
Optimize your loop. Break every limit. Cut, connect, and duplicate complex nodes to build an ever-expanding automated network in this chill incremental idler. Purchase powerful upgrades, unlock permanent skills, and push your system to its absolute limits!
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About
Cut, connect, and duplicate complex nodes to build an ever-expanding automated network in this chill incremental idler. Purchase powerful upgrades, unlock permanent skills, and push your system to its absolute limits!
Upgrades make your loop faster, your nodes stronger, and unlock specialized outputs
Earn skill points with every loop to unlock powerful global tree talents
Cut, connect, and duplicate nodes to construct the ultimate efficient circuit
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Reviews
Interesting concept. I've enjoyed idling with it so far. I'm looking forward to future updates! I'd like to see some additional explanations in game. For instance, what firmwares can I unlock, how much do they cost? I can see that there are three coming up but no clue what they are or what their cost is. It's just greyed out and hover gives no info. Also some sort of indication before resetting progress. It'd be nice to be able to do the math on whether to take the reward now, or wait for a larger reward.
Good game, enjoying it so far and can see future potential, although I have to agree with Vamul's review about the greyed out options and lack of tooltips. For the price though it's definitely worth playing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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I was having fun with this game and a patch didn't sit well with me. I whined on the patch post and not only has every issue I encountered been fixed in under 24 hours. There's been additional improvements as well. Seems dev cares. I like that sort of thing.
Is a fun idle game for a cheap price with fairly deep mechanics. My only negative is that the board is square instead of hexagons making corner moves less viable. Maybe make an upgrade that changes the board between triangle, square, and hexagons. you could also give different buffs per shape example: triangle boots mult, square boots nodes special, and hexagon boosts speed.
Very fun game that is great to just idle and incrementally grow more powerful. I would like to have seen more of a tutorial, but overall the incremental upgrades are satisfying and it's fun seeing the "packet" flying through the different lanes to earn points. The developer has been very receptive and, more importantly, responsive, to feedback and any "bugs" so I would like to give them a shout-out for producing and supporting a great game.
Fun so far! It feels like a good game to just leave running while you work or do things around the house. I'm very interested to see where they take it in the future. For the low price, I don't think you can go wrong.
I play a lot of idlers, and there's a lot of X turns into Y turns into Z, which gets old pretty quickly. This one has quite a bit of strategy and modularity to how you build out your node system, which is very very very very very cool. Hope to see the dev keep working on this in the future!!
It has potential, but at the current stage there is no reason to interact with the circuit. It appears that the optimal return is a minimal circuit. But then you need to get silicon and everything comes to a standstill, and as far as I can tell the only way is to... mess with the circuit. And I don't understand how to. So I'm sorta stuck. I know a lot of idle games are just click bigger number, but in this one I did nothing except that and I was getting to the septillions, then hit a wall.
I'll be honest, I was so confused how to optimise the game aside from making sure nodes always had 100% space efficiency. Outside of that, I don't really think the game was intuitive on how to express any personal skill; it felt like I just buy upgrades and wait for number to go up to buy more upgrades, but with no clear understanding of why I shouldn't just put everything in a grid and auto-play it.
As it sits now, the game is unplayable. When you get to the second prestige system and start maxxing out things, the integer limit gets hit and every node you hit takes away 2 billion points.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6M | 14.1K | 97% | $2.99 | |
| $19.3K | 159 | 94% | $2.99 | |
| $20.6K | 209 | 88% | $2.99 | |
| $5.2K | 69 | 86% | $3.99 | |
| $2.7K | 32 | 97% | $2.99 | |
| $2.5K | 17 | 65% | $4.99 |
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| $1.4K | 121 | 93% | $0.99 | |
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| $1.5K | 92 | 26% | $0.74 | |
| $1.4K | 122 | 60% | $0.74 | |
| $1.4K | 112 | 92% | $0.99 |