
F&H 2: Termina is oppressive, relentless and hopeless. A mix of jRPG and Survival Horror. Turn-based combat meets resource management. 3 days to explore the wicked town of Prehevil and find out about its dark secrets. 3 days until the pale and sickly green moon rises at its apex. Termina is upon us!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
este juego me recuerda a cuando iba al colegio y un borracho me perseguia con un pedazo de metal, todo del juego es increible, los personajes trans, los enemigos que te matan en un turno, las drogas, cada run se siente diferente aunque el juego en si tenga pocas rutas que seguir, le podria meter muchas horas con los personajes y cosas que puedes hacer, si se toman el tiempo de aprender tacticas y eso es tremendo juegazo
Ce jeu donne envie de se tirer une balle mais bordel il est incroyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9 monedas lanzadas, 0 cofres abierto. 11/10
10/10 голодных, холодных, напуганных, не изнасилованных чупа чупсов
I bled out more times than I can count. Cut off and ate my own limbs, did heroin, beat up a woman in a wheelchair, masturbated on top of a headless priest, tore people apart, killed god, etc. At least I didn't get raped this time. 10/10 game, I ♥♥♥♥♥♥♥ hate it. Also, 90% of players quit choosing tails right before they're about to hit it big. Never stop the grind.
Amo Fear & Hunger, ahora es uno de mis juegos favoritos y quisiera que más gente lo conociera y lo jugara (aunque no es para todos los públicos). Experiencia recomendada sobre todo para los que buscan retos y narrativas llenas de luchas tanto conmovedoras como desgarradoras <3
Ending A - Daan Ending B - Abella Ending C -Karin Before discussing any of the gameplay I just wanted to say how much I ADORED the premise and setting. The architecture matching that of 1940's Czechoslovakia, when melded with the horrors of now obsolete gods, manages to create a dreary atmosphere that I don't think I have ever experienced in another game, besides the first F&H obviously. Rher's dimension is particularly unsettling and awesome, pushing you to what feels like the edge of your sanity before the respite of the Prehevil Bop reels your mind back in. Going through all of the bunkers to activate the Telectroscope, having that strident activation noise smooth into a soft hum is probably one of the most satisfying audios I have experienced in gaming. Although the gameplay is certainly more forgiving than that of the first game, it is still absolutely gruelling if you are not familiar with certain tiles, enemies, or the overall gameplay loop. That being said, it is easy to manipulate if you know what you are doing. There are genuinely so many ways to get "overpowered" from the beginning on basically every character, my favourite being to kill Tanaka for the Latent Soul and have Marina give you a free +5 agility engrave, to effectively get double turns before day 2 even starts. The coinflip mechanic may seem unfair, but I can't say its ever affected me to the point of being aggravated at the game. Masochism mode is unfair however, I guess it makes sense though, it is in the name. Story-wise, I think the game could do a bit better in elaborating on certain information. It is entirely possible for a player to breeze through the whole game on Ending A and have no clue what Logic even is, nevermind Kaiser. Despite this, I think that should the player put in effort into understanding the world around them, the story is absolutely brilliant. It ties in perfectly to the failed ambitions of Le'garde from F&H, and how even the God of Fear and Hunger's teachings have come from a bygone era that need not be learned anymore. God, I really do adore this games story. 9/10
2/10, not enough dih
LORD GIVE UPDATE
terrifying, occult, obscure, miserable, confusing. these are some words used to describe cosmic horror. and i think fear & hunger takes it to a next level.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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