
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While there is no "end" per se. Content runs our after 4ish hours. you can get 2-9 hours out of this game. Wish there was more. Feels like a $5 game. Was fun while it lasted tho.
Esse sim é um bom jogo de vender itens! Esquema de conquistar seus próprios itens para venda. A dungeon está bem desenvolvida, com armadilhas e aprimoramentos por níveis decididos. A loja está bem intuitiva e fácil de gerenciar; até os clientes ficam esperando você na loja para comprar as coisas! Então curti!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beat in 6 hours i have 62 percents of achiments for what i payed for it was worth the serceat boss fight was fun its look like there not but 15 floors but it was fun i will say i had a harder time with bonus fight but it looks like some time the boss can change like on the fith floor i normally fight a tall sword skeleton that can summen the simple ones but then one time it was like this stone dragon or demon thing i think there called gaurd goillas
однокористувацька...
good
good
dont understand the board comments i was a fun like first 10 hours game just looting and designing my shop lots of plans to come and i hope the dev add them for $10 cnd i see nothing wrong with 5+ hours of fun good luck finding that most places these days. its simple but runs smooth theres predictable things but also a nice little twist on the dungeon crawling sorts, if the road map keeps true i can see this game being a good 20 hour blast for anyone who plays it so keep your eye on it at least if you enjoy these kind of games to pass the time!
WE WANT CO-OP AS SOON AS U CAN! NOT NEXT YEAR! OR AT LEAST GIVE US THE NPC TO RUN THE SHOP WHILE WE ARE OUT FARMING DUNGEONS
its fun, runs ok, but if you push deep enough into combat you die to some random full health crit or random pack of mobs agro all at once for some reason, defending against ranged mobs is useless they often shoot right through shield and at that point you might as well start a new playthrough loss of complete set of gear sets you back so far that you may never recover
realy nice little Game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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