
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very enjoyable game. I liked the dungeons, crafting, shops, and shop upgrades. I can't wait for more content!
Игрушка прикольнгая, фоновая музыка раслабляет, сама задумка интнрнсная по фокту. Ты бегаешь чё то фармишь ьтуда сюда и время пролетает. Но, как всегда есть но: во первых хотелось бы что бы сами магазины были побольше в объёме внутри так как мебель очень много занимает пространста; во вторых хотелось бы побольше уровней подземелья или разбавьте игру другими приключеениями , типа другие миры что ли или типа такого , добавьте кроме скелетов и орков (ну с 10 уровня там нежить но всё же) добавьте других мобов. там магию добавьте им или сильнее сделайте, ну как то так. А так мне лично игра зашла очень, раслабляет , рекомендую друзья )) надеюсь разрабы услышат))))))
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game should be in everyones library its fun af. i cant wait for more updates devs please dont kill it you have something special here it just needs more content
Great game, Just not enough content. end game is very acheivable and fast, makes it feel less rewarding
only if there was more
molto bello! non vedo l'ora di vedere come si evolverà.
Cool base
Bello, al inizio punisce , dopo un po di equip massacri
I love this game! Started out the first few hours only completing dungeon floor 1. Then got some better gear and got scared after floor two after touching a big sarcophagus and got ambushed by a horde of skeletons. The combat is hilarious once you get some overpowered gear and it's awesome to speed run the dungeons with the perks after each floor. The merchant side of things feels good up until you need to grind wood, stone, leather and iron. Eventually you get to a point of trying to make everything in your shop match. But the rewards from each piece of furniture diminishes with each placement. I do wish only certain items did that. Nothing in my shop matches and it drives my OCD crazy. The rugs especially as some are big rectangles and some are smaller. The round ones I can work with as they sit under my armour stands and I can color coordinate those easily. I'm currently trying to get my personal inventory to all legendary items and finish my mage kills. I do wish there was an easier way to offload my loot. As dragging and dropping everything can get tedious.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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