
Inspired by classics from long ago, help a toy named felix find his owner when a mysterious event takes over the planet
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 50reviews | 78% | — | $3.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing through a level of this game (I've done 6 of the current..10? so far) is essentially a spiritual experience for me. Falling down and having to backtrack for what could end up being minutes is inevitable, but this doesn't feel cruel, or harsh. What it is is *uncompromising*. Falling is a chance to climb up again. The movement, jumping, and camera controls end up giving the game a very particular cadence of tension and release; in fact, they require it. While in the air, minute, careful adjustments may be necessary to land a jump. On the moment of landing, total relaxation is required to avoid panicked over-correction (these have been the cause of many more of my falls than just missing a jump entirely). The whole experience both imposes and demands a certain active mindfulness that I truly appreciate. And the music slaps.
Basic but fun and well designed game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun game. Looks ♥♥♥♥♥♥♥ terrifying at first but trust, it's Super Mario 64 but with less clunky mechanics and an oh so good camera. Would recommend.
A decent platformer with potential and a few tweaks to make is really something special. Platforming is fun and floaty, and while enviornments are quite chunky, exploring is quite fun. And it doesnt exactly stay same-y for long!
An interesting little platformer with good level variety. Took me way back to playing the Toy Story platformer on the n64 I believe.
First off I'd like to clarify most of my time spent on this game was off steam, that being said: This game stays true to N64 era platformers. It's a phenomenal "recreation" of what it was like to play those games for the first time. The level and music design is top tier. Both were very well thought through. I often find myself jamming to it while collecting everything. This game is 100 out of 10!
Felix the Toy is very nearly a hidden gem, as the platforming is really a lot of fun and the game world is enjoyable to explore. It's basically the plot of Toy Story but it takes a weird detour at the end. The main thing I don't like about this game is the fact that all the levels are open at the beginning. I beat each level in order but technically you can skip all of that and go straight to the end if you want. The electronic music is great and the game play is generally pretty fun. You are basically finding keys on each stage to unlock doors at the end and progress. The game starts out easy but gets gradually more complex. The final few levels have some pretty difficult sequences and this game as a whole took me about five hours to finish. There is a puzzle element to figuring out what path you need to take to reach the key. You might see the key on a ledge but there is a specific route that you need to take that might start on the other side of the level. There are sadly a lot of invisible walls that stop you if you try to play your own way which is annoying, especially since other indie platformers like "Pseudoregalia" have very fluid motion and the ability to carve your own path through obstacles. All Felix can do is move and jump, and while this restricts the game play it also reveals that the main objective is really just to figure out the routes through the levels. There are no enemies and no combat. I think the game needed some kind of combat element to vary the game play, but even without it this is still very fun to play through and I dig the goofy graphics and intense electronic music.
Looks good :D
I liked this game. Very simple and intuitive controls. I especially liked the main character. The game also has 7 interesting levels, several modes. I especially liked the story mode. And pleasant music plays in the background. Nice character animation. In general, the game is good, there are some minor flaws with textures, which, I think, the developer will fix soon.
oh hell nah dawg I want my 2 dollars back edit: thanks developer for giving me a jester award I will think about you when I spend my juicy points
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2K | 21 | 90% | $4.99 | |
| $256 | 44 | 66% | $0.49 | |
| $1.5K | 21 | 71% | $4.99 | |
| $37.2K | 282 | 57% | $9.99 | |
| $23.4K | 62 | 95% | $9.99 | |
| $198 | 26 | 54% | $0.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6K | 79 | 85% | $2.99 | |
| $3.6K | 215 | 71% | $0.59 | |
| $3.6K | 82 | 60% | $1.99 | |
| $3.6K | 77 | 78% | $2.99 | |
| $3.6K | 78 | 94% | $3.99 | |
| $3.6K | 147 | 93% | $1.99 |