
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's fine for what it is, but I'm struggling to think why I shouldn't just play FFTA or Fire Emblem again instead. Both are better versions of the same game and they look significantly better despite being GBA games.
tl;dr - Loved the game and hope there will be an expansion or DLC in the near future. A straight forward story that wont surprise you but there's a lot of great jobs and combinations to try out that'll keep you busy for hours. Well worth the price, especially on sale. If I had a gripe it'd be for the Lich class. When summoning undead, they should immediately have their turn next instead of going to the bottom of the queue. Their AI is a bit iffy and wont always just charge towards the enemies. So it feels like a wasted action with very little in return. They can sometimes feel like a detriment if they allow the enemy to target them with Area of Effect abilities and hit any of your characters that standing near them.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buscaba juegos similares al FF Tactics Advance, y no me decepciono, tal vez un poco mas simple, pero excelente para dedicarle una buena cantidad de horas.
This is just really well done. It set out to fill a void, it did that well enough while also elevating it. Pretty much giving what people want, and then some. I would love to see this game get another release with a final fantasy sized budget. It really does classic JRPG+Tactics better than anywhere else ever. Even the writing is pretty good. This is one of maybe 5 games I'd say are either perfect or as close to possible as it. The only thing that held this back is it's derivative nature, it's clearly trying to be some other franchise, but that's just a consequence of them realizing there's a void for retro of this quality. It's not just some cookie cutter JRPG thing. This has some deep and unique systems that can be explored for a long time. It's got pretty good AI systems that understand these complex abilities and set ups pretty well. Deep mechanics to explore, the ones you expect and some new tricks here and there. It's just perfectly addicting. This company makes kinda discount games, but really complex, thought out, and well done ones. If they turned this into a mobile game or made a version, I'd be down. If they multiplied the budget and made it a triple a, I'd be down.
Wonderful game, AI actually uses tactics that a human would use (super annoying to have enemies constantly healing... like a human would do)
Very tedious with long drawn out battles not because of difficulty but due to enemies simply healing themselves over and over.
I got this game on sale for about $5 and am now feeling like I stole this game. I feel like $40-ish for the bundle is also fair. Final Fantasy Tactics is my favorite game of all time. This game is basically slightly worse than it on every metric (in my opinion) besides the flexibility you have with monster classes. Though I do feel like perhaps I have a stronger than typical bias there, considering FFT was my childhood. I'm just gonna mention a few things that stood out to me: Cons: -I'm so sorry to the character portrait artist(s), but they're so uncanny they often pull me out of the narrative. Some are ok, but many - including the actual main characters! - are just proportionally awkward. -I dislike not being able to rotate the maps. There is a mechanic built in where you can scroll through tiles to make sure you can reach whatever you need, but I just feel like being able to rotate the map as well would be a great help. -The class wheel - especially for the monsters - is too crowded. Not a huge problem, but slightly annoying. Pros: -You can move to a space and look at your attack options without that movement choice being locked in. Thank you! I now don't have to constantly remember everyone's ability attack ranges before making a move. -All other art beyond the character portraits. It's actually a really nice looking game! The maps, the character models, the abilities. -Choosing when to grind. There's no random battles. I always liked them in FFT, but it just feels good to start up the game and KNOW I can do what I was planning to do without having to worry if I'm gonna "waste" 15 minutes on a random battle. -Sending people on missions actually MEANS something. AND the timer counts outside of the game as well. Again, it's another mechanic that respects the player's time without detracting from gameplay. General: -Character development/story is good. -Pacing is good. -Leveling and class changes/manipulation feels good. I feel like I keep downplaying this game because I love FFT so much. But the truth is this game has kept my rapt attention for over 70 hours (and will likely have it for nearly 100 by the time I'm done) and I didn't get tired of it once. It's a great game and I've had a ton of fun with it.
[Recommended] [h1]A Cute Indie Gem That Nails Old-School Tactical RPG Vibes[/h1] Just picked up Fell Seal: Arbiter’s Mark on a whim during a sale, and it's better than expected ! This indie game is like a love letter to classics like Final Fantasy Tactics and Tactics Ogre, and for the price I paid, it’s honestly a steal. Here’s my early take after after the first run of the game definitely not a full review yet, but I’m loving what I’ve seen so far. [h2]A Nostalgic Tactical RPG Throwback[/h2] Fell Seal is a 2D tactical RPG that screams retro vibes, blending pixel art with a touch of old-school Western RPG flair. Think grid-based battles, deep class systems, and story-driven missions straight out of the PS1 era. The devs clearly wanted to recreate that Final Fantasy Tactics magic, and they’ve nailed it. The campaign maps, with their isometric layouts and strategic battles, feel like they were ripped right out of those old games. If you’re a fan of planning your moves and watching your squad of quirky characters grow, this game’s got you covered. i still saw really little tho after i play more i can say more . [h2]Gameplay[/h2] The gameplay is the classic turn-based combat is satisfying if you like this kind of games, with a job system that lets you customize your units a bit like in FFT. The 2d art is quite well done and the music and story hit that nostalgic sweet spot without feeling like a cheap knockoff, nothing too amazing from this point of view at least until now xD . I’m still early in, but the battles and the world have that quite nice retro style with its mix of lore and colorful characters. [h2]One Tiny Gripe[/h2] If I had to nitpick, the animations are a bit too basic. I get it they’re going for that retro tactical RPG style on purpose, and it fits the full game aesthetic but sometimes, the attacks and movements feel like they could use a little more flair or smoothness. It’s not a dealbreaker by any means, just something I noticed. A little extra frame and special effects could make the fights more fun . [h2]Early Verdict: 9/10[/h2] I just played the game for very little time so this is what i can say until this moment, but I really loved the style from the first screenshot i hope that it will not suck big time after playing more . For an indie game and the price i got it is really well done and worth the money . If you love Final Fantasy Tactics, Tactics Ogre, or just crave a solid tactical RPG with retro charm, this is a good option. The simple animations are my only quibble, but everything else feels on spot until now. After this fast and small pre-review i can give a 9/10 quite a cute game to have in your library !
I found this game, while searching for something similar to Final Fantasy Tactics online. I absolutely love it! The class System is awesome. There are also some hidden classes to find. The abilities are very well rounded and every class has obvious Pros and Cons. With the dual Class System, it's possible to craft some cool synergies for each character. This is an absolute recommend!
Los combates no son suficientemente divertidos, no está bien diseñado el progreso/dificultad, te ofrece muchas clases/habilidades, tenerlas a tu disposición podría hacer más divertido el combate pero como los personajes sólo obtienen experiencia combatiendo, tienes que grindear fuera de la historia, en combates aburridos, para subir a los personajes. Es cómo si no hubiesen testeado la jugabilidad del juego acabado, con algunos pequeños cambios de diseño en la progresión, habría podido ser un buen juego (aún así probablemente demasiado corto)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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