
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game because it combines two of my favourite type of games (Dungeon Crawling and Shop Sim), but as it is right now the game gets stale pretty fast. I thought the game would have a fair ammount of content when i saw that it had basically 100 achievements but you get them basically for breathing. Game is short and has pretty poor ammount of content or variety in items or weapons. Most melee weapons are literally just "Slow but heavy" and "Fast", theres not really a variety in how they feel but only in how they look and their numbers, wich is a bit dissapointing. Magic is also heavily dumbed down as literally every staff i found only throws a proyectile and the only difference are the numbers and the color/form of the actual proyectile. Theres no actual variety in what they do or their effects. To add onto this, the Shop Sim part of the game is... Pointless. Coins are pointless, they are useless. You need a very small ammount of coins to craft things but honestly is negible and you almost dont notice it at all compared to the ammount of money you gain. The other way to spend money is to expand your shop buying a better one and... Thats literally all. Theres no upgrade system, theres no other shop to spend your well earned money, theres nothing. So at the end of the day i bought the game because it mixed two of my favourite genres and both parts are kinda meh. Theres no real reason to sell things other than just expanding your shop and theres also no real reason to dungeon crawl because the game in itself gets boring real fast, looting feels dissapointing half the time and anything you loot only serves to be consumed or to be sold, wich as i already mentioned feels pointless anyways. **Now, the game isnt a lost cause** Problem with the game its that it just feels raw. It doesnt feel like devs fleshed it out at all. Its a very simplified version of a game that actually has a lot of potential as a concept, and the game itself feels nice as simple as it is. Devs released this game as a 1.0 but i really dont feel like this game is complete. It needs an item overhaul to make items actually feel significant and probably a way to spend coins rather than just saving them until you have enough to buy the best shop expansion. You literally cant do anything with money after buying the best shop aside from checkpoints in the dungeon and crafting, wich dont even cost enough to actually make you care about money at all. TLDR; The game has a good base but it feels too simplified and dumbed down. Theres no real weapon variety and magic is nonexistant aside from throwing balls that do damage. Its not a bad game but it needs a lot of time in the oven, specially for it being a 1.0 release.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah look, the games fun. Is it the most in depth experience you'll ever have? No. But for under 10 bucks, I was able to get over 20 hours of gameplay out of it, getting all 97 achievements in the process. Would have been quicker but a bug that disabled the quest board made me lose a bit of my armor sales, which prolonged my progress by a couple of hours, but no big deal. As far as I know, this has been patched already. Would recommend.
Very similar to Moonlighter, but considerably shorter, with all achievements taking around 10–20 hours to unlock. The game has a fun gameplay loop: loot dungeons and nearby forests, then bring your haul back to sell in your shop. You can upgrade the shop to expand its footprint and decorate it in a variety of ways, with different decorations providing useful buffs. The best part is that you can tailor your shop to your preferred playstyle. Want to play as a mage? Decorate your shop with items that provide +Mana, +Magic Damage, and +Mana Regen. Prefer a different build? You can customise your decorations to complement it. At the time of writing, there are only 15 levels, followed by an "end game" boss that is fairly easy to beat. That said, for the asking price, it's a fun little game that's perfect for wasting a few evenings or a weekend.
I fell then sell
В демо версию мне играть нравилось, а тут еще сверху навалили кучу контента! Плюсы Графика. Спорная но скорее плюс чем минус. Приятное и не напряжное прохождение подземелий. Много объектов для крафта. Минусы Выкладывать товары на стойки в плотно забитом магазине просто нереально. Камера куда то улетает когда хочешь выставить броню или оружие. Очень маленький магазин(даже самый большой). Там нечего расставить. Один биом содержит кучу зелени, монстры в ней прячутся, в другом темнота - ни чего вообще не видно. Над дизайном уровней стоило бы поработать. Что хотелось бы изменить Оружие и щит в деревне закрывает часть экрана что там ни к чему. Баланс. На втором биоме я оделся уже так, что на 3 биоме бегаю и всех валю с 1 удара. Деньги. Для чего они тут? Куда их тратить? Их слишком много. Можно было бы добавить дерево прокачки персонажа за монеты. Вывод. Игра понравилась. Продолжу играть прямо сейчас, но пока что игра сыровата, очень жду исправлений по вышеописанным моментам.
A fun and cute game but like all of the games on the market like this one, its VERY short. Thankfully the price reflects that kinda well.
War ganz niedlich, leider fehlt es an Content und man ist sehr schnell durch, das Prinzip ist aber super und macht spaß, hoffe da kommt noch vieeeel mehr.
Bon jeu ! Mais beaucoup trop court ! Manque énormément de difficulté ! 1H30 de jeux déja palier 12 sur 15 en seulement 3 run ! Il faut donner fu fil à retordre au joueur sinon inutile ! Ajouter des nouvelles fonctionnalités autour de chez sois (Exemple au village que l'on voit devant chez nous). Le jeux est à 10% de son potentiel ! Positif quand même en espérant voir une grande évolution !
十一层出口传送阵找不到卡没了 第一次进十一层的时候还是有出口的 第二次进去就找不到 带着一身金装30多瓶至尊血药一直靠右走走了一个多小时 读档三四次还是没出口 屎
Good old shop keeper mixed with rogue like dungeon crawler. Current Limitations: - Content to short - Shop customers has no collision with furniture - To small shop sizes and lack of usable ground - Adding items to display sometime impossible due to mechanic (other item overlaps display in interaction mode) - Wand overpowered: Wand combined with mana potions just purges rooms before entering (just short doors or down/up to stairs end) making all other weapons obsolete. Using 3-4 speed potions on boss then spamming shot and drinking mana kills all boss under 1-2sec.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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