
Feed the Cups is a Roguelite multiplayer online cooperative game. Run a Drink Shop, stocking up, preparing ingredients, taking orders, crafting drinks, cleaning up, and checking equipment. Join your friends together!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 8 → 2.43/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好好好忙啊。 客人多是好事,客人多到忙不过来不是好事。 饮料贵是好事,饮料贵但是超级难做是坏事。 罐装饮料纯纯纯纯是坏事。
不推荐, 比这个便宜比这个好的多的是。 不继续玩是因为联机连不上,连上会掉
单机做饭很有意思~不同街区开不同的店,还有比较难的关卡,要适配人物buff和契约来通关。 画风和音效也都做的不错=v=
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩好玩好玩,一个人好玩和朋友玩也好玩,最喜欢的模拟经营游戏了,好玩好玩好玩好玩好玩好玩
有些关的桌子和布局就是刻意卡位置,影响体验感,真的是差评给少了
听说了一些事
游戏发售这么久bug一箩筐,每次更新连一个邮件接收都修复不好,游戏设计UI问题也很大,很多重合界面遮挡视线,难度增加无脑纯恶心玩家,要么店内桌面布置阻挡正常走位,要么移动起步转向困难,理解游戏增设难度的要求,但不是违背常理和逻辑(谁家开店这么布置??)越玩越难受,每一关最高难度都通关了,但不推荐游戏!买了搞坏心情
demo玩得觉得还不错,一直蹲不到合适的折扣干脆趁着春促买了。结果联机bug出奇地多,体验居然比demo还要差??在档内卡死出不去、主机能看见加入者的动作但是加入者与物品交互毫无反馈、新一天开始买完升级游戏就直接无响应只能强退……一个强社交游戏能把联机功能做得这么不稳定,让大家互相折磨来了。
不考虑游戏外的流言蜚语等破烂事,只考虑游戏本身的话,我主观认为这是一款值得玩但是不完美的合家欢休闲游戏,优点是确实好玩,不同的大区域做的饮品是不同类型的,比如茶类,咖啡要煮,蔬果类要榨汁,以及做奶茶可以加各种小料,雪顶。其次就是分工合作有平衡,进货,备料,做奶茶,拉客点单大家都有事情干。但是不完美的问题是联机做的烂,有门槛,4个人玩最后要弄radmin,内网穿透之类的方法才能稳定联机。所以如果会弄内网穿透之类的操作,那这个游戏作为合家欢游戏是值得玩的。至于高难关的争议,评价是爱玩的可以玩,不爱玩的不玩就行了,我反正是不玩
好玩 就是玩到手好痛
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $483 | 3 | 100% | $4.99 | |
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