
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Fail Seal: Off The Mark[/h1] Fell Seal is a class-building combat game, some would say in the vein of FF Tactics. You fight turn-based battles on predefined colorful maps that require tactics and strategy - well, maybe (more on that later). And in that it largely succeeds. The game has a wide variety of enemies, skills and classes across a variety of challenging encounters. But I just can't do it anymore. Fell Seal's story is one of the dumbest I've ever had the misfortune of playing. It's not just stupid but downright moronic. I just can't tolerate the absolute misery of this tale to bother finishing the game even though I think I'm getting fairly close. I'm done. [u]What Works[/u] The #1 thing this game has going for it is the huge variety of classes and unlocks. Your character basically has a primary and secondary class, each with their own skills. As you play and use those skills, you'll level those classes and with the DLC there's more than 30 classes. Leveling certain combinations of classes, sometimes with certain required gear, will unlock other classes with yet even more abilities and skills. For instance, level up a Merc and you'll unlock a Knight. Level up that knight (along with other classes) and you'll eventually unlock a Gunner. Get a few levels of a gunner and you'll unlock an Assassin. So you really can shape characters and your overall party to play in many, many different ways. There are some builds that are markedly better than others but this class/leveling system is really the core of the game and it's really darn good. The combat, before it gets old, is solid. You fight on multi-level maps and positioning means a lot in this game. Putting together a squad with synergy helps and there are many different types of foes you'll encounter with different abilities to figure out. In short, it's a decent chess match with many different types of pieces. It's good....until it's not. [u]What's Meh[/u] But that's about the only thing that's really darn good. Leveling in and of itself can be clunky and the game doesn't really help you understand what might level up a particular class. Even after 20 hours I haven't figured out how leveling is determined. I get levels for classes that I'm not a part of or interested in all the time. I use skills for a main class and can't get a level up for that class, You'll also have many different NPCs on your roster so you can try out those different classes. But they really don't level quickly unless you take them on missions. But that means you're fielding a sub-optimal squad and each map can be very challenging, so that becomes an obstacle to taking them. What it really means is unless you manage that mechanic really well, you're just going to have to go back and grind out levels for characters you don't use as often. That's not really fun. It's bad game design. When you're level 30 and you have level 10 chars on the roster, there's nothing you're going to do with those characters. So you really don't get to try all of those cool classes because you won't want to go back and grind out battles just level characters to see what they can do. At least you can fairly easily respec your characters but that requires different gear and gold is limited. Speaking of gear... There are items and crafting in the game but nothing really drops on the maps besides components. What you can craft is limited and quite often not all that useful. You buy your main gear in the towns with gold. The more you level, the more gear is unlocked for you to buy but ultimately every shop has basically the same gear. And each new level is generally better than the one below it, so there's not a lot of though required here. If you have the gold, go get more gear. Rinse and repeat. The graphics are a source of some debate. Some love them, others hate them. I'm fairly ambivalent about them. They're colorful and they work but they're not beautiful. That goes for most everything - environments, characters, spell animations and the like. There's nothing bad but there's nothing really impressive either. I'd say the graphics are fine but not outstanding. I think the visuals are better than the sound. The music gets pretty old, pretty quickly. Combat sounds range from pretty decent (metal blades) to spell sounds that are more like a wet fart than anything else. There's no voice acting and I'd say the sound design is sub-par. [u]What Fails[/u] But where the game really failed for me - and the reason I'm bowing out after 20 hours - is twofold: I'm bored and the story is imbecilic. The game has combat encounter after combat encounter. That's the entire game. Win a fight, open up the next node on the map, go into the map, watch a brief moment that forwards the story and then fight again. It's fine but after 15+ hours I was dreadfully bored. Each new map started to feel like a grind and not an opportunity. And here's the rub - the devs must have realized that so they put in the ability to have your characters controlled by the game. Which means they put in a way to bypass the main game play of the entire game! That doesn't say anything good about that game play. I'm actually glad they did it though because for the last 5 or so maps I've just leveled my squad, picked my characters and let the computer auto-battle it out. It's actually pretty dumb - I had to intervene on one map because the AI didn't understand what the objective was and would have never won that encounter - but it's there. That I ultimately ended up turning off the main game play of the game isn't a good sign. But I wanted to see where the story ended up and this is why I finally stopped. It actually started very strong and I was into it. Nice setting, interesting universe, a contest to become an immortal, a But what's absolutely maddening is you'll defeat a main baddie and then you'll just let them walk way to progress the story. And then you'll see them 2 maps later. And beat them again. And watch them walk away again to see them 3 maps later. It's utter tripe from a story standpoint. I think I've beaten one villain like 4 times now, only to watch him toddle off to the next encounter. Whoever wrote this tripe should be ashamed of themselves. The main game play are the battles and the devs put in a way to not play those because they knew that they'd grow old. Then they wrote a story that started off pretty strong and just got dumber dumber, with the "baddie of the hour" repeatedly getting defeated but somehow walking free to set up yet another battle on yet another map. Without the story to drive me along, I don't even have the desire to watch the AI auto-battle itself. Fell Seal isn't a bad game but it ultimately loses momentum, focus and turns into an idiotic grind-fest. If you buy it, get it on a steep sale and you'll probably get a dozen or so enjoyable hours out of it before it starts to sour. But because there are better games in this genre, I really can't recommend it.
