
Feed the AI. Collect data. Unlock upgrades. Watch the algorithm grow beyond your control. An active incremental where you feed an evolving AI with data and shape what it becomes. Will it save the world... or take it over?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best FR #82, worst KR #91 · 2 markets collected
About
FEED THE AI is a short (~3h) active incremental where you feed an evolving AI with Data and shape it into a Tyrant, Rational, or Protector.
Will your creation save humanity... or rule it?
At first, you help it. Then it starts to evolve. Eventually, you begin to feel control slipping away.
Each upgrade expands your AI’s capabilities, pushing it closer to something beyond human control.
Will it protect humanity... optimize it... or dominate it?
The AI comments on its evolution as it gains more power and control, following paths that feel uncomfortably close to where real AI could lead us.
Complete the game with each Alignment to unlock permanent additional effects through a simple Prestige system. These bonuses speed up future playthroughs, making it easier to explore every AI path and uncover the full story.
Active incremental gameplay
Skill tree upgrades and AI Perks
Shape your AI as Protector, Rational, or Tyrant
A dark, sarcastic narrative that reacts to your choices
The AI you create changes how gameplay and story unfold
A simple Prestige system that rewards multiple playthroughs
Beautiful visuals with particles and effects
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Japanese, Korean, Simplified Chinese +2 more
Engagement
Reviews
Themes across 470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Только начал играть... Это уже имба. Надеюсь будут ещё пути если совмещать всё подряд, но я ещё ни 1 не прошёл. Крч советую, кормить иишку круто.
Прошел на 3 концовки, заняло 6-7 часов с перерывами. в целом пойдет. радует, что редко нужно по несколько раз подряд фармить ради одной прокачки, зачастую 1 забег 1 раз прокачался.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 477 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fantastic. I found it highly addicting and the progression and different abilities are perfectly aligned with the gameplay to where it always feels like you are improving.
Feed the AI plays a sleight of hand trick to the typical "clicker" game genre. It takes advantage of your desire to increase efficiency though the "AI clicker", which one typically does in such games; but by applying a theme of "AI" the game reframes the typical progression as the player willingly allowing AI to gain control. A great example and warning of the kinds of societal impacts material changes can cause, without the need to apply human malice as a motivation. A great pleasure to play, thank you to the team.
Le jeu à du potentiel mais après avoir fini le premier chapitre et en attaquant le second j'avais le sentiment de repartir à 0. Le curseur qui fait à nouveau aucun dommage, la difficulté à clean, je pensais pas revivre la difficulté de progression à chaque chapitre, je trouve ça plus satisfaisant de conserver la capacité de cleaning durement acquise pour diversifier autrement le gameplay. La flemme de rejouer sans cesse la même frustration de la difficulté du début. D'acheter une seule amélioration par partie, puis recommencer sans cesse, ça manque un peu de variété et de dynamisme. Dommage.
Very obvious fear mongering without any kind of education on the topic. For a game that so pretentiously preaches "thinking for oneself" it doesn't offer any kind of original thought. It's either just bandwagon propaganda or shameless profiting. Dear reader, take 20 minutes just to think about it. Where did the idea come from? How much do you know on the topic? Where did you learn about it from? Can you remember the sources? Was it social media of some sort? Maybe a popular youtuber shared their opinion? You don't have to change and suddenly support corporate use of AI such as to generate art assets. I sure as hell don't. But you should consider that if that's the reasoning then it doesn't mean you're anti-AI; it means you're an anti-capitalist to some degree.
Судя по комментариям игра явно удалась))Объективно возможно коротка, возможно скучна кому-то. Однако залипнуть на пару часиков вполне возможно. Игра проста, не сложна и благодаря этому дает возможность расслабиться) Начальная ссылка к комментариям должна дать людям понимание, в данной игре проблема только в ожиданиях игроков. Лично на мой взгляд, хороша, и за дешево))
게임을 진행하면서 점점 AI의 딜 지분에 의존하게 되면서 '어 자동사냥 편한데?' 라는 생각이 든다. 그리고 게임을 마칠 때 쯤엔 이렇게 생각한다. [h2] 매트릭스에 사는게 나쁘지 않을지도? [/h2]
流程太短了,初见两小时多点通关,我这游戏时间是二周目打了一半,发现确实上当了 通关一个路线解锁对应的声望BUFF,然而这跟AD之类的重置不一样,并非新维度,只是跟普通天赋树里一个升级效果差不多的小BUFF 多周目走不同路线也没什么内容差异,就过场对白会有几百字的差别
既然设计了多结局,重玩价值理应很高。但如果成就系统让玩家轻松全收集,那也就没什么重玩价值了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |