
After noticing bone-chilling similarities to an episode of Fears to Fathom, Tessa and Marcus decide to share their own experience. Scratch Creek is an exclusively online co-op experience.
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Prices
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Every market we collect.
About
Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived.
In this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, leading them to the town of Scratch Creek. Little did they know what was transpiring in the decrepit small town. The couple survived as they collectively made the right choices.
This game is primarily a 2-player narrative co-op walking simulator with driving and exploration mechanics. Scratch Creek is an exclusively co-op experience.
Atmospheric environment.
VHS film aesthetic.
Proximity Voice Chat.
Receive texts from NPCs.
Text the other survivor.
Player voice activity.
Duo Matchmaking
2-Player Co-Op.
Note:
THIS PRODUCT IS ONLINE CO-OP ONLY. Experience with a friend or find a survivor in-game.
Genres
Engagement
Reviews
Themes across 1827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
scariest part was my co-op guy touching me while I was asleep
👍
best game ever, kept mogging my friend the entire game as marcus
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期铺垫很长,游戏内容又很少,后面追逐什么的很有意思但真的太短了,抛开价格很好玩
me infarte 4 veces, muy bueno, que no se repita
while i had fun playing the game, it was more actually because of the person i was playing with: 1. the two handed lifting mechanic is introduced, used 3 times, and then never used again 2. the car feels awful to control, especially later on when you're as slow as a snail and everything sucks 2a. forcing progression/limits through stopping the car almost entirely even if it's on and revving is an awful way to convey that and it's thought of more like a bug than an intentional feature 3. the highway sections with multiple other drivers made the game stutter commonly for seemingly no reason, with it not happening at any other time in the game 4. what's the point of voice acted dialogue between both characters if you're adding proximity chat? 4a. there's a point in the game where marcus says "i think i will not tell tessa what i went through!" and while you could play along it's so much easier to just say what's going on (& then marcus tells tessa anyway) 4b. the phone is absolutely busted and there's literally only one point in the game where your signal goes out and it doesn't mean literally anything 5. many people have said this, but the latter half of the game with the chase sequences and singular stealth section (for some god forsaken reason) is so bland and boring 5a. having to repeat the same thing over and over again late into the night because there's no real direction just sucks gameplay wise and it really doesn't feel like something that should be in a multiplayer game 6. the story was pretty whatever, the part where marcus is like "Ok.. I shouldve said this earlier.., I love you!" takes way too long and it's once again another thing you have to sit through
los jumpcares van a la velocidad de la luz xd
absolute cinema, continue to grow plz
väldigt bra spel hade en bra tid med marcus vi sexade men cp huvudet ville inte fortsätta köra mer efter halva spelet.
J’en ai vu des jeux beugués et pourris mais alors lui… pas 5 minutes sans un bug !!! Impossible de conduire cette cariole Soucis de collisions constantes Vous avez testé votre jeu avant de le mettre en vente ??
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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