
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game so much! Fun and made me feel that every sale is helping an adventurer out! It has just enough achievements to roll me through the game and just enough to hang out for a bit longer! Great game! 10.5/10!
well made, nice game loop. worth the price.
pas ouf et le jeux est tres mal optimiser
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $638.8K | 3.6K | 88% | $9.99 | |
| $639.3K | 2.3K | 91% | $19.99 | |
| $639.4K | 721 | 72% | $19.49 | |
| $638.4K | 1.9K | 78% | $14.99 | |
| $638.2K | 3.2K | 91% | $19.99 | |
| $638K | 588 | 71% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.5M | 4K | 82% | $29.99 | |
| $9.1M | 24.5K | 81% | $19.99 | |
| $463.1K | 2.9K | 62% | $4.99 | |
| $18.3K | 57 | 75% | $10.99 | |
| $1.3K | 5 | 80% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun. Cool ideas. Has a few bugs, like for a while noone would come into my shop. Had to remove everything and then replace it all before people would come visit. I normally dont like organizing and building everything nice, but this game has made me enjoy setting up my shop to make it look good. I also love the rouge-lite dungeon crawling elements. It's very fun, but could some more blessings to change things more than what is there. For the price its definately worth it!
Super fun for casual gaming!
fun hope they do like 100 plus floors tho having tougher enemies and dungeons that are shallow honestly get boring quickly i do like the sell part it would be better i think if i could "hire" an npc to run the counter for like 5% of the sales so you could still run around placing things on shelves or delving into the dungeon and maybe somewhere to trade for things or something like that i liked the whole you die your stuff is now gone part adds better replayability and keeps you on your toes.
Bom pra passar o tempo. Positivo. 1- Roda sem travar. 2- Jogabilidade são otimas. 3- Gaficos bonitos Negativos 1- Falta um assistente pra vender na loja enquanto você faz as DG 2- Loja muito pequena 3- Não tem como configurar o que quer vender nas mesas ou no Rack de Armaduras ou Armas. (Se tivesse um assistente poderia fazer ele forjar e organizar a loja) 4- Quando pega o bau as coisas saem voando pra todo lado, eu perdi um pergaminho lendário por cair e ficar abaixo da imagem do teleporte. Nota : 7,5
Had lots of fun, would recommend. I'd love to see this get more areas to play, but I finished the game well before getting bored of the gameplay loop.
Game is fun but insanely short. Money very quickly becomes useless and lack of a bigger shop/even a second floor makes you choose between having a cramped shop for stats or ability to sell. Obviously you can switch set ups between the two but it would be better to have a bigger shop or even have the items give stat buffs as long as the items are built and in chests. Or better yet give us the option to not have items give stats. Its not as if any of the bosses or current in game enemies are hard to kill. By end game I found myself waiting hours to get achievements lowering item costs to 2 gold to sell and get achievements. End game does not exist and I cannot emphasize enough gold becomes so useless very fast.
I have had a ton of fun with Fell & Sell. It has a great gameplay loop between adventuring, building out the store, crafting and selling. I think the dev team has done a great job supporting it since launch, and I look forward to seeing if there will be more content to continue my adventures in the future. Way to go Devs!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.