
After noticing bone-chilling similarities to an episode of Fears to Fathom, Tessa and Marcus decide to share their own experience. Scratch Creek is an exclusively online co-op experience.
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About
Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived.
In this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, leading them to the town of Scratch Creek. Little did they know what was transpiring in the decrepit small town. The couple survived as they collectively made the right choices.
This game is primarily a 2-player narrative co-op walking simulator with driving and exploration mechanics. Scratch Creek is an exclusively co-op experience.
Atmospheric environment.
VHS film aesthetic.
Proximity Voice Chat.
Receive texts from NPCs.
Text the other survivor.
Player voice activity.
Duo Matchmaking
2-Player Co-Op.
Note:
THIS PRODUCT IS ONLINE CO-OP ONLY. Experience with a friend or find a survivor in-game.
Genres
Engagement
Reviews
Themes across 1789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 рыганий в момент тишины из 10
genuinely no fun at all
MY BO
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game
I recently finished playing Fears to Fathom® - Scratch Creek, and overall I enjoyed the experience. The atmosphere and the overall concept are great, but I wanted to share some constructive feedback that I hope will help improve the game. First, the movement feels decent and responsive, but it is a little slower than I expected. It's not a major issue, but slightly increasing the movement speed could make the gameplay feel smoother. The map design is good, and the graphics, art direction, and overall visual style fit the game well. The atmosphere is one of the game's strongest aspects. However, the biggest issue is the number of bugs and glitches. Unfortunately, they had a significant impact on my experience. For example, during the bedroom escape sequence, after being caught by the killer, we repeatedly spawned underneath the coffins. We were completely stuck there for almost an hour with no way to continue. Throughout that time, both players could only see each other glitching, and the game became impossible to progress. Another issue was the hotel check-in section where you have to sign the guest book. It wasn't clear how to complete this interaction. We eventually discovered that you have to type your name and then press a specific key, but the game never tells the player which key to press. A simple on-screen prompt would make this much more intuitive. I also think the game would benefit from giving players more freedom during scripted sequences. Right now, many sections only have one correct path, and if you don't follow it exactly, you either fail or get stuck. For example, during the escape sequence, it would be much more interesting if players had multiple valid ways to escape: Escaping through the bedroom could trigger one unique scenario. Escaping through the front door could lead to a different sequence. Escaping through the back door could have its own outcome. Giving players multiple choices would make the game feel more dynamic and greatly increase replay value instead of forcing everyone through the exact same scripted path. Overall, I think the game has a lot of potential. The atmosphere, visuals, and concept are excellent, but the current number of bugs and the lack of alternative gameplay paths significantly reduce the enjoyment. Fixing these technical issues and adding more player choice would make the experience much stronger. Finally, I would also love to see Arabic language support added to the game in the future. I believe it would make the experience much more accessible for many players in the Arabic-speaking community. If you're ever interested in adding an Arabic translation, I'd be happy to help with the localization if needed. It would be a pleasure to contribute and support the game in any way I can. Thank you again for your hard work, and I wish you all the best with future updates.
Mega geiles Game. Mit nem Kumpel in einer Session durchgerockt. Liebe, wie immersiv es ist! Gerne mehr,
Интересный кооперативный хоррор. Мы с другом по сюжету играли за девушку и парня. Пилить ему мозги было одно удовольствие. 9/10
Нельзя играть если инет подключён к кабелю
great game, enjoyable horror experience. definitely play it
jogo bom mais grafico ruim
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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