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Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
装備について 武器防具ともかなりの種類がありパラメータと付随効果も多様なので、スキル等との組み合わせでキャラクターの強みをどこに置くか戦略的に購入してゆく形になります。上位武器の入手タイミングも良好だと思います。 遠距離武器について 放物線等の物理的な計算はされておらず、射程内なら基本届きます。しかし高さと地形断絶の条件によって範囲は影響されます。高さの優位をダメージに加味するスキル等も有ります。 戦闘バランスについて スキル効果に割とメリハリが有ります。「x3倍のダメージ技(ただしHPも消費)」「クリティカルダメージ50%上昇」「魔法を受けると必ず魔法でカウンターする」等。セッティング次第でキャラ性能の方向性が大きく変わります。 それに加えてバフとデバフを目まぐるしく付けはがしすることになります。 こちらも、「再生」「各種能力↑」「移動不能」「回復不能」「スキル使用不可」「1回弾くバリア」等、なかなか効果の大きい物を対応行動1つで動かしてゆくので、やや大味気味です。が、それでいて戦闘バランスは悪くないです。 グラフィック 細部まで丁寧です。マップタイルは美しさと判別性のバランスがいいです。キャラグラフィックは少し野暮ったい感じの絵柄かな、と思いましたが1マップクリアする頃には魅力的に感じるようになりました。好きです。 シナリオ 一本筋が通っていて悪くないと思います。奇をてらっておらずファンタジー世界観を大切にしていて、没入感が得られます。 追 意識して役割を持たせたキャラを作らないと、なかなか敵を殲滅できない感じになってしまう事があります。 兵種は気軽に変更できて制限もないので育成方針変更もさほど苦にはなりませんが、一方で常に成長できるよう未成熟の兵種に設定しておきたくなるので、本来の強さを発揮できない状態のパーティーで挑む雑魚戦が多くなりがちです。 追加コンテンツは本編全般に影響するグレードアップなので、同時購入で最初から入れておくことを強くお勧めします。 込みで700円程度でしたが、PS2ぐらいの時期のフルプライス良作ゲーム程度の満足感を得られました。
This game is clearly a love letter to FFT and Tactics Ogre, and I've definitely enjoyed my time playing it. That being said, an honest review of this game would be a 7/10 unless you're a HUGE fan of strategy RPG gameplay, in which case it's probably an 8/10. The gameplay itself is fun, with a lot of depth and variety of playstyles, and is absolutely the most engaging part of the game. Unfortunately, the story writing is very flat so far (almost done with the main story at this point, not expecting it to be any better from here), which is a shame. The characters aren't particularly interesting or well-written, and there's never anything compelling to keep you hooked on what may come. The graphic style is definitely polarizing, although I've come to kinda like the sprite work. The discrepancy between the character portrait style and the sprite style is kind of jarring though, and some of the portraits quite frankly look out of place and not that great, while others seem to be more polished and well done. The music isn't horrible, but it's also not very interesting outside of a couple tracks. So basically, if you're looking for a great tactical RPG gameplay experience with not much else AROUND that experience, this is a great game. I wouldn't recommend paying full price for it, but I think it's an excellent pick up on sale, and I hope the devs continue iterating and try to improve the lackluster areas for a sequel / spiritual successor.
If you have an itch to play Final Fantasy Tactics this will take care of that itch!
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
手柄玩怎么这么迟钝,卡成狗,经常按2,3下才有反应。什么情况完全玩不了
Fell Seal is a solid tactics RPG, everything it does it does well, but it doesn't do anything great. It's a solid 7/10. It's fun to play, the story and characters are good. The combat and class/job system is reminiscent of the games that inspired it, most closely Final Fantasy Tactics, I presume. It's a good fun game..
убили сразу же во втором бою в котором сразу же куча "приколов" этой игры вылезло. прикол 1: встал на дверь чтобы подкрепление не пришло, потом решил на пару клеток отойти что б стукнуть врага, благо было время, отошёл недалеко, но второй раз встать на дверь игра не дала хотя стоял очень близко. в итоге подкрепление пришло. прикол 2: хотел скинуть с дома врага, использовал "решительную атаку", враг в итоге остался на месте, потом отошел на другую часто дома и встал с краю, думаю, ну раз не скинул я - враг тоже не сможет скинуть. итог - меня скинули с дома и все. Буду ли я после первых таких идиотских нелогичных вещей играть в это дальше при такой графике и таком геймплее - конечно нет. В топку.
Honestly, one of the better FF Tactics style TRPGs. At the sale price through May 7th 2026 it's an easy recommend to anyone with interest in the genre, although once it goes back to full price think about how much you want an FFT style game.
This is a good tactics game with some unique class leveling and combinations.
Active players
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Where this game's players are, estimated from review languages.
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