
Feed the Cups is a Roguelite multiplayer online cooperative game. Run a Drink Shop, stocking up, preparing ingredients, taking orders, crafting drinks, cleaning up, and checking equipment. Join your friends together!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 8 → 2.43/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个游戏本身的素质是毋庸置疑的,水平很高,无论是单人通关还是多人合作都别有一番乐趣,真就是像主创当初说的那样,真实感特别强。我有时在一些饮品店等待出杯的时候看着店员们的忙碌都会出现一种我也做过这些饮品步骤的既视感。 但是随着逐步的更新,尤其是目前最新的制作冰沙的这一关我感受到了来自地图的主观恶意,即地图设计从隐约的不便捷变成了明确的故意蹩脚,专门为了提升游戏难度而设计的那种不方便,那种很纯粹的为了难而难设计的地图布局,非常败坏游玩时的感觉。 还有一点就是,更新之后,感觉卡片系统极其的混乱,虽然我作为轻度玩家,其实挣钱在实际体验后难度是降低了的,但是卡片系统冗杂不连贯,原有的各种流派经过重新设计后也被打乱,我个人是不太适应的,比如我原本是习惯单刷123的快速combo流,靠爆单和积攒combo小费刷营业额,现在更新之后感觉我的快速combo流可以说是完全消失了,而且卡片更新之后,它的效果和配图及名称感觉并不如原本版本的对应度高,感觉毫无联系,只不过是随机给一个卡片buff匹配了一个图片和名称,还有就是更新说的各种倍率更加明确我也没有感受到,似乎依旧有些朦胧,不如直接更新出能显出当前关卡原价倍率和消费倍率直接显示几点几的数字,以上。
屎一样的团队,欢迎所有人玩盗版
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 4.7K | 91% | $39.99 | |
| $4.7M | 10.7K | 81% | $19.99 | |
| $4.7M | 35.7K | 95% | $5.99 | |
| $4.7M | 10.9K | 94% | $14.99 | |
| $4.8M | 9.6K | 95% | $19.99 | |
| $4.8M | 3.3K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $483 | 3 | 100% | $4.99 | |
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Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
测到明年第八关能抬上来吗?
歧视女性玩家的游戏 当然不推荐~
主创的态度严重影响游玩体验,且后续关卡设计也不好
從一開始發行到現在一直都在玩~ 雖然連線有點問題 但大致上來說還好(玩遊戲後 朋友會進不了房間 從開房間就好) 雖然飲料大多就這樣 但挑戰性其實很足 (常常手忙腳亂地) 總之 我很愛這遊戲 希望第八章更新後 還可以有更多的更新 <3
我一开始没想到过中国玩家比例这么大,后面我才反应过来,是因为画风的原因更吸引中国玩家,画风虽然很可爱,但是游戏却很硬核,对中国玩家来说其实反而不是很友好。
好玩!完美的解决了没在奶茶店打过工的遗憾。两眼一睁就伺候这帮没喝过饮料的,很适合多人一起玩,至少两个人玩。
联机非常烂,单人和双人玩的游戏难度又一样,有些关卡真的只适合多人玩,一个人玩能血压飙升,关键是联机烂死了,都这么多年了,地图都没有更新完,联机也越来越烂,从游戏性来说,这是个不错的拼手速经营做菜游戏,有种另类音游感,喜欢胡闹厨房和楼下的早餐店可以玩。
游戏好玩的,制作组一坨,之前女玩家的事儿就不说了,十个关卡砍到八个,两年更新三个关卡。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.