
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What World of Warcraft's Mythic+ should be
Идея — пушка, исполнение — кринж. Задумка Fellowship звучала клева: забираем из ММО гринд и данжи, убираем токсичную толпу и духоту. Звучит как мечта? Ага, пока не зайдёшь внутрь. На деле «без ММО» здесь означает лишь то, что вам будет чертовски одиноко в этой пустоте. Весь геймплей — это бег по кругу в пустых декорациях. Контента завезли настолько мало, что игра буквально скопытилась на старте просто потому, что в ней нечего делать. Бесконечные данжи без цели и фана. Проходим мимо, тут ловить нечего.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Play it long enough to get into the talent tree for your character and you'll be hooked
Very good enemy encounters. Having fun
The new WoW.
Очень годная замена ключам WOW без лишнего мусора и гринда!
한국어 번역좀 해주세요..
Уже играл в эту же игру в 2025 году, когда она была в первой бете(?), которой уже больше нет в Steam. Причина прошлого рефанда той версии игры в том, что даже спустя 15 минут, я так и не поиграл в неё на самом деле, потому что подбор не работал и ту, игру вовсе потом снесли с магазина и решили сделать ререлиз. Коммьюнити этой игры какие-то эгоцентричные плаксы, которые даже спокойно не могут отнестись к новичку в пати ♥♥♥♥♥. Вы даже таких нытиков в мут кинуть не сможете, а то репорт кинуть. Буквально только в игру зашёл и какой-то ретард на маунте со скином ноет о том, что я не хиллю его, а я без шмота, без ничего, буквально мой первый данж, мой отхилл БУДЕТ слаб, так ещё и герой играет от постепенного хилла(Сильви). Естественно, если ты жирный танк с кучей хп, то такой отхилл от постепеннок будет для тебя ничем от новичка 1-уровнего. Будто всё потное коммьюнити Вова перешло сюда. В Guild Wars 2 к новичкам в пати намного относятся терпимее, но всё же эта ММОРПГ старее, но суть скорее в том, что я скорее вернусь туда нежели обратно сюда. Кстати, да, я оказывается не один почувствовал, что ощущения какого-либо импакта от скиллов и атак просто нет. Даже нажимая отхиллы, отправляя этих бабочек на союзников, они будто ♥♥♥♥♥ не делали, хотя вроде суть ясна способностей Сильви: розовые - постепенка, голубая - 100% бонус к входящему хиллу на отправленного. Деспелла будто у неё вообще нет. Рекомендую всё же это воспринимать как ко-оп с друзьями и зачиллиться с ними, но в виду своего соло опыта, я лучше сделаю рефанд, из-за долгого подбора, поскольку онлайн составляет всего лишь 3к. Чем меньше онлайн, тем велика вероятность встретить одного и того же придурка выше. P.S. Вы не поудмайте, что я не сталкивался с таким в других играх, просто, ♥♥♥, когда тебя игра сходу, хоть и рандомно, даёт пати с конченным игроком на танке, игра как-то начинает раскрывать свою натуру, ибо коммьюнити это всё же лицо. Ты как-то естественно начинаешь задумываться ''А нужно ли мне играть в таком супе?'' после таких моментов.
This game is slept on and reviewed negatively in an unfair way. I highly recommend it. It's not perfect. There are occasional bugs and certain things are not polished. I haven't experienced any toxicity from the community, quite the opposite actually. I play a lot solo, I have also convinced 5 friends to start playing. They have since convinced a few others to play without any effort spent on my part. If you don't understand mechanics of the fight, just ask the group. It's not that serious :) or do a lower difficulty or study a little bit. ESPECIALLY in the earlier difficulties, just chill. I carry people all the time. People have carried me, it's really not a big deal and I've never met anyone who would make a big deal out of it. If someone is toxic to you, just leave! However, play within your skill level. If you aren't succeeding in your dungeons again and again after multiple attempts, queue for easier dungeons and re-evaluate your game plan. Discovering what works and what doesn't is part of the journey. If you get frustrated figuring stuff out on your own, this game isn't for you. However, there are guides online. Use them. Or don't, I don't! If you don't feel like you're doing enough on your character, push your buttons a little differently and try stuff out - but always be pushing something Make friends. Say hello when the game starts. Send friend invites. And above all, F*** BLIZZARD. If you want the mythic experience but you're over spending money on blizzard, try this game out. RIP TurtleWoW.
It's M+, if you like that this is for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.6K | 5 | 60% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 14K | 61% | $23.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 7.2K | 70% | $59.99 | |
| $10.6M | 10K | 88% | $59.99 |