have some impact - namely that the player base does noticeably grow and shrink based on the status of WoW, if it's a fresh season in WoW you will see less players here - but I have never seen it truly dead. I've seen a lot of other reviews complaining that it is and they posted May, June, pretty much the timespan leading right up to the games most recent season(and while the WoW season was in FULL swing)- so yes the player base was lower. The game is seasonal, you get in you grind what you want and there isn't a lot of reason to keep grinding once you're done other than love of the game(which I do), so be prepared to see some different queue times. TLDR: It's fun, it can range from very simple (with a learning curve of course, like any game ever in existence), to very complicated depending on how far you want to take it, but be prepared for some different levels of activity. Definitely recommend giving it a try!
what wow m+ wish it was
great game, dungeons are fun.
es entretenido.
its alright
ex wow m+ player here, its only fellowship from here on out. c: it’s so fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 8 | 38% | Free | |
| $1.6K | 5 | 60% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 14.1K | 61% | $29.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 28.7K | 95% | $14.99 |