
Feed the Cups is a Roguelite multiplayer online cooperative game. Run a Drink Shop, stocking up, preparing ingredients, taking orders, crafting drinks, cleaning up, and checking equipment. Join your friends together!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 8 → 2.43/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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联机太烂了
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
联机系统一坨屎 局域网都能老掉线 真的不会测试就别测试 感觉质量不如网游
玩着还是挺不错的,喜欢胡闹厨房类型的推荐入手,无论是单人还是多人玩都挺好的,菜单丰富饮品种类多 游戏的缺点个人认为在于恶魔关卡的无意义堆叠,感觉是用来水游戏时长的,本来一个周期就要7-8天,又把一个关卡难度分成3-4个,又没有什么变化纯纯水内容,其实只需要初始和困难两个难度就可以了 然后游戏融入了一部分肉鸽玩法,个人认为声望礼物选buff是不错的,但是那个恶魔契约给一点buff还要反过来给你加debuff,你减钱什么的我就忍了,那个人物转向困难起步缓慢的debuff简直就是屎中屎,我宁愿你给我加俩菜单我也不愿意背负这种降低游戏手感的debuff 最后这个扩容房子要的钱也忒多,我全恶魔难度打通都扩容不起后面两个等级的房子,而扩容房子还关系着你自选初始buff的格子数量,也就是除了地铁直营站外我体验完你的游戏内容还从来没带过满初始buff进游戏关卡,就感觉很不舒服。个人认为可以减少房子扩容需要的金钱数量,增加房子配饰需要的金钱数量,人物服饰也可以加入用金钱购买的模式,这样玩地铁直营站的也不至于没地方花钱 总而言之我还是很喜欢这游戏的,毕竟同类型的并不是很多,虽然有点缺点但无伤大雅,喜欢这类型操作不苦手的可以入手玩
游戏内容丰富,联机游玩更有趣味性,推荐和朋友一起开店组队。
游戏做的很精致,而且各种设计很合理
每个关卡都有自己的特色,角色跟顾客的种类也挺丰富,多人可以不同角色相互配合 单人时基本就用“狼”“狐”其他很难用。解锁房子要的绿钞太多了!!! (有收益后的地铁还没品鉴过
best RPG, Action-management game with time rushed, very detail on how to create each drink very fun game. Hope there will be shop's plan management with customer group combo and advertising to manage.
Really great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $483 | 3 | 100% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 4.7K | 91% | $39.99 | |
| $4.7M | 44.6K | 95% | $5.99 | |
| $4.7M | 10.7K | 81% | $19.99 | |
| $4.7M | 10.9K | 94% | $14.99 | |
| $4.8M | 3.3K | 75% | $39.99 | |
| $4.8M | 9.6K | 95% | $19.99 |