
Inspired by classics from long ago, help a toy named felix find his owner when a mysterious event takes over the planet
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 50reviews | 78% | — | $3.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun game. Looks ♥♥♥♥♥♥♥ terrifying at first but trust, it's Super Mario 64 but with less clunky mechanics and an oh so good camera. Would recommend.
Looks good :D
I liked this game. Very simple and intuitive controls. I especially liked the main character. The game also has 7 interesting levels, several modes. I especially liked the story mode. And pleasant music plays in the background. Nice character animation. In general, the game is good, there are some minor flaws with textures, which, I think, the developer will fix soon.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First off I'd like to clarify most of my time spent on this game was off steam, that being said: This game stays true to N64 era platformers. It's a phenomenal "recreation" of what it was like to play those games for the first time. The level and music design is top tier. Both were very well thought through. I often find myself jamming to it while collecting everything. This game is 100 out of 10!
An interesting little platformer with good level variety. Took me way back to playing the Toy Story platformer on the n64 I believe.
Игра хороша, Простой Тайм-Киллер и за такую цену очень хороший выбор, купил игру не заметил как прошло 3 часа, хорошая оптимизация. А теперь о плохом, нету настроек в игре, камера не удобно сделана Рекомендую за 50 рублей, не больше.
Stuart Little oyunu tadında etrafı keşfe çıkıp anahtarları toplayarak seviyelere geçmeye çalışacağımız eğlenceli bir oyun yapmışlar. Fiyatına göre bir oyun.
I would have been fine with this if it was a free game on itch being a little personal project being finished by a developer to prove themselves. This isn't though, it's a paid game and I was gifted it to share in my friend's suffering and they got their wish. I now want a written apology. This may seem harsh but I'm just being honest. Every part of this game has been aggressively designed to be as mediocre and unenjoyable as possible. Invisible walls are put in completely nonsensical locations to the point that even on the very very few selected routes, you'll bonk off them and have to spend absolutely ages walking back and doing lengthy platforming sections again and again. That's if jumps being eaten, the character randomly lifting off the ground or player momentum being eaten mid jump doesn't get you first. I've even fallen through solid platforms randomly. Collectibles are spread out in over sized levels as far apart as possible in increasingly large numbers in levels that exponentially increase in size. Almost everything appears to have been made with primitive shapes and textures made in paint which would be fine if it wasn't for the fact the dev didn't even bother to work with hitboxes to smooth things over and make the game playable. Even floors, even on the level hub aren't even and force you jump to move from a level entrance area back to the main path. Thematically, the game is set after a rapture but it's really just an excuse for a static, lifeless game. The devs only seemed to realise bounce pads, moving and rotating platforms are easy to implement on the last level and they're not well utilised so the game leading up to that point is just awkward platforming. There's also text boxes scattered absolutely everywhere that are confusingly placed in the middle of the air but activated by walking under them with the tendency of blocking most of the screen. That brings me onto the camera: extremely restricted angles, slow to move with a control pad and it collides with the environment making it very difficult to see anything much of the time. Object render orders have also been implemented incorrectly so perspectives get warped, objects get hidden behind other objects and collectibles in some areas are invisible unless viewed from a perfect place and angle. This was a joyless, soul crushing experience and if I'm completely honest, depression feels more uplifting and jolly than playing this. I somehow cut my finger earlier and it wouldn't stop bleeding, I had a better time. Again, I'd be more forgiving if this was a free game off steam but it isn't. This is a game you make if you follow a tutorial for your first basic platformer project in Unity. You run around, you jump, you collect objects and when you collect them all, the level ends. The core game is a 10 minute project. The textures would take a bit longer as would blocking out the levels but I wish more time was taken looking at the classic platformers already out there and and effort spent on making a tighter, more enjoyable experience. Invisible walls being absolutely everywhere, unclear routes, long resets on a single fall at any place, lack of checkpoints, no gameplay variation, an obsession with time wasting and the most awkwardly set up platforms in existence make for a bad time. I'm not even being harsh here, this is just the experience. Good on you dev for finishing a game project but please don't sell it unless there's a solid game in there. I genuinely wanted to have an enjoyable, chill time with this game and committed to doing a 100% playthrough. I did it but now I need to drink rum and whisky while I stare out a window into the night.
If Bubsy 3D and Katamari had a disabled child, this would be the result.
After reading the developer's post-mortem, it pains me to say: I can't recommend this game. The main culprit is the fact you have to find the Intended Route the developer wants you to get a key via invisible walls. Then when you think you've found a way to get to a key, one of these will most likely block you and you have to look around and go "okay....which way do you WANT me to go?" I think it's a bit of a flaw that you worried so much about people going the unintended way to get a key. I think there's a certain kind of joy in finding unintended routes, because it makes the player feel clever. Or at least block a route with a visible thing, and not an invisible one. I like the artistic direction the game has: simple but endearing, and though it took me a while to get the physics of the jumping down, you can actually make some pretty tricky jumps once you start getting the hang of it. I've noticed that some people seem to enjoy this game despite the flaw of invisible walls, so maybe for a dollar, you can too, but I personally can't recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 21 | 90% | $4.99 | |
| $256 | 44 | 66% | $0.49 | |
| $1.5K | 21 | 71% | $4.99 | |
| $37.2K | 282 | 57% | $9.99 | |
| $23.4K | 62 | 95% | $9.99 | |
| $198 | 26 | 54% | $0.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6K | 79 | 85% | $2.99 | |
| $3.6K | 215 | 71% | $0.59 | |
| $3.6K | 82 | 60% | $1.99 | |
| $3.6K | 115 | 68% | $1.79 | |
| $3.6K | 77 | 78% | $2.99 | |
| $3.6K | 171 | 64% | $0.99 |