
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разраб меня прогрел... Я отвалил 1к+ за ранний доступ, думал допилят, а мне только по губам поводили. Еще русский выпилили. Знаю лично родителей разраба. Прекрасные мужики, все их уважают, любят и ценят. З.Ы. Стиму давно пора заняться подобными конторами мужеложцев. Это же чистый мошеннический развод.
[h1] The Good [/h1] Great dungeon runner (mythic+ simulator). It feels smooth and it has quite a lot of depth and variation within each different character. Can become repetitive, but that's what this game is about - getting better with each run. [h1] The Bad [/h1] There is no punishment for leaving a dungeon or declining a queue. This is frustrating because players are pushing for quick wins and not learning and communicating. However, if you are patient enough, you'll find friendly people and can form strong groups with them.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
⭐⭐⭐⭐⭐ Highly Recommended — 2,000+ Hours Played I've put over 2,000 hours into Fellowship, and it's easily one of the games I've gotten the most enjoyment out of. As someone who takes the competitive side seriously, I've reached Rank #1 Vigour in the current season, and I also held Rank #1 Vigour in Season 1. What keeps me coming back is the combination of fast-paced combat, build variety, and the competitive grind. There's a lot of depth to the game, and the more you play, the more you start to understand the small decisions and optimizations that separate good players from great ones. I've spent a ridiculous amount of time learning the game, experimenting with different approaches, and pushing for the top of the rankings. Even after 2,000 hours, I still find myself coming back because there's always something to improve or another goal to chase. Obviously, no game is perfect, and Fellowship has things that could be improved, but the overall experience has been absolutely worth the time I've put into it. If you enjoy games where mastery, competition, and putting in the hours actually matter, I'd definitely recommend giving Fellowship a shot.
Avoid this crap. I got it on key site or I'd have refunded this utter tat. Terrible floaty combat, Terrible matchmaking systems (if someone leaves a group or DCs noone else can join in their place, it doesn't have basic fokin matchmaking systems that are in games since 2001)
25€ Game and i have to wait in Queue because 9k people want to play the game. Wtf is this, can you buy some real servers.
Pay 2 play with in game store for cosmetics. Only thing it's missing is monthly subscription and you can milk your community the blizzard way. Edit: Once you get to 3rd difficulty you will enjoy: -long que times -people leaving for random reasons -people leaving if anyone dies -tanks that pull half the map and die then insta leave only for you to go to back to the table and que again... and if be any chance you manage to complete a dungeon people instantly leave instead of requeuing as a full group to get into another dungeon. Oh I forgot to mention timed dungeons... what idiot thought of that?
ok so they sell a game that's not working. haven't seen any updates about the servers not being online or for how long. this looks just like a shiny scam at this point. bought the game 3 days ago and couldn't connect to any of their servers. i would recommend holding on from buying this until its confirmed the game is actually happening. so far it's just an expensive main screen
Damn. This game is good. It's like if someone installed WoW on your PC, and all the addons you would need and power leveled you through dungeons. The game is freaking awesome. Combat is good. Abilities are great. The many forms of progression are also really good. It's late. I stayed up past my bedtime playing this game with friends because we couldn't put it down. Well worth the money. Try it out.
Absolute clown show when it comes to launching a new season
Another one I would give neutral if you could. Overall it's a pretty solid foundation of an MMO. Saw a review someone said "you need a decade of experience in WoW to grasp the game" and that sold me. The foundation of the character and gameplay is exactly old WoW and I love that. If you've played, it's how it was back in OG days like Van and BC as far as stats, complexity and spells/abilities. It's the in-depth "complicated" stats and timing I personally miss from WoW. So I love the foundation there. All that said, they do good with tutorials and tool-tips so if you're not one of the simpletons that WoW dumbed down its game for, you'll figure it out pretty easily. Leveling...doesn't actually exist. There are no levels, which alone is a super weird choice for an MMO to me outside of a JRPG, but instead you just get Power Level from gear/items and that's your Gear Score/Level. The issue being gear and items don't drop from anything. Nothing actually drops anything, there is no loot, gold, nothing is picked up from slain creatures. The only way to get items is completing a Dungeon and you can loot a piece of gear from the completion chest. In 3hrs of play I got one singular piece of gear. Not "usable" gear, just one piece period. The mobs seem to scale with your PL though so didn't matter to much. I never even came close to dying ever, even when pulling multiple mobs. You have to stand there and just let them smack you to really die/take damage. Didn't have a chance to use any of the crafting stuff. There's a way to breakdown gear for resources and use them to craft, but again I never got gear or any materials so couldn't use it. You can also upgrade equipment, gems all that good stuff. No idea on anything more that, what exists and what it does. The quests are really weird and SUPER lacking. There's literally a handful of quests that you do multiple times from different people. To quest, you have to join an instance. This map zone is pretty small for what you expect an MMO to have, about the size of a Battleground maybe. In here, there's 4-5 quest givers and they literally give you the same quests, Collect Mushrooms, Bones, Kill animals, Kill Goblins, Kill Stags and then there's a couple to go talk to this new quest giver, das it. They all give the same quests, some with different amounts you need for completion but those are all of the quests. I'll use that to move into talents. The talent tree is a pretty decent size but you blow through it, at least at the start. for about 1/3 of it, all you have to do is complete quests or dungeons. So you don't get talent points, you do activities and that progresses you further in the talent tree. For the other 2 branches, you still had to complete tasks/objectives, but I assume it was later content mostly as it was asking for things I hadn't seen/come across. Honestly another weird choice. I don't think I've ever seen an MMO not have a talent tree you use points to speck into. It also limits how you can play/what you can do as some of the unlocks in the tree give you abilities/spells and you can't dance around in the tree it's completely linear. Dungeons are, okay. They for SURE need more mechanics in the dungeons. It's just tedious clearing of mobs until you get to the single boss. The boss has a couple mechanics and they're pretty easy for the most part. I was mostly carried though as I had zero gear but they throw you straight into dungeons right off the bat for some reason. A lot of really weird design choices, it's like they took random aspects from other MMO's and mashed them together but not in a way that makes them good if that makes sense. I wouldn't say it's the best part's of MMO's mashed up it's just....parts mashed up. Overall I would say it's a really good foundation and I like where I see the game going in the future. This will absolutely be a game that sits in my library for a year or two and I'll pop back in to see progress. Right now, it's really not fun and I would for real call this a high quality demo more than anything. You can sample the aspects the game offers but there's no depth to it right now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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