
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 88% | — | $3.4M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom
Very tactical
É bão.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $29.99 | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am sucker for these old school turned based strategy games similar to final fantasy tactics. The strengths of this game is the battles and cute bright cheerful look. The story does not have great depth or lengthy dialog but it has a charm that just makes me smirk. If you looking no so complex game that really scratches that itch for nostalgia then this is the game for you. I like the thief, he is rascal, his special attacks are called dirty tricks. I used him to stand on trap doors to block reinforcements from coming.
simpa
A fun little SNES style party RPG, About 30 different classes with the ability to multi class is really good fun to play around with, the story is very basic but the world is very imaginative, gets a bit grindy towards the end but overall a good game I'd recommend to anyone that enjoys turn based tactics
When the game came out in 2019, there wasn't much on Steam that was that close to Final Fantasy Tactics. So, when this game came out, it was much appreciated, and those of us who were wanting that type of game generally liked it. However, in 2025, there are a handful of games out in this genre, some of which do this better. If you can get Fell Seal on a good sale, go ahead and pick it up. If you are a fan of these types of games, I think it does warrant a play-through, and it does some things well. However, I am not sure it is worth the $30 full price after being out for 6 years. Overall, this is a neutral vote. My opinion of it today, in 2025, is not so low as to mark it as a negative. But, I also wouldn't go out and tell my friends to buy it.
Pleasantly surprised by how well done this was. I thought it was going to be very short but here we are about 50 hours later, and I still have extra content to comb through! Thanks for the experience, excited to see what's next!
Its entrataining, you can play it on the back side since its not "mechanically" hard, however, the more dificult you add to the game the more you have to focus
I am not sold on the mixed art styles, but I clearly enjoyed my time with Fell Seal, and I'd comfortable recommend it for the gameplay and theorizing new builds. Mechanically this game is very easy to enjoy. I clearly wanted to progress a bit faster through it, and I modded for that purpose. Notably, this was also my opinion of the story. It thinly linked the encounters together, but I wish it would hurry up, and generally stood out to be a bit more memorable. I did appreciate the choreographed scenes before missions. After a few deployments, I added mods to align more to my personal preference; normalizing stat growth between classes, and drastically increase AP gain. With those I've happily played the game to completion. After a dozen more deployments, I started making significant use of making most units AI-controlled, and only disabled it for some of the more complex encounters. This greatly sped up the game, and it was very satisfying seeing my units fight it out based on how I prepared them for each fight.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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