
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want a bigger shop! I want a shop bigger than that bigger shop! This game is great. It's a neat little dungeon crawler with a shop... or maybe it's a shop game with a dungeon crawler in the background. Bored of doing the shop sim? Go kill some monsters! Bored of killing monsters? Run your shop! Bored of both? Craft some beer! Fishing for the right bonuses from your decorations is a bit of a pain. "Decorate how you want." Well this red carpet needs to go beside the two blue carpets, and that sofa needs to be in the corner beside those two stone chairs and that barrel so I can do a good amount of damage and regen my stamina quickly. My shop looks like a flea-market vomited inside of a 10x10 room, but I'm murdering skeletons in single hits so ... I'll deal with it!
Expected more from this game. For its price, the game is really short and way too buggy. I completed everything (except achievements) in one evening. The game crashed twice when I broke 4+ beds in the dungeon at once, even though I have a pretty good PC. The NPCs also keep getting stuck in my house. The price catalog only shows about half of the prices, and the in-game achievements don't match the Steam achievements and sometimes disappear completely. The prestige level is also buggy. It sometimes disappears from the NPCs' view, and when that happens, they stop buying my items. Restarting the game fixes it, but the issue can happen again. Overall, I really don't recommend this game, especially considering its price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu toujours en développement, mise à jour très fréquentes et développeurs très réactifs sur leur discord. Le jeu est vraiment chouette et partage bien entre gestion du shop et donjon, hâte de voir la suite de l'évolution
I haven't finished the game but it's very satisfaying yet. But for the sellling part i think its maybe a little bit easy once you start to collect good thing. Huge waves of customer come and buy everything. Maybe a day night mecanic could be added or focus a little more on the pickiness of them. and i think that you drop the new craft for weapons too fast and don't have time to enjoy one weapons you just craft or loot before finding a new one stronger. But still its been a long time since a haven't enjoy a solo game that much
Love the gameplay loop, it's very fun
Very cozy combination of making seemingly immiscible genres (at least in my opinion) work together very well. I really hope they keep improving it with content updates.
店の裏手にあるダンジョンに潜りアイテムを拾って店で売る。 得た金で家を改装、拾った素材で装備・家具を作っていく。 要素は少なめだが面白いうえに価格もお手頃なのでサクッと遊びたいときにおすすめ。 少し気になった点 ・スタミナ管理が必要かと思いきや多数の敵に囲まれるシーンが少ないのであまり気にならない。 ・苦戦する敵がいないので常に「俺つえー」状態で飽きやすい。 ・COMの癖が強くて気持ち悪い ・おっさんが女装していたり、おっさんの声が女性だったり、女性の声がおっさんの声だったりとCOMがめちゃくちゃ ・COMがスタック、店内の配置物を無視(すり抜けて)移動する ・家の見栄えばかりよくなってそれほど広くならない(床面積が狭くて棚が増やせない) ・なぜかクラフトに金がかかるので上位ティアのアイテムを作っても旨みがない。 個人的にはこのあたりが直ってくるとさらに面白くなると思われる。
For $9, I got about 8-10 hours total out of it. I was able to complete mostly everything and max out the shop in that amount of time. Haven't gotten all the recipes, but at a certain point it becomes more completionist than anything else. The gameplay loop is fun, not overly exciting, a little repetitious. Music variety is meh, the same battle songs get old. Not much enemy variety, but that wasn't as bothersome. The number of available shops, the sizes of the shops, and the general lack of expansion feels awful. I really like the idea that the decorations and things you place in your shop give your character different benefits like attack speed, damage, health, stamina, etc. But you quickly run out of space, and having to pick and choose what you want to keep doesn't necessarily feel good. It feels like it stifles the gameplay loop. I think that giving some expansion, or perhaps even customization to the layout, size, paths, aesthetic and where you expand your shop to and how your shop borders are laid out, would give the shop sim experience more depth. Overall, 9-10 bucks for this was worth it. I sold some bone stuff to a dude that looked like Salt Bae, then I smacked him in the groin with my axe and watched him run away.
I liked it, and I have high hopes for this game I cant wait for content updates and new futures, however the game has a few bugs and feels very easy ( I killed all the bosses in under 10 sec without having a proper build I just spammed decorations and became a god killing Grandma in 3 sec). also selling things does not feel rewarding there is not much you can do with money after selling items.
loving this game. combat is like an old school fps dungeon crawler and love the shop owner element too. can't wait for future updates.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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