
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game and fun
best game on steam
Fun to play
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Season 3 is the best season so far. It is very interesting to play, and challenging content has finally been added
Deletes your progress every couple of months. I aint spending 100s of hours theory crafting and grinding out a character for the devs to wipe progress because they simply cannot balance or come up with good content to keep people engaged.
good game for those who love mythic plus in world of warcraft or just love dungeon farming there is no levels in this game its more about gearing the better gear the more powerful foes to finish so far heroes or classes or whatever you want to call them are well rounded with strengths and weaknesses as a co op game it is truly fun just running dungeons with the boys or randoms so far no toxic people on my end so far, in fact i had a teammate explain bosses for me doing the capstone dungeon and normal dungeons with the same team of randoms. for wow players this game has bartender and deadly boss mods type system built in and has an interesting take of a talent system which is unlocked by just playing the game no level up, no gear needed just run dungeons. heroes are just the classes you play- fire mage, ice mage, prot warrior mixed with prot pally, an interesting take of tank monk, ret pally style tank, holy priest style healer, rogue, fury warrior, and a few others you will know once you look at there kits.
This games pretty awesome, It is however niche. It itches that WoW M+ itch without a monthly sub or hours of farming unfun content like leveling and dailies. Good: The game does one thing and does it pretty well. They have added new heroes and dungeons in the seasons. The balance is honestly pretty good, since they only balance around one thing. Where a game like WoW needs balance around Raids, Dungeons, PvP, Open World. If you like MMO style dungeons and dont mind a bit of a grind this game is for you. Get new gear, smash dungeons as they scale harder and harder. Bad: Niche game will always have a low population. Finding groups can be rough at times especially at the end of a season. Seasonal resets means you cant put the game down for half a year and come back without starting completely over. This game is best played with socially, if your a silent player that will never meet anyone your going to struggle.
한국어 번역좀 해주세요..
Идея — пушка, исполнение — кринж. Задумка Fellowship звучала клева: забираем из ММО гринд и данжи, убираем токсичную толпу и духоту. Звучит как мечта? Ага, пока не зайдёшь внутрь. На деле «без ММО» здесь означает лишь то, что вам будет чертовски одиноко в этой пустоте. Весь геймплей — это бег по кругу в пустых декорациях. Контента завезли настолько мало, что игра буквально скопытилась на старте просто потому, что в ней нечего делать. Бесконечные данжи без цели и фана. Проходим мимо, тут ловить нечего.
What World of Warcraft's Mythic+ should be
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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