
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo bom e divertido, espero por mais atualizações para torna-lo maior, estou em dúvidas sobre o final, quer dizer, após a ultima masmorra, enfrentei o boss após ler a carta de minha avó, porém após isso não houve nada que indicasse uma conclusão, e nenhum indicio de progressão para algum outro final, pode ser um bug ou ainda não adicionaram um final. Tirando isso, ótimo jogo para passar o tempo e se divertir.
muito bom
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Подземелья и продажа)_(
I honestly really love this game, and i am super proud of the devs for being active and wanting to improve it! i just really really want to play as an archer, PLEASE give us bows and arrows
It is a decent concept, you fill your own shop and folks come to buy from you, atm it just feels pretty empty, once you reach floor 15, thats it, good game one final boss fight that honestly....was pretty boring then all you really get to do is do the same floors over and over to fill your shelves but you really dont get much extra space even in the largest shop upgrades and once you got them...whats the point? there is no debt to pay off, customers are slow and honestly you cant get many of them since after 5 in line ish folks jsut get mad and leave...cool is there any downside...nope it just means wait longer, tried magic, melee and there is no archery so I guess only monsters understand how to work a bow, floor 11-15 feel very unoptimized as sometimes there are traps that never stop moving and then find a room with three to five or just one ranged enemy and suddenly watch as your fight turns into a chug, there really is no reason to even take the feats on each floor since enemies are so easy to beat from being brain dead and some feats just fail to work or dont say you cant stack them so sometimes you just get offered feats that do nothing ... wanted to give it an honest try to see if there was anything waiting around the corner...just not really feeling worth it.
Fun and well executed! I hope they add a dlc or drop some new levels / gear. Sine better balancing could be done - I do agree that the last level is basically a steam roll. I rarely had to do much scheming to get past a bottle neck for the dungeon or shop. A perfect game would drag it out of you a bit more and make you go figure out some blocker on either side a bit more, even just through difficulty curves. I would welcome some ability to auto stock the shelves toward the end. I also would have loved a bit more variety in the craft / pickup items. The best strats / combat tricks are also a bit shallow for a truely perfect game. But I did fully enjoy my time, and for ~10 bucks, I'm very well satified with my time. I'm not going to hang around and mine out all the shops I can buy, since the loop is not compelling enough without the progression.
very enjoyable game loop. fuilly released and a lot of fun.
This is such an incredible game. I really hope this comes to console eventually, I would happily buy it a second time. I also hope we get some DLC in the future, I could easily see myself putting another 20-30 hours into customizing the shop and selling stuff if the dungeon went deeper. I also loved the plot twist at the end of the game, genuinely did not expect anything like that at all. If you like Moonlighter or other shop sim games combined with first-person sword/magic combat, then you will love this game as well
This game is great for what it is so far! I would honestly recommend buying to support the developers and such, but wait for more content before blazing through what is available. There is an honest amount to do in the game so far and it is relatively addicting, you can just see that there is definitely more coming or imagined for the game that is inaccessible in it's current stage. Definitely a game I suggest buying for some easy down time fun, but keep on the back burner, just so you don't get bored with current "end game" content at your disposal.
Игра прикольная, жаль короткая, хотя за такую цену збс Из минусов, по началу сложноватенько, а потом изи)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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