
Feastopia is a Rogue-lite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Feastopia is a rogue-lite simulation game.
In this rich yet mysterious land, you sign a contract with an egg that fell from the sky and undertake the grand task of establishing a prosperous food capital.
Make good on your promise as a contractor! Provide shelter for residents, secure food supply, weather natural and man-made disasters, and keep improving the industrial infrastructure to attract more people to join the believers in helping this peculiar egg grow.
Uncover all kinds of recipes, discover an array of fun food supply mechanisms, and explore multi-dimensional development routes!

A fantastical creature has hatched from the egg, and it seems to wield several curious powers. Awakened by the contract you’ve signed with it, the fledgling god sits and waits to be fed with food every day. Can you raise this little one well and unlock special attributes? Strategize and increase the little god’s stats to unlock various development routes. Make sure the growing god’s stomach is full — or else!


Create a city for the young god with randomly generated maps and food recipes! Challenge yourself in building a utopia with rogue-lite elements, and get a different experience every time you play! Create a wide variety of incredible, yummy dishes to please the baby god’s palate and win wonderful blessings and gifts for the city.


You start by planting crops to get ingredients and create delicious dishes, then move on to larger-scale production and the manufacturing of materials. A well-established supply chain ensures that the needs of the residents are met, increasing health and happiness. Endeavor to build a beautiful city to behold! Keep sharpening worker skills and upgrading to produce high-quality items!

Send out exploration teams into the wilds of the continent to uncover rare materials, food recipes, and treasures buried in time. Open up these treasures to get clues that help you solve the mystery of the godly contract you’ve signed!
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
主要还是随机蓝图这个实在是太扫兴了。 总体上整个游戏的解法是比较固定的。大建筑反正就那些。 具体到食谱上就全靠随机抽取看看能不能抽出来凑成一对。 很难说有什么真的策略空间可言。
I want to play a game without stress. This game imposes many kinds of stress. IF this game should have sandbox mode THEN it could still be good. But NO. You can only go through increasing levels of stress. UPDATE: Endless (casual stress-free) mode saves this game for me. Thumbs up to quick rectification by the devs. I want to play this game like a sandbox for optimizing supply chain layout, citizen efficiency, etc, not to be stressed by random "roguelike" factors (which can be poorly balanced and seemed stupid at times). Graphics style is relaxing, tech tree is full of colorful food stuff, which is a big plus for me in the first place.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h5]100+ часов, все достижения, версия 1.2–1.3[/h5] [i]English version below[/i] [hr][/hr] В целом игрушка приятная. В отзывах жалуются на рандом и «непроходимость», но у меня провалился [b]только один[/b] забег — на Bitterness 49, и то потому, что не ожидал финального сюрприза. Поэтому я бы сказал, что, наоборот, [b]нет существенного вызова[/b]. Но соглашусь, что игра [b]затянута[/b]. 20 уровней сложности — в основном скучно. В начале интересно открывать новые здания, и на некоторых уровнях чувствуется давление, которое заставляет мобилизоваться. Но по сути тактика однообразна. [hr][/hr] [h5]100+ hours, all achievements, versions 1.2–1.3[/h5] Overall, it's a pleasant little game. Many reviews complain about RNG or "unbeatable difficulty", but I only lost [b]one[/b] single run — on Bitterness 49 — and that was because I didn't expect a final twist. So I'd actually say the game is [b]not that challenging[/b]. But I agree that the game is [b]too stretched out[/b]. 20 difficulty levels are mostly boring. It's fun at first to unlock new buildings, and some levels actually put pressure on you — but in the end, the strategy is always the same.
way too hard to progress. pointless after level 8ish.
Even difficulty one is just unbearable to play if you just want to vibe and build because there are so many things you have to do to not piss off your creature but then you also cant build enough facilities to meet all the needs or produce the quality needed not to be defeated before even really getting to play and discover things. Any progress is reset on defeat so you have to work to progress even the basics again. I honestly wish I would have just refunded it instead of giving it multiple tries because this is not enjoyable at all for me personally.
油脂的指引还是炼油厂 结果在调料店做
好难,非常难,太难了。不建议购买,纯浪费钱
This game is so addictive and stressful but Dango is so cute so it's okay!
Jeux très jolie qui m'a séduit par son graphisme très mignon. Passé quelques heures je suis globalement déçu. - Défilement sur la carte trop lent. - Dès le début on manque de ressources. - Il manque un arbre technologique. Pour savoir dans quel fabrication ne pas se lancer car on a pas une ressource sur sa map. - Il manque un mode bac a sable. - Rapidement l'appétit du monstre central pose problème. - Je suis pas fan du mode d'évolution de la difficulté.
说是放松种田吧,抄了Against the Storm的时间限制系统。说是挑战吧,不严肃的细节太多了,玩的时候注意力要分散在各种没必要的地方。 尝试了至少6次,都在第一个难度就不想玩下去了。 评价为缝得不好。满庭芳抄Kingdom and Castle抄了个75分的话,本作只能说抄Against the Storm抄到55以下。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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