
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo é interessante, mais acredito que precise de uma área maior de exploração.
Fun. Chill. Good.
[h1]Good Game, House Built For Ants[/h1] this game is actually really good and the whole loop of fixing stuff up and selling it is way more addictive than it has any right to be. the only problem is the house is so ♥♥♥♥♥♥♥ small that decorating starts feeling less like interior design and more like solving a hostage situation. you place a couch and lose half the room. add a table and suddenly the front door is decorative. put down a shelf and congratulations, you’ve invented a new OSHA violation. the furniture selection makes you think you’re about to build some beautiful dream home, then the house reminds you that apparently your budget only covered a glorified closet with electricity. half the gameplay is rotating furniture 37 times, moving it two pixels, staring at it for five seconds, deciding it still looks like ♥♥♥♥, then selling it and acting like that was the plan. [hr][/hr] really fun game, satisfying loop, good progression. just please give me a house where owning both a couch and a table isn’t considered endgame content.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $639K | 1.1K | 88% | $24.99 | |
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| $638.2K | 2.3K | 91% | $19.99 | |
| $638.2K | 7.2K | 83% | $3.99 | |
| $638.1K | 1.9K | 78% | $14.99 | |
| $638K | 3.8K | 88% | $7.99 |
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| — | 0 | — | — | |
| $2.5M | 3.9K | 82% | $29.99 | |
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| $18.3K | 37 | 68% | $10.99 | |
| $1.3K | 5 | 80% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игрушка прикольная, но стоит доработать для игры на геймпаде, столкнулся с некоторыми проблемами при игре, как не хватает курсора и приходится постоянно переключаться на своём Асус рог Алли хбокс х, муторно при переносе предметов или их продаже, не хватает или точки, или курсора, а так в бою нормально
Залипательно Единственный минус- ласт босс сносится за 3 удара
La idea es buena pero una vez mejoras todas las casas ya no tiene gracia
Super spiel für den preis, keine Bugs bis jetzt gefunden, wen man sein haus aufwertet sind die Möbel in der Kiste neben den tisch zum aufwerten, da ich gelesen habe dass das mansche als Bug sehen^^ ich kann das spiel Aufjeden fall empfählen, da noch mehr Inhalt rein kommt
Fell & Sell no es una obra maestra, pero tampoco tiene que serlo. Cumple perfectamente su objetivo: divertir y pasar un buen rato. Es como comer algo a las 3 de la mañana: no buscas alta gastronomía, sino saciar el vasto vacío existencial, dejando que el corazón se distraiga, urdiendo frágiles razones para aplazar, por un instante más, el silencio de la nada. Además de jugar jueguitos en oferta a bajo costo, eso es clave.
Very fun chill game. It scratches that combat itch and allows for some very nice decorating. The progression is ballanced and it always feels like you are getting stronger and richer. The visuals are also nice and I personnaly enjoy the low polly look. The very few things that bothered me was the location specific based decorating, and the inability to interact with some decor, for example I made a stone chair and put it behind the sell desk thing but there was no prompt to sit down, I thought well thats ok I'll put it outside for the NPCs to sit on, but no you can't place a chair outside. If the devs do go on to update the game I would love to see a fishing/hunting/cooking aspect added (unless there is one and I just haven't progressed far enough yet), and a shop companion feature such as cats, dogs, fish etc. In the end I highly recomend this if you want something to cure you're boredom.
Deeper than I expected. Seems to be a good game to do dungeon diving and then sell your loot at your own shops. Pretty good entertainment for the price.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